trusty (3) SoComplexity.3iv.gz

Provided by: inventor-doc_2.1.5-10-18_all bug

NAME

       SoComplexity — shape complexity node

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoComplexity

SYNOPSIS

       #include <Inventor/nodes/SoComplexity.h>

     enum Type {
          SoComplexity::SCREEN_SPACE  Set complexity based on screen size
          SoComplexity::OBJECT_SPACE  Set complexity independent of screen size
          SoComplexity::BOUNDING_BOX  Draw all shapes as bounding boxes
     }

          Fields from class SoComplexity:

     SoSFEnum            type
     SoSFFloat           value
     SoSFFloat           textureQuality

          Methods from class SoComplexity:

                         SoComplexity()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This  node  sets  the  current shape complexity value. This is a heuristic value which provides a hint at
       what geometric complexity to render shape nodes. Values  range  from  0  to  1,  where  0  means  minimum
       complexity and 1 means maximum complexity. Each shape node interprets complexity in its own way.

       Shape  complexity  always  affects  rendering and primitive generation for the SoCallbackAction. For some
       shapes, it also affects picking.

       There are three ways to interpret shape complexity, depending on the type field. BOUNDING_BOX  complexity
       ignores  the  value  field  and renders all shapes as bounding boxes, using the current material, drawing
       style, etc. The other two types use the  value  field  to  determine  the  tessellation  of  shapes  into
       polygons.  OBJECT_SPACE  complexity  uses  value  directly  to  determine  the tessellation. SCREEN_SPACE
       complexity depends on value and the projected size of the shape on the screen; a value of 0 produces  the
       minimum  tessellation for a shape, and a value of 1 produces a tessellation that is fine enough that each
       edge of a polygon is about 1 or two pixels in length. Since the projected  size  depends  on  the  camera
       position,  objects may be tessellated differently every frame if the camera is moving; note that this may
       have adverse effects on render caching in SoSeparator nodes.

       The SoComplexity node also sets a hint for the quality of textures applied to shapes, based on the  value
       of  the  textureQuality  field.  The texture quality will take effect at the next Texture2 node; Texture2
       nodes previously traversed will not be affected.

FIELDS

     SoSFEnum            type
          How shape complexity is interpreted.

     SoSFFloat           value
          Complexity value.

     SoSFFloat           textureQuality
          Hint about texture quality. A value of 0 indicates that the fastest texturing should be used, while  a
          value of 1 indicates that the best quality texturing should be used.

METHODS

                         SoComplexity()
          Creates a complexity node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction
          Sets the current complexity in the state.

FILE FORMAT/DEFAULTS

       Complexity {
          type            OBJECT_SPACE
          value           0.5
          textureQuality  0.5
     }

SEE ALSO

       SoShape, SoShapeHints, SoTexture2

                                                                                             SoComplexity(3IV)()