trusty (3) SoInterpolateVec4f.3iv.gz
NAME
SoInterpolateVec4f — interpolates 4D floating-point vectors
INHERITS FROM
SoBase > SoFieldContainer > SoEngine > SoInterpolate > SoInterpolateVec4f
SYNOPSIS
#include <Inventor/engines/SoInterpolate.h> Inputs from class SoInterpolateVec4f: SoMFVec4f input0 SoMFVec4f input1 Inputs from class SoInterpolate: SoSFFloat alpha Outputs from class SoInterpolate: (SoMFVec4f) output Methods from class SoInterpolateVec4f: SoInterpolateVec4f() Methods from class SoEngine: static SoType getClassTypeId() virtual int getOutputs(SoEngineOutputList &list) const SoEngineOutput * getOutput(const SbName &outputName) const SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const SoEngine * copy() const static SoEngine * getByName(const SbName &name) static int getByName(const SbName &name, SoEngineList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
This engine linearly interpolates between two 4D vectors, based on the alpha input value. The alpha value should be between 0.0 and 1.0. The input fields can have multiple vectors, allowing the engine to interpolate several objects in parallel. One of the inputs may have more values than the other. In that case, the last value of the shorter input will be repeated as necessary.
INPUTS
SoMFVec4f input0 SoMFVec4f input1 The engine linearly interpolates from input0 to input1.
METHODS
SoInterpolateVec4f() Constructor.
FILE FORMAT/DEFAULTS
InterpolateVec4f { alpha 0 input0 0 0 0 0 input1 0 0 0 0 }
SEE ALSO
SoEngineOutput, SoInterpolateFloat, SoInterpolateRotation, SoInterpolateVec2f, SoInterpolateVec3f SoInterpolateVec4f(3IV)()