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NAME
SoEventCallback — node which invokes callbacks for events
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoEventCallback
SYNOPSIS
#include <Inventor/nodes/SoEventCallback.h> typedef void SoEventCallbackCB(void *userData, SoEventCallback *node) Methods from class SoEventCallback: static SoType getClassTypeId() SoEventCallback() void setPath(SoPath *path) const SoPath * getPath() void addEventCallback(SoType eventType, SoEventCallbackCB *f, void *userData = NULL) void removeEventCallback(SoType eventType, SoEventCallbackCB *f, void *userData = NULL) SoHandleEventAction * getAction() const const SoEvent * getEvent() const const SoPickedPoint * getPickedPoint() const void setHandled() SbBool isHandled() const void grabEvents() void releaseEvents() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
SoEventCallback will invoke application supplied callback functions during SoHandleEventAction traversal. Methods allow the application to specify which Inventor events should trigger callbacks, and which path must be picked, if any, for the callback invocation to occur. The application callback is able to get information about the event and the pick detail, and may grab events, release events, and set whether the event was handled. If you register more than one callback function in an SoEventCallback node, all the callback functions will be invoked when an event occurs, even if one of the callbacks handles the event. However, if the event is handled by any of the callback functions, no other node in the scene graph will see the event.
METHODS
static SoType getClassTypeId() Return the type id for the SoEventCallback class. SoEventCallback() Constructor creates an event callback node with no event interest and a NULL path. void setPath(SoPath *path) const SoPath * getPath() Set and get the path which must be picked in order for the callbacks to be invoked. If the path is NULL, the callbacks will be invoked for every interesting event, as specified by addEventCallback(), regardless of what is picked. The setPath() method makes its own copy of the passed path. void addEventCallback(SoType eventType, SoEventCallbackCB *f, void *userData = NULL) void removeEventCallback(SoType eventType, SoEventCallbackCB *f, void *userData = NULL) Specifies the callback functions to be invoked for different event types. When invoked, the callback function will be passed the userData, along with a pointer to this SoEventCallback node. For example, passing SoMouseButtonEvent::getClassTypeId() means callbacks will be invoked only when a mouse button is pressed or released. Passing SoEvent::getClassTypeId() for the eventType will cause the callback to be invoked for every event which passes through this event callback node. SoHandleEventAction * getAction() const Returns the SoHandleEventAction currently traversing this node, or NULL if traversal is not taking place. This should be called only from callback functions. const SoEvent * getEvent() const Returns the event currently being handled, or NULL if traversal is not taking place. This should be called only from callback functions. const SoPickedPoint * getPickedPoint() const Returns pick information during SoHandleEventAction traversal, or NULL if traversal is not taking place. This should be called only from callback functions. void setHandled() Tells the node the event was handled. The callback function is responsible for setting whether the event was handled or not. If there is more than one callback function registered with an SoEventCallback node, all of them will be invoked, regardless of whether one has handled the event or not. This should be called only from callback functions. SbBool isHandled() const Returns whether the event has been handled. This should be called only from callback functions. void grabEvents() void releaseEvents() Tells the event callback node to grab events or release the grab. While grabbing, the node will consume all events; however, each callback function will only be invoked for events of interest.
FILE FORMAT/DEFAULTS
EventCallback { }
SEE ALSO
SoInteraction, SoSelection, SoHandleEventAction, SoDragger SoEventCallback(3IV)()