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NAME

       SoGLViewingMatrixElement -

       The SoGLViewingMatrixElement class is used to store the current viewing matrix.

       The viewing matrix contains the inverse camera coordinate system matrix. The camera
       coordinate system is built from the field values in the current SoCamera (currently either
       SoPerspectiveCamera or SoOrthographicCamera) and any transformations prior to the camera
       in the scene graph.

SYNOPSIS

       #include <Inventor/elements/SoGLViewingMatrixElement.h>

       Inherits SoViewingMatrixElement.

   Public Member Functions
       virtual void init (SoState *state)
           FIXME: write doc.
       virtual void push (SoState *state)
       virtual void pop (SoState *state, const SoElement *prevTopElement)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static int getClassStackIndex (void)
       static void * createInstance (void)
       static void initClass (void)
       static uint32_t getNodeId (SoState *const state)
       static SbMatrix getResetMatrix (SoState *state)

   Protected Member Functions
       virtual ~SoGLViewingMatrixElement ()
       virtual void setElt (const SbMatrix &matrix)

   Additional Inherited Members

Detailed Description

       The SoGLViewingMatrixElement class is used to store the current viewing matrix.

       The viewing matrix contains the inverse camera coordinate system matrix. The camera
       coordinate system is built from the field values in the current SoCamera (currently either
       SoPerspectiveCamera or SoOrthographicCamera) and any transformations prior to the camera
       in the scene graph.

Constructor & Destructor Documentation

   SoGLViewingMatrixElement::~SoGLViewingMatrixElement (void) [protected],  [virtual]
       The destructor.

Member Function Documentation

   void * SoGLViewingMatrixElement::createInstance (void) [static]
       This API member is considered internal to the library, as it is not likely to be of
       interest to the application programmer.

   void SoGLViewingMatrixElement::push (SoState *state) [virtual]
       This method is called every time a new element is required in one of the stacks. This
       happens when a writable element is requested, using SoState::getElement() or indirectly
       SoElement::getElement(), and the depth of the current element is less than the state
       depth.

       Override this method if your element needs to copy data from the previous top of stack.
       The push() method is called on the new element, and the previous element can be found
       using SoElement::getNextInStack().

       Reimplemented from SoElement.

   void SoGLViewingMatrixElement::pop (SoState *state, const SoElement *prevTopElement) [virtual]
       This method is callled when the state is popped, and the depth of the element is bigger
       than the current state depth. pop() is called on the new top of stack, and a pointer to
       the previous top of stack is passed in prevTopElement.

       Override this method if you need to copy some state information from the previous top of
       stack.

       Reimplemented from SoElement.

   uint32_t SoGLViewingMatrixElement::getNodeId (SoState *conststate) [static]
       Returns the node id of the current camera node. This is used by SoGLModelMatrixElement to
       detect a change in the viewing matrix inside an SoTransformSeparator node.

   SbMatrix SoGLViewingMatrixElement::getResetMatrix (SoState *state) [static]
       Returns the matrix that should be used by SoGLModelMatrixElement when the transformation
       should be reset during traversal (typically when encountering an SoResetTransform node).
       It is not sufficient to simply load the viewing matrix, since the transformations that
       were applied before the camera needs to be accounted for.

       This function is an extension for Coin, and it is not available in the original SGI Open
       Inventor v2.1 API.

       Since:
           Coin 2.0

   void SoGLViewingMatrixElement::setElt (const SbMatrix &matrix) [protected],  [virtual]
       Sets the current viewing matrix.

       Reimplemented from SoViewingMatrixElement.

Author

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