trusty (3) SoPointLightManip.3iv.gz

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NAME

       SoPointLightManip — point light node with 3D interface for editing location

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight > SoPointLightManip

SYNOPSIS

       #include <Inventor/manips/SoPointLightManip.h>

          Fields from class SoPointLight:

     SoSFVec3f           location

          Fields from class SoLight:

     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color

          Methods from class SoPointLightManip:

                         SoPointLightManip()
     SoDragger *         getDragger()
     SbBool              replaceNode(SoPath *p )
     SbBool              replaceManip(SoPath *p, SoPointLight *newOne ) const
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       SoPointLightManip  is  the  base  class for all SoPointLight nodes that have a built-in 3D user interface
       (this is the only such class provided with the Inventor toolkit). Since it is derived from  SoPointLight,
       any  changes to its fields result in a change of lighting for nodes that follow it in the scene graph. In
       this case, the interface edits the location field. Also, the color of  the  manipulator's  geometry  will
       reflect the color of the light (but you can not edit the color using this manipulator).

       Typically,  you  will  want to replace a regular SoPointLight with an SoPointLightManip (as when the user
       selects a light to be edited), or vice versa (as when the user is done moving the light and the interface
       should  go  away).  Use  the  replaceNode()  method  to  insert a manipulator into a scene graph, and the
       replaceManip() method to remove it when done.

       The SoPointLightManip utilizes an SoPointLightDragger to provide a 3D interface. However, the manipulator
       differs from the dragger; it lights other objects in the scene because, as an SoPointLight, it alters the
       state. The fields values and movement of the dragger, on the other hand, affect only the dragger  itself.
       To  find  out  more  about how the interface works and what each part will do, see the reference page for
       SoPointLightDragger. The interfaces of the dragger and the manipulator are identical.

       The SoPointLightManip utilizes its dragger by adding it as a hidden child. When an action is  applied  to
       the  manipulator,  such as rendering or handling events, the manipulator first traverses the dragger, and
       then the manipulator adds its lighting parameters to the state.  When  you  click-drag-release  over  the
       manipulator, it passes these events down to the dragger, which moves as a result ("I can't help it, I'm a
       dragger!").

       The manipulator maintains consistency between the fields of the dragger and its own fields. Let's say you
       use  the mouse to translate the dragger. Callbacks insure that the location field of the manipulator will
       change by the same amount, thus changing  the  lighting  of  nodes  which  follow  in  the  scene  graph.
       Similarly, if you set the location field of the SoPointLightManip, the manipulator will place the dragger
       accordingly.

       Because the dragger is a hidden child, you can see the dragger on screen and interact with  it,  but  the
       dragger  does  not  show  up  when  you  write  the manipulator to file. Also, any SoPath will end at the
       manipulator. (See the Actions section of this reference page for  a  complete  description  of  when  the
       dragger is traversed).

       If  you  want  to get a pointer to the dragger you can get it from the manipulator using the getDragger()
       method. You will need to do this if you want to change the geometry of a manipulator, since the  geometry
       actually belongs to the dragger.

METHODS

                         SoPointLightManip()
          Constructor.

     SoDragger *         getDragger()
          Returns a pointer to the dragger being used by this manipulator. Given this pointer, you can customize
          the dragger just like you would any other dragger. You can change geometry using the setPart() method,
          or add callbacks using the methods found in the SoDragger reference page.

     SbBool              replaceNode(SoPath *p )
          Replaces the tail of the path with this manipulator. The tail of the path must be an SoPointLight node
          (or subclass thereof). If the path has a nodekit, this  will  try  to  use  setPart()  to  insert  the
          manipulator.  Otherwise,  the  manipulator  requires that the next to last node in the path chain be a
          group.

          The field values from the point light node will be copied to this manipulator, and the light node will
          be replaced.

          The manipulator will not call ref() on the node it is replacing. The old node will disappear if it has
          no references other than from the input path  p  and  its  parent,  since  this  manipulator  will  be
          replacing  it  in both of those places. Nor will the manipulator make any changes to field connections
          of the old node. The calling process is thus responsible for keeping track of its own nodes and  field
          connections.

     SbBool              replaceManip(SoPath *p, SoPointLight *newOne ) const
          Replaces  the  tail  of the path, which must be this manipulator, with the given SoPointLight node. If
          the path has a nodekit, this will try to  use  setPart()  to  insert  the  new  node.  Otherwise,  the
          manipulator requires that the next to last node in the path chain be a group.

          The field values from the manipulator will be copied to the point light node, and the manipulator will
          be replaced.

          The manipulator will not call ref() or unref()  on the node which is replacing it, nor  will  it  make
          any changes to field connections. The calling process is thus responsible for keeping track of its own
          nodes and field connections.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction,  SoCallbackAction,  SoGetBoundingBoxAction,   SoGetMatrixAction,   SoHandleEventAction,
       SoRayPickAction
          First,  traverses  the  dragger  the way an SoGroup would. All draggers place themselves in space, but
          leave the current transformation unchanged when finished. Then  the  SoPointLightManip  adds  a  point
          light into the state, just like its base class, SoPointLight.

     SoSearchAction
          Searches just like an SoPointLight. Does not search the dragger, which is a hidden child.

     SoWriteAction
          Writes  out  just  like  an  SoPointLight. Does not write the dragger, which is a hidden child. If you
          really need to write valuable information about the dragger, such  as  customized  geometry,  you  can
          retrieve the dragger with the getDragger() method and then write it out separately.

FILE FORMAT/DEFAULTS

       PointLightManip {
          on         TRUE
          intensity  1
          color      1 1 1
          location   0 0 1
     }

SEE ALSO

       SoDragger, SoPointLight, SoPointLightDragger, SoDirectionalLightManip, SoSpotLightManip

                                                                                        SoPointLightManip(3IV)()