trusty (3) SoElapsedTime.3iv.gz

Provided by: inventor-doc_2.1.5-10-18_all bug

NAME

       SoElapsedTime — basic controllable time source

INHERITS FROM

       SoBase > SoFieldContainer > SoEngine > SoElapsedTime

SYNOPSIS

       #include <Inventor/engines/SoElapsedTime.h>

          Inputs from class SoElapsedTime:

     SoSFTime            timeIn
     SoSFFloat           speed
     SoSFBool            on
     SoSFBool            pause
     SoSFTrigger         reset

          Outputs from class SoElapsedTime:

     (SoSFTime)          timeOut

          Methods from class SoElapsedTime:

                         SoElapsedTime()

          Methods from class SoEngine:

     static SoType       getClassTypeId()
     virtual int         getOutputs(SoEngineOutputList &list) const
     SoEngineOutput *    getOutput(const SbName &outputName) const
     SbBool              getOutputName(const SoEngineOutput *output, SbName &outputName) const
     SoEngine *          copy() const
     static SoEngine *   getByName(const SbName &name)
     static int          getByName(const SbName &name, SoEngineList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This  engine  functions as a stopwatch; it outputs the time that has elapsed since it started running. By
       default, the timeIn input is connected to the realTime global field. It can, however, be connected to any
       other time source.

       The ouput from the engine is the time that has elapsed since it started running, or since the reset input
       was last triggered. You can affect the speed of the output time by setting  the  speed  scale  factor.  A
       value greater than 1.0 will speed up the output, and a value less than 1.0 will slow it down.

       If  you  pause the engine, by setting the pause input to TRUE, it stops updating the timeOut output. When
       you turn off the pause, it jumps to its current position without losing time. Alternatively, if you  want
       to stop the engine for a while, and then restart it from where it left off, use the on input field.

INPUTS

     SoSFTime            timeIn
          Running time.

     SoSFFloat           speed
          Scale factor for time.

     SoSFBool            on
          TRUE to start running, FALSE to stop.

     SoSFBool            pause
          TRUE to freeze, FALSE to continue running.

     SoSFTrigger         reset
          Reset the base time.

OUTPUTS

     (SoSFTime)          timeOut
          Time elapsed, modified by the speed factor.

METHODS

                         SoElapsedTime()
          Constructor.

FILE FORMAT/DEFAULTS

       ElapsedTime {
          timeIn  <current time>
          speed   1
          on      TRUE
          pause   FALSE
          reset
     }

SEE ALSO

       SoTimeCounter, SoOneShot, SoEngineOutput

                                                                                            SoElapsedTime(3IV)()