Provided by: inventor-doc_2.1.5-10-18_all
NAME
SoNormal — node that defines surface normals for shapes
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoNormal
SYNOPSIS
#include <Inventor/nodes/SoNormal.h> Fields from class SoNormal: SoMFVec3f vector Methods from class SoNormal: SoNormal() static SoType getClassTypeId() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
This node defines a set of 3D surface normal vectors to be used by vertex-based shape nodes that follow it in the scene graph. This node does not produce a visible result during rendering; it simply replaces the current normals in the rendering state for subsequent nodes to use. This node contains one multiple-valued field that contains the normal vectors. Surface normals are needed to compute lighting when the Phong lighting model is used. Most vertex-based shapes that use normals can compute default normals if none are specified, depending on the current normal binding.
FIELDS
SoMFVec3f vector Surface normal vectors.
METHODS
SoNormal() Creates a surface normal node with default settings. static SoType getClassTypeId() Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoRayPickAction Sets the current normals in the traversal state.
FILE FORMAT/DEFAULTS
Normal { vector [ ] }
SEE ALSO
SoCoordinate3, SoLightModel, SoNormalBinding, SoVertexShape SoNormal(3IV)()