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NAME

       SoEnvironment -

       The SoEnvironment class is a node for specifying global rendering parameters.

       This node type provides the application programmer with the ability to set global parameters influencing
       lighting and fog.

SYNOPSIS

       #include <Inventor/nodes/SoEnvironment.h>

       Inherits SoNode.

   Public Types
       enum FogType { NONE = SoEnvironmentElement::NONE, HAZE = SoEnvironmentElement::HAZE, FOG =
           SoEnvironmentElement::FOG, SMOKE = SoEnvironmentElement::SMOKE }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoEnvironment (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFFloat ambientIntensity
       SoSFColor ambientColor
       SoSFVec3f attenuation
       SoSFEnum fogType
       SoSFColor fogColor
       SoSFFloat fogVisibility

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoEnvironment ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoEnvironment class is a node for specifying global rendering parameters.

       This node type provides the application programmer with the ability to set global parameters influencing
       lighting and fog.

       FILE FORMAT/DEFAULTS:

       Environment {
           ambientIntensity 0.2
           ambientColor 1 1 1
           attenuation 0 0 1
           fogType NONE
           fogColor 1 1 1
           fogVisibility 0
       }

Member Enumeration Documentation

   enum SoEnvironment::FogType
       Enumeration of available types of fog.

       Enumerator

       NONE   No fog. Visibility will be equal for all objects, independent of distance to camera.

       HAZE   Fog where visibility will decrease linearly with distance to camera.

       FOG    Fog where visibility will decrease exponentially with distance to camera.

       SMOKE  Fog  where  visibility  will  decrease  exponentially  with  the  square of the distance to camera
              (simulating really thick fog).

Constructor & Destructor Documentation

   SoEnvironment::SoEnvironment (void)
       Constructor.

   SoEnvironment::~SoEnvironment () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoEnvironment::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase.  This  is  used  for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For  application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part  of  setting
       up  the  full  type  system for extension classes, which is usually accomplished by using the pre-defined
       macros   available   through   for   instance    Inventor/nodes/SoSubNode.h    (SO_NODE_INIT_CLASS    and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Implements SoBase.

   const SoFieldData * SoEnvironment::getFieldData (void) const [protected],  [virtual]
       Returns  a  pointer  to  the  class-wide  field  data  storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoEnvironment::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoEnvironment::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the  render  action,  so  the  application
       programmer can use the SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFFloat SoEnvironment::ambientIntensity
       A  global ambient value for the light intensity for the complete scene. This will provide some light even
       when there are no light sources defined for the scene.

       Valid values is from 0.0 (no ambient light) to 1.0 (full ambient light intensity). Default value is 0.2.

   SoSFColor SoEnvironment::ambientColor
       The color of the global ambient light. Defaults to full intensity white, ie <1.0, 1.0, 1.0>.

       Each component of this RGB vector is multiplied with the scalar value of SoEnvironment::ambientIntensity.

   SoSFVec3f SoEnvironment::attenuation
       Squared, linear, and constant light attenuation coefficients (in that order). Please note  that  this  is
       the reverse order of how attenuation is usually specified.

   SoSFEnum SoEnvironment::fogType
       The fog model. See SoEnvironment::FoType.

   SoSFColor SoEnvironment::fogColor
       Color of fog. Defaults to full intensity white.

   SoSFFloat SoEnvironment::fogVisibility
       The  'cut-off' distance from the camera where objects will be totally obscured by fog. If set to 0.0, the
       far plane distance will be used instead.

       Default value is 0.0.

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 4.0.0a                                   Wed Feb 26 2014                                SoEnvironment(3)