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NAME
SoPerspectiveCamera — perspective camera node
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoCamera > SoPerspectiveCamera
SYNOPSIS
#include <Inventor/nodes/SoPerspectiveCamera.h> Fields from class SoPerspectiveCamera: SoSFFloat heightAngle Fields from class SoCamera: SoSFEnum viewportMapping SoSFVec3f position SoSFRotation orientation SoSFFloat aspectRatio SoSFFloat nearDistance SoSFFloat farDistance SoSFFloat focalDistance Methods from class SoPerspectiveCamera: SoPerspectiveCamera() static SoType getClassTypeId() Methods from class SoCamera: void pointAt(const SbVec3f &targetPoint) virtual void scaleHeight(float scaleFactor) virtual SbViewVolume getViewVolume(float useAspectRatio = 0.0) const void viewAll(SoNode *sceneRoot, const SbViewportRegion &vpRegion, float slack = 1.0) void viewAll(SoPath *path, const SbViewportRegion &vpRegion, float slack = 1.0) SbViewportRegion getViewportBounds(const SbViewportRegion ®ion) const Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
A perspective camera defines a perspective projection from a viewpoint. The viewing volume for a perspective camera is a truncated right pyramid. By default, the camera is located at (0,0,1) and looks along the negative z-axis; the position and orientation fields can be used to change these values. The heightAngle field defines the total vertical angle of the viewing volume; this and the aspectRatio field determine the horizontal angle.
FIELDS
SoSFFloat heightAngle Vertical angle of the viewing volume.
METHODS
SoPerspectiveCamera() Creates a perspective camera node with default settings. static SoType getClassTypeId() Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoHandleEventAction, SoRayPickAction Sets the viewport and camera information in the state.
FILE FORMAT/DEFAULTS
PerspectiveCamera { viewportMapping ADJUST_CAMERA position 0 0 1 orientation 0 0 1 0 aspectRatio 1 nearDistance 1 farDistance 10 focalDistance 5 heightAngle 0.785398 }
SEE ALSO
SbViewVolume, SoOrthographicCamera SoPerspectiveCamera(3IV)()