Provided by: inventor-doc_2.1.5-10-18_all
NAME
SoRotation — node representing a 3D rotation about an arbitrary axis
INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation
SYNOPSIS
#include <Inventor/nodes/SoRotation.h> Fields from class SoRotation: SoSFRotation rotation Methods from class SoRotation: SoRotation() static SoType getClassTypeId() Methods from class SoNode: void setOverride(SbBool state) SbBool isOverride() const SoNode * copy(SbBool copyConnections = FALSE) const virtual SbBool affectsState() const static SoNode * getByName(const SbName &name) static int getByName(const SbName &name, SoNodeList &list) Methods from class SoFieldContainer: void setToDefaults() SbBool hasDefaultValues() const SbBool fieldsAreEqual(const SoFieldContainer *fc) const void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE) SbBool set(const char *fieldDataString) void get(SbString &fieldDataString) virtual int getFields(SoFieldList &resultList) const virtual SoField * getField(const SbName &fieldName) const SbBool getFieldName(const SoField *field, SbName &fieldName) const SbBool isNotifyEnabled() const SbBool enableNotify(SbBool flag) Methods from class SoBase: void ref() void unref() const void unrefNoDelete() const void touch() virtual SoType getTypeId() const SbBool isOfType(SoType type) const virtual void setName(const SbName &name) virtual SbName getName() const
DESCRIPTION
This node defines a 3D rotation about an arbitrary axis through the origin. The rotation is accumulated into the current transformation, which is applied to subsequent shapes. The rotation field provides a variety of methods for specifying the rotation.
FIELDS
SoSFRotation rotation Rotation specification.
METHODS
SoRotation() Creates a rotation node with default settings. static SoType getClassTypeId() Returns type identifier for this class.
ACTION BEHAVIOR
SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction Accumulates rotation transformation into the current transformation. SoGetMatrixAction Returns the matrix corresponding to the rotation.
FILE FORMAT/DEFAULTS
Rotation { rotation 0 0 1 0 }
SEE ALSO
SoRotationXYZ, SoTransform SoRotation(3IV)()