trusty (3) SoGLCubeMapImage.3.gz

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NAME

       SoGLCubeMapImage -

       The SoGLCubeMapImage class is used to handle cube map textures.

SYNOPSIS

       #include <include/Inventor/misc/SoGLCubeMapImage.h>

       Inherits SoGLImage.

   Public Types
       enum Target { NEGATIVE_X = 0, POSITIVE_X, NEGATIVE_Y, POSITIVE_Y, NEGATIVE_Z, POSITIVE_Z }

   Public Member Functions
       SoGLCubeMapImage ()
       virtual void unref (SoState *state=NULL)
       virtual SoType getTypeId (void) const
       void setCubeMapImage (const Target target, const unsigned char *bytes, const SbVec2s &size, const int
           numcomponents)
       virtual void setData (const SbImage *image, const Wrap wraps=REPEAT, const Wrap wrapt=REPEAT, const float
           quality=0.5f, const int border=0, SoState *createinstate=NULL)
       virtual void setData (const SbImage *image, const Wrap wraps, const Wrap wrapt, const Wrap wrapr, const
           float quality=0.5f, const int border=0, SoState *createinstate=NULL)
       virtual SoGLDisplayList * getGLDisplayList (SoState *state)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Additional Inherited Members

Detailed Description

       The SoGLCubeMapImage class is used to handle cube map textures.

       Be aware that this class is an extension for Coin, and it is not available in the original SGI Open
       Inventor v2.1 API.

       Since:
           Coin 3.0

Constructor & Destructor Documentation

   SoGLCubeMapImage::SoGLCubeMapImage (void)
       Constructor.

Member Function Documentation

   void SoGLCubeMapImage::unref (SoState *state = NULL) [virtual]
       This class has a private destuctor since we want users to supply the current GL state when deleting the
       image. This is to make sure gl texture objects are freed as soon as possible. If you supply NULL to this
       method, the gl texture objects won't be deleted until the next time an GLRenderAction is applied in the
       image's cache context(s).

       Reimplemented from SoGLImage.

   SoType SoGLCubeMapImage::getTypeId (void) const [virtual]
       Returns the type id for an SoGLImage instance.

       Reimplemented from SoGLImage.

   void SoGLCubeMapImage::setData (const SbImage *image, const Wrapwraps = REPEAT, const Wrapwrapt = REPEAT,
       const floatquality = 0.5f, const intborder = 0, SoState *createinstate = NULL) [virtual]
       Convenience 2D wrapper function around the 3D setData().

       Reimplemented from SoGLImage.

   void SoGLCubeMapImage::setData (const SbImage *image, const Wrapwraps, const Wrapwrapt, const Wrapwrapr,
       const floatquality = 0.5f, const intborder = 0, SoState *createinstate = NULL) [virtual]
       Sets the data for this GL image. Should only be called when one of the parameters have changed, since
       this will cause the GL texture object to be recreated. Caller is responsible for sending legal Wrap
       values. CLAMP_TO_EDGE is only supported on OpenGL v1.2 implementations, and as an extension on some
       earlier SGI implementations (GL_SGIS_texture_edge_clamp).

       For now, if quality > 0.5 when created, we create mipmaps, otherwise a regular texture is created. Be
       aware, if you for instance create a texture with texture quality 0.4, and then later try to apply the
       texture with a texture quality greater than 0.5, the texture object will be recreated as a mipmap texture
       object. This will happen only once though, of course.

       If border != 0, the OpenGL texture will be created with this border size. Be aware that this might be
       extremely slow on most PC hardware.

       Normally, the OpenGL texture object isn't created until the first time it is needed, but if createinstate
       is != NULL, the texture object is created immediately. This is useful if you use a temporary buffer to
       hold the texture data. Be careful when using this feature, since the texture data might be needed at a
       later stage (for instance to create a texture object for another context). It will not be possible to
       create texture objects for other cache contexts when createinstate is != NULL.

       Also if createinstate is supplied, and all the attributes are the same as the current data in the image,
       glTexSubImage() will be used to insert the image data instead of creating a new texture object. This is
       much faster on most OpenGL drivers, and is very useful, for instance when doing animated textures.

       If you supply NULL for image, the instance will be reset, causing all display lists and memory to be
       freed.

       Reimplemented from SoGLImage.

   SoGLDisplayList * SoGLCubeMapImage::getGLDisplayList (SoState *state) [virtual]
       Returns or creates a SoGLDisplayList to be used for rendering. Returns NULL if no SoDLDisplayList could
       be created.

       Reimplemented from SoGLImage.

   void SoGLCubeMapImage::initClass (void) [static]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

Author

       Generated automatically by Doxygen for Coin from the source code.