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NAME

       SoComposeVec3f — composes 3D vectors from floating-point values

INHERITS FROM

       SoBase > SoFieldContainer > SoEngine > SoComposeVec3f

SYNOPSIS

       #include <Inventor/engines/SoCompose.h>

          Inputs from class SoComposeVec3f:

     SoMFFloat           x
     SoMFFloat           y
     SoMFFloat           z

          Outputs from class SoComposeVec3f:

     (SoMFVec3f)         vector

          Methods from class SoComposeVec3f:

                         SoComposeVec3f()

          Methods from class SoEngine:

     static SoType       getClassTypeId()
     virtual int         getOutputs(SoEngineOutputList &list) const
     SoEngineOutput *    getOutput(const SbName &outputName) const
     SbBool              getOutputName(const SoEngineOutput *output, SbName &outputName) const
     SoEngine *          copy() const
     static SoEngine *   getByName(const SbName &name)
     static int          getByName(const SbName &name, SoEngineList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This engine takes three floating-point inputs and composes a 3D vector.

       The input fields can have multiple values, allowing the engine to compose several  vectors
       in  parallel.  Some inputs may have more values than others. In such cases, the last value
       of the shorter inputs will be repeated as necessary.

INPUTS

     SoMFFloat           x
          The x component

     SoMFFloat           y
          The y component

     SoMFFloat           z
          The z component.

OUTPUTS

     (SoMFVec3f)         vector
          Vector composed of x, y, and z.

METHODS

                         SoComposeVec3f()
          Constructor

FILE FORMAT/DEFAULTS

       ComposeVec3f {
          x  0
          y  0
          z  0
     }

SEE ALSO

       SoDecomposeVec3f, SoEngineOutput

                                                                            SoComposeVec3f(3IV)()