trusty (3) SoLight.3iv.gz

Provided by: inventor-doc_2.1.5-10-18_all bug

NAME

       SoLight — abstract base class for all light source nodes

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoLight

SYNOPSIS

       #include <Inventor/nodes/SoLight.h>

          Fields from class SoLight:

     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color

          Methods from class SoLight:

     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       SoLight  is the abstract base class for all light nodes. A light node defines an illumination source that
       may affect subsequent shapes in the scene graph, depending on the current lighting style.  Light  sources
       are  affected  by  the current transformation. A light node under a separator does not affect any objects
       outside that separator.

       You can also use a node kit to create a light; see the reference page for SoLightKit.

FIELDS

     SoSFBool            on
          Determines whether the source is active or inactive. When inactive, the source does not illuminate  at
          all.

     SoSFFloat           intensity
          Illumination  intensity of light source. Valid values range from 0.0 (no illumination) to 1.0 (maximum
          illumination).

     SoSFColor           color
          Light source illumination color.

METHODS

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction
          Activates this light (if so specified) during traversal. All shape nodes that come after this light in
          the scene graph are illuminated by this light.

FILE FORMAT/DEFAULTS

       This is an abstract class. See the reference page of a derived class for the format and default values.

SEE ALSO

       SoDirectionalLight, SoEnvironment, SoLightKit, SoLightModel, SoMaterial, SoPointLight, SoSpotLight

                                                                                                  SoLight(3IV)()