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NAME

       SoSceneKit -

       The SoSceneKit class collects node kits needed to set up a scene: camera, light and
       shapes.

       Node kit structure (new entries versus parent class marked with arrow prefix):

SYNOPSIS

       #include <Inventor/nodekits/SoSceneKit.h>

       Inherits SoBaseKit.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       virtual const SoNodekitCatalog * getNodekitCatalog (void) const
       SoSceneKit (void)
       int getCameraNumber (void)
       void setCameraNumber (int camNum)
       virtual SbBool affectsState (void) const

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static const SoNodekitCatalog * getClassNodekitCatalog (void)
       static void initClass (void)

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoSceneKit ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)
       static const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)

   Protected Attributes
       SoSFNode cameraList
       SoSFNode childList
       SoSFNode lightList
       SoSFNode topSeparator

   Additional Inherited Members

Detailed Description

       The SoSceneKit class collects node kits needed to set up a scene: camera, light and
       shapes.

       Node kit structure (new entries versus parent class marked with arrow prefix):

       CLASS SoSceneKit
       -->"this"
             "callbackList"
       -->   "topSeparator"
       -->      "cameraList"
       -->      "lightList"
       -->      "childList"

       (See SoBaseKit::printDiagram() for information about the output formatting.)

       Detailed information on catalog parts:

       CLASS SoSceneKit
       PVT   "this",  SoSceneKit  ---
             "callbackList",  SoNodeKitListPart [ SoCallback, SoEventCallback ]
       PVT   "topSeparator",  SoSeparator  ---
             "cameraList",  SoNodeKitListPart [ SoCameraKit ]
             "lightList",  SoNodeKitListPart [ SoLightKit ]
             "childList",  SoNodeKitListPart [ SoShapeKit, SoSeparatorKit ]

       (See SoBaseKit::printTable() for information about the output formatting.)

Constructor & Destructor Documentation

   SoSceneKit::SoSceneKit (void)
       Constructor.

   SoSceneKit::~SoSceneKit () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoSceneKit::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoBaseKit.

   const SoFieldData * SoSceneKit::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoBaseKit.

   const SoNodekitCatalog * SoSceneKit::getNodekitCatalog (void) const [virtual]
       Returns the nodekit catalog which defines the layout of this class' kit.

       Reimplemented from SoBaseKit.

   int SoSceneKit::getCameraNumber (void)
       Returns the index of the current active camera in cameraList.

   void SoSceneKit::setCameraNumber (intcamnum)
       Sets the current active camera in cameraList.

   SbBool SoSceneKit::affectsState (void) const [virtual]
       Returns TRUE if the node could have any effect on the state during traversal.

       If it returns FALSE, no data in the traversal-state will change from the pre-traversal
       state to the post-traversal state. The SoSeparator node will for instance return FALSE, as
       it pushes and pops the state before and after traversal of its children. All SoShape nodes
       will also return FALSE, as just pushing out geometry data to the rendering engine won't
       affect the actual rendering state.

       The default method returns TRUE, on a 'better safe than sorry' philosophy.

       Reimplemented from SoNode.

Author

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