Provided by: inventor-doc_2.1.5-10-18_all
NAME
SoEnvironment — global environment node
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoEnvironment
SYNOPSIS
#include <Inventor/nodes/SoEnvironment.h> enum FogType { SoEnvironment::NONE No fog SoEnvironment::HAZE Linear increase in opacity with distance SoEnvironment::FOG Exponential increase in opacity SoEnvironment::SMOKE Exponential squared increase in opacity } Fields from class SoEnvironment: SoSFFloat ambientIntensity SoSFColor ambientColor SoSFVec3f attenuation SoSFEnum fogType SoSFColor fogColor SoSFFloat fogVisibility Methods from class SoEnvironment: SoEnvironment() static SoType getClassTypeId() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
This node describes global environmental attributes such as ambient lighting, light attenuation, and fog. Ambient lighting is the amount of extra light impinging on each surface point when the lighting model is Phong (see SoLightModel). Light attenuation affects all subsequent lights in a scene (see SoLight). It is a quadratic function of distance from a light source to a surface point. The three coefficients are specified in the attenuation field. Attenuation works only for light sources with a fixed location, such as point and spot lights. Fog has one of four types, each of which blends each surface point with the specified fog color. Each type interprets the visibility field to be the distance at which fog totally obscures objects. A visibility value of 0 (the default) causes the SoEnvironment node to set up fog so that the visibility is the distance to the far clipping plane of the current camera. Note that this node has effect only during rendering, and that it does not inherit field values from other SoEnvironment nodes.
FIELDS
SoSFFloat ambientIntensity SoSFColor ambientColor Intensity and RGB color of ambient lighting (for Phong lighting). SoSFVec3f attenuation Squared, linear, and constant light attenuation coefficients (in that order) with respect to distance of light from surface (for Phong lighting). SoSFEnum fogType SoSFColor fogColor SoSFFloat fogVisibility Type of fog, color of fog, and visibility distance, which is the distance at which fog totally obscures objects.
METHODS
SoEnvironment() Creates an environment node with default settings. static SoType getClassTypeId() Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction Sets the current environment parameters to those specified with this node. Successive geometries will be rendered using this environment.
FILE FORMAT/DEFAULTS
Environment { ambientIntensity 0.2 ambientColor 1 1 1 attenuation 0 0 1 fogType NONE fogColor 1 1 1 fogVisibility 0 }
SEE ALSO
SoLight, SoLightModel SoEnvironment(3IV)()