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NAME
SoEnvironment -
The SoEnvironment class is a node for specifying global rendering parameters.
This node type provides the application programmer with the ability to set global parameters influencing
lighting and fog.
SYNOPSIS
#include <Inventor/nodes/SoEnvironment.h>
Inherits SoNode.
Public Types
enum FogType { NONE = SoEnvironmentElement::NONE, HAZE = SoEnvironmentElement::HAZE, FOG =
SoEnvironmentElement::FOG, SMOKE = SoEnvironmentElement::SMOKE }
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting.
SoEnvironment (void)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoSFFloat ambientIntensity
SoSFColor ambientColor
SoSFVec3f attenuation
SoSFEnum fogType
SoSFColor fogColor
SoSFFloat fogVisibility
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoEnvironment ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoEnvironment class is a node for specifying global rendering parameters.
This node type provides the application programmer with the ability to set global parameters influencing
lighting and fog.
FILE FORMAT/DEFAULTS:
Environment {
ambientIntensity 0.2
ambientColor 1 1 1
attenuation 0 0 1
fogType NONE
fogColor 1 1 1
fogVisibility 0
}
Member Enumeration Documentation
enum SoEnvironment::FogType
Enumeration of available types of fog.
Enumerator
NONE No fog. Visibility will be equal for all objects, independent of distance to camera.
HAZE Fog where visibility will decrease linearly with distance to camera.
FOG Fog where visibility will decrease exponentially with distance to camera.
SMOKE Fog where visibility will decrease exponentially with the square of the distance to camera
(simulating really thick fog).
Constructor & Destructor Documentation
SoEnvironment::SoEnvironment (void)
Constructor.
SoEnvironment::~SoEnvironment () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoEnvironment::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
others: this method needs to be overridden in all subclasses. This is typically done as part of setting
up the full type system for extension classes, which is usually accomplished by using the pre-defined
macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
for the various class groups.
Implements SoBase.
const SoFieldData * SoEnvironment::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are
present, returns NULL.
Reimplemented from SoFieldContainer.
void SoEnvironment::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoEnvironment::callback (SoCallbackAction *action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application
programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
Member Data Documentation
SoSFFloat SoEnvironment::ambientIntensity
A global ambient value for the light intensity for the complete scene. This will provide some light even
when there are no light sources defined for the scene.
Valid values is from 0.0 (no ambient light) to 1.0 (full ambient light intensity). Default value is 0.2.
SoSFColor SoEnvironment::ambientColor
The color of the global ambient light. Defaults to full intensity white, ie <1.0, 1.0, 1.0>.
Each component of this RGB vector is multiplied with the scalar value of SoEnvironment::ambientIntensity.
SoSFVec3f SoEnvironment::attenuation
Squared, linear, and constant light attenuation coefficients (in that order). Please note that this is
the reverse order of how attenuation is usually specified.
SoSFEnum SoEnvironment::fogType
The fog model. See SoEnvironment::FoType.
SoSFColor SoEnvironment::fogColor
Color of fog. Defaults to full intensity white.
SoSFFloat SoEnvironment::fogVisibility
The 'cut-off' distance from the camera where objects will be totally obscured by fog. If set to 0.0, the
far plane distance will be used instead.
Default value is 0.0.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 4.0.0a Wed Feb 26 2014 SoEnvironment(3)