trusty (3) SoLevelOfDetail.3iv.gz

Provided by: inventor-doc_2.1.5-10-18_all bug

NAME

       SoLevelOfDetail — level-of-detail switching group node

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoGroup > SoLevelOfDetail

SYNOPSIS

       #include <Inventor/nodes/SoLevelOfDetail.h>

          Fields from class SoLevelOfDetail:

     SoMFFloat           screenArea

          Methods from class SoLevelOfDetail:

                         SoLevelOfDetail()
     static SoType       getClassTypeId()

          Methods from class SoGroup:

     void                addChild(SoNode *child)
     void                insertChild(SoNode *child, int newChildIndex)
     SoNode *            getChild(int index) const
     int                 findChild(const SoNode *child) const
     int                 getNumChildren() const
     void                removeChild(int index)
     void                removeChild(SoNode *child)
     void                removeAllChildren()
     void                replaceChild(int index, SoNode *newChild)
     void                replaceChild(SoNode *oldChild, SoNode *newChild)

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       The  children  of  this  node typically represent the same object or objects at varying levels of detail,
       from highest detail to lowest. The size of the objects when  projected  into  the  viewport  is  used  to
       determine which version to use (i.e., which child to traverse).

       The  size is computed as the area of the screen rectangle enclosing the projection of the 3D bounding box
       that encloses all of the children. When rendering, this size is compared to the values in the  screenArea
       field.  If  the  size  is  greater  than the first value, child 0 is traversed. If it is smaller than the
       first, but greater than the second, child 1 is traversed, and so on. If there are fewer children than are
       required  by  this rule, the last child is traversed. The screenArea field contains just 0 by default, so
       the first child is always traversed.

       The size calculation takes the current complexity into account. If the complexity is  0  or  is  of  type
       BOUNDING_BOX, the last child is always traversed. If the complexity is less than .5, the computed size is
       scaled down appropriately to use (possibly) a less detailed representation. If the complexity is  greater
       than .5, the size is scaled up. At complexity 1, the first child is always used.

       Note  that the SoLOD node is similar to SoLevelOfDetail, except the switching between levels in the SoLOD
       node is based on distance from the camera, which is faster than using screen area.

FIELDS

     SoMFFloat           screenArea
          Areas to use for comparison

METHODS

                         SoLevelOfDetail()
          Creates a level-of-detail node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction, SoRayPickAction, SoCallbackAction
          Only the child with the appropriate level of detail is traversed.

     SoGetBoundingBoxAction
          The box that encloses all children is computed. (This is  the  box  that  is  needed  to  compute  the
          projected size.)

     others
          All implemented as for SoGroup.

FILE FORMAT/DEFAULTS

       LevelOfDetail {
          screenArea  0
     }

SEE ALSO

       SoLOD, SoComplexity, SoSwitch, SoGroup

                                                                                          SoLevelOfDetail(3IV)()