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NAME

       SoDirectionalLightDragger -

       The SoDirectionalLightDragger class provides interactive geometry for manipulating a directional light
       source.

       Here's how the dragger looks with its default geometry in the inactive state:

SYNOPSIS

       #include <Inventor/draggers/SoDirectionalLightDragger.h>

       Inherits SoDragger.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       virtual const SoNodekitCatalog * getNodekitCatalog (void) const
       SoDirectionalLightDragger (void)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static const SoNodekitCatalog * getClassNodekitCatalog (void)
       static void initClass (void)

   Public Attributes
       SoSFRotation rotation
       SoSFVec3f translation

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoDirectionalLightDragger (void)
       virtual SbBool setUpConnections (SbBool onoff, SbBool doitalways=FALSE)
       virtual void setDefaultOnNonWritingFields (void)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)
       static const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)
       static void fieldSensorCB (void *f, SoSensor *s)
       static void valueChangedCB (void *f, SoDragger *d)

   Protected Attributes
       SoSFNode material
       SoSFNode rotator
       SoSFNode translator
       SoSFNode translatorRotInv
       SoSFNode translatorSep
       SoFieldSensor * rotFieldSensor
       SoFieldSensor * translFieldSensor

   Additional Inherited Members

Detailed Description

       The SoDirectionalLightDragger class provides interactive geometry for manipulating a directional light
       source.

       Here's how the dragger looks with its default geometry in the inactive state:

       This dragger is well suited to use for setting up the fields of a SoDirectionalLight node, as it provides
       geometry for the end-user to interact with a directional vector.

       For convenience, this dragger also by default contains interaction geometry for placing the dragger
       itself. (SoDirectionalLight nodes don't have a position field, so this was strictly not needed.)

       The Coin library also includes a manipulator class, SoDirectionalLightManip, which wraps the
       functionality provided by this class inside the necessary mechanisms for connecting it to
       SoDirectionalLight node instances in a scenegraph.

       See Also:
           SoDirectionalLightManip

Constructor & Destructor Documentation

   SoDirectionalLightDragger::SoDirectionalLightDragger (void)
       Default constructor, sets up the dragger nodekit catalog with the interaction and feedback geometry.

       Node kit structure (new entries versus parent class marked with arrow prefix):

       CLASS SoDirectionalLightDragger
       -->"this"
             "callbackList"
             "topSeparator"
                "motionMatrix"
       -->      "material"
       -->      "translatorSep"
       -->         "translatorRotInv"
       -->         "translator"
       -->      "rotator"
                "geomSeparator"

       (See SoBaseKit::printDiagram() for information about the output formatting.)

       Detailed information on catalog parts:

       CLASS SoDirectionalLightDragger
       PVT   "this",  SoDirectionalLightDragger  ---
             "callbackList",  SoNodeKitListPart [ SoCallback, SoEventCallback ]
       PVT   "topSeparator",  SoSeparator  ---
       PVT   "motionMatrix",  SoMatrixTransform  ---
             "material",  SoMaterial  ---
       PVT   "translatorSep",  SoSeparator  ---
             "translatorRotInv",  SoRotation  ---
             "translator",  SoDragPointDragger  ---
             "rotator",  SoRotateSphericalDragger  ---
       PVT   "geomSeparator",  SoSeparator  ---

       (See SoBaseKit::printTable() for information about the output formatting.)

   SoDirectionalLightDragger::~SoDirectionalLightDragger (void) [protected],  [virtual]
       Protected destructor.

       (Dragger classes are derived from SoBase, so they are reference counted and automatically destroyed when
       their reference count goes to 0.)

Member Function Documentation

   SoType SoDirectionalLightDragger::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Reimplemented from SoDragger.

   const SoFieldData * SoDirectionalLightDragger::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoDragger.

   const SoNodekitCatalog * SoDirectionalLightDragger::getNodekitCatalog (void) const [virtual]
       Returns the nodekit catalog which defines the layout of this class' kit.

       Reimplemented from SoDragger.

   SbBool SoDirectionalLightDragger::setUpConnections (SbBoolonoff, SbBooldoitalways = FALSE) [protected],
       [virtual]
       Sets up all internal connections for instances of this class.

       (This method will usually not be of interest to the application programmer, unless you want to extend the
       library with new custom nodekits or dragger classes. If so, see the SoBaseKit class documentation.)

       Reimplemented from SoInteractionKit.

   void SoDirectionalLightDragger::setDefaultOnNonWritingFields (void) [protected],  [virtual]
       (Be aware that this method is unlikely to be of interest to the application programmer who does not want
       to extend the library with new custom nodekits or draggers. If you indeed are writing extensions, see the
       information in the SoBaseKit class documentation.)

       This is a virtual method, and the code in it should call SoField::setDefault() with argument TRUE on part
       fields that should not be written upon scenegraph export operations.

       This is typically done when:

       1.  field value is NULL and part is NULL by default
       2.  it is a leaf SoGroup or SoSeparator node with no children
       3.  it is a leaf listpart with no children and an SoGroup or SoSeparator container
       4.  it is a non-leaf part and it's of SoGroup type and all fields are at their default values
       Subclasses  should  usually  override  this  to  do  additional  settings for new member fields. From the
       subclass, do remember to call 'upwards' to your superclass' setDefaultOnNonWritingFields() method.
       Reimplemented from SoDragger.
   void SoDirectionalLightDragger::fieldSensorCB (void *d, SoSensor *s) [static],  [protected]
       This API member is considered internal to the library, as it is not likely  to  be  of  interest  to  the
       application programmer.
   void SoDirectionalLightDragger::valueChangedCB (void *f, SoDragger *d) [static],  [protected]
       This  API  member  is  considered  internal  to the library, as it is not likely to be of interest to the
       application programmer.

Member Data Documentation

   SoSFRotation SoDirectionalLightDragger::rotation
       This field is continuously updated  to  contain  the  rotation  of  the  current  direction  vector.  The
       application  programmer  will  typically  connect this to the rotation field of a SoDirectionalLight node
       (unless using the SoDirectionalLightManip class, where this is taken care of automatically).
       It may also of course be connected to any other rotation field controlling the  direction  of  scenegraph
       geometry, it does not have to part of a SoDirectionalLight node specifically.
   SoSFVec3f SoDirectionalLightDragger::translation
       Continuously updated to contain the current translation from the dragger's local origo position.
       This  field  is  not  used  by  the  SoDirectionalLightManip,  but may be of interest for the application
       programmer wanting to use the SoDirectionalLightDragger outside the context of controlling a  directional
       light node.
   SoFieldSensor * SoDirectionalLightDragger::rotFieldSensor [protected]
       This  API  member  is  considered  internal  to the library, as it is not likely to be of interest to the
       application programmer.
   SoFieldSensor * SoDirectionalLightDragger::translFieldSensor [protected]
       This API member is considered internal to the library, as it is not likely  to  be  of  interest  to  the
       application programmer.

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 4.0.0a                                   Wed Feb 26 2014                    SoDirectionalLightDragger(3)