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NAME

       SoCylinder -

       The SoCylinder class is for rendering cylinder shapes.

       Insert a cylinder shape into the scenegraph. The cylinder is rendered with the current
       material, texture and drawstyle settings (if any, otherwise the default settings are
       used).

SYNOPSIS

       #include <Inventor/nodes/SoCylinder.h>

       Inherits SoShape.

   Public Types
       enum Part { SIDES = 0x1, TOP = 0x2, BOTTOM = 0x4, ALL = SIDES|TOP|BOTTOM }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoCylinder (void)
       void addPart (SoCylinder::Part part)
       void removePart (SoCylinder::Part part)
       SbBool hasPart (SoCylinder::Part part) const
       virtual void rayPick (SoRayPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFFloat radius
       SoSFFloat height
       SoSFBitMask parts

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoCylinder ()
       virtual void generatePrimitives (SoAction *action)
       virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoCylinder class is for rendering cylinder shapes.

       Insert a cylinder shape into the scenegraph. The cylinder is rendered with the current
       material, texture and drawstyle settings (if any, otherwise the default settings are
       used).

       The SoCylinder node class is provided as a convenient abstraction for the application
       programmer to use 'complex' shapes of this type without having to do the tessellation to
       polygons and other low-level programming herself.

       A cylinder is visualized by the underlying rendering system by first tessellating the
       conceptual cylinder into a set of polygons. To control the trade-off between an as much as
       possible correct visual appearance of the cylinder versus fast rendering, use an
       SoComplexity node to influence the number of polygons generated from the tessellation
       process. (The higher the complexity value, the more polygons will be generated, the more
       rounded the sides of the cylinder will look.) Set the SoComplexity::value field to what
       you believe would be a good trade-off between correctness and speed for your particular
       application.

       A nice trick for rendering a disc is to render an SoCylinder with SoCylinder::height set
       to zero:

       #Inventor V2.1 ascii

       ShapeHints { # to get two-sided lighting on the disc
          vertexOrdering COUNTERCLOCKWISE
          shapeType UNKNOWN_SHAPE_TYPE
       }

       Cylinder {
          height 0
          parts TOP
       }

       FILE FORMAT/DEFAULTS:

       Cylinder {
           radius 1
           height 2
           parts (SIDES | TOP | BOTTOM)
       }

       See Also:
           SoCone, SoSphere, SoCube

Member Enumeration Documentation

   enum SoCylinder::Part
       The parts of a cylinder shape.

Constructor & Destructor Documentation

   SoCylinder::SoCylinder (void)
       Constructor.

   SoCylinder::~SoCylinder () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoCylinder::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoShape.

   const SoFieldData * SoCylinder::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoShape.

   void SoCylinder::addPart (SoCylinder::Partpart)
       Add a part to the cylinder.

       See Also:
           removePart(), hasPart()

   void SoCylinder::removePart (SoCylinder::Partpart)
       Remove a part from the cylinder.

       See Also:
           addPart(), hasPart()

   SbBool SoCylinder::hasPart (SoCylinder::Partpart) const
       Returns TRUE if rendering of the given part is currently turned on.

       See Also:
           addPart(), removePart()

   void SoCylinder::rayPick (SoRayPickAction *action) [virtual]
       Calculates picked point based on primitives generated by subclasses.

       Reimplemented from SoShape.

   void SoCylinder::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates the number of triangle, line segment and point primitives for the node and adds
       these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this
       method to change the relevant state variables.

       Reimplemented from SoShape.

   void SoCylinder::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoCylinder::generatePrimitives (SoAction *action) [protected],  [virtual]
       The method implements action behavior for shape nodes for SoCallbackAction. It is invoked
       from SoShape::callback(). (Subclasses should not override SoNode::callback().)

       The subclass implementations uses the convenience methods SoShape::beginShape(),
       SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the
       primitives making up the shape back to the caller.

       Implements SoShape.

   void SoCylinder::computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center) [protected],
       [virtual]
       Implemented by SoShape subclasses to let the SoShape superclass know the exact size and
       weighted center point of the shape's bounding box.

       The bounding box and center point should be calculated and returned in the local
       coordinate system.

       The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is
       invoked from SoShape::getBoundingBox(). (Subclasses should not override
       SoNode::getBoundingBox().)

       The box parameter sent in is guaranteed to be an empty box, while center is undefined upon
       function entry.

       Implements SoShape.

Member Data Documentation

   SoSFFloat SoCylinder::radius
       Radius of cylinder. Default value 1.0.

   SoSFFloat SoCylinder::height
       Height of cylinder. Default is 2.0.

   SoSFBitMask SoCylinder::parts
       Which parts to use for rendering, picking, etc. Defaults to SoCylinder::ALL.

Author

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