trusty (3) SoSceneKit.3iv.gz

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NAME

       SoSceneKit — scene nodekit class

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoBaseKit > SoSceneKit

SYNOPSIS

       #include <Inventor/nodekits/SoSceneKit.h>

          Parts from class SoSceneKit:

     (SoNodeKitListPart)  cameraList
     (SoNodeKitListPart)  lightList
     (SoNodeKitListPart)  childList

          Parts from class SoBaseKit:

     (SoNodeKitListPart)  callbackList

          Methods from class SoSceneKit:

                         SoSceneKit()
     static const SoNodekitCatalog *
                         getClassNodekitCatalog() const
     int                 getCameraNumber()
     void                setCameraNumber(int camNum)
     static SoType       getClassTypeId()

          Methods from class SoBaseKit:

     virtual const SoNodekitCatalog *
                              getNodekitCatalog() const
     virtual SoNode *         getPart(const SbName &partName, SbBool makeIfNeeded)
     SbString                 getPartString(const SoBase *part)
     virtual  SoNodeKitPath  *  createPathToPart(const  SbName  &partName,  SbBool  makeIfNeeded,  const  SoPath
                                   *pathToExtend = NULL)
     virtual SbBool           setPart(const SbName &partName, SoNode *newPart)
     SbBool                   set(char *partName, char *parameters)
     SbBool                   set(char *nameValuePairs)
     static SbBool            isSearchingChildren()
     static void              setSearchingChildren(SbBool newVal)

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

          Macros from class SoBaseKit:

     SO_GET_PART(kit, partName, partClass)
     SO_CHECK_PART(kit, partName, partClass)

DESCRIPTION

       This nodekit is used to organize camera, (SoCameraKit), light,  (SoLightKit),  and  object,  (SoShapeKit,
       SoSeparatorKit, and SoWrapperKit) nodekits into a scene. A scene is composed of a list of cameras, a list
       of lights, and a list of children. There are three parts created by this nodekit: cameraList,  lightList,
       and childList.

       The  cameraList  part  is  a list part of SoCameraKit nodes. The list itself is an SoNodeKitListPart, and
       since only one camera can be active at a time, the container of the list part is an  SoSwitch  node.  Use
       setCameraNumber(), and the scene kit will set the switch to make that camera active.

       The  lightList  part  is  a  list  of  SoLightKit  nodes. The lightList is used to illuminate the objects
       contained in the childList part.

       The childList part contains a set of SoSeparatorKit nodes. You can add any kind of SoSeparatorKit to this
       list, including SoShapeKit and SoWrapperKit. Since each SoSeparatorKit in turn contains a childList, this
       part is used to describe a hierarchical scene. (See the reference page for SoSeparatorKit).  All  members
       of childList are lit by the lights in lightList and rendered by the active camera in cameraList.

PARTS

     (SoNodeKitListPart)  cameraList
          This  part  is  an SoNodeKitListPart It has a container that is an SoSwitch node. The list may contain
          only SoCameraKit nodekits. The active child of the SoSwitch is the active camera. This part is NULL by
          default,  but  is  automatically  created  whenever you add a camera, as with setPart("cameraList[0]",
          myNewCamera) .

     (SoNodeKitListPart)  lightList
          This part is an SoNodeKitListPart that uses an defines an  SoGroup  as  its  container  The  list  may
          contain  only SoLightKit nodekits. Add SoLightKits to this list and they will light the members of the
          childList of this SoSceneKit. This part is NULL by default, but is automatically created when you  add
          a light.

     (SoNodeKitListPart)  childList
          This  part  is  an SoNodeKitListPart that uses an SoGroup for its container. The list may contain only
          SoSeparatorKit nodekits or nodekits derived from SoSeparatorKit (e.g., SoShapeKit  and  SoWrapperKit).
          These  children represent the objects in the scene. This part is NULL by default, but is automatically
          created whenever you add a child to the  childList.  Also,  when  asked  to  build  a  member  of  the
          childList, the scenekit will build an SoShapeKit by default. So if the childList part is NULL, and you
          call: getPart("childList[0]", TRUE) . the scene kit will create the childList and add an SoShapeKit as
          the new element in the list.

METHODS

                         SoSceneKit()
          Constructor.

     static const SoNodekitCatalog *
                         getClassNodekitCatalog() const
          Returns an SoNodekitCatalog for the class SoSceneKit.

     int                 getCameraNumber()
     void                setCameraNumber(int camNum)
          Gets  and sets current camera index. This index refers to which child is active in the cameraList part
          (SoSwitch node).

     static SoType       getClassTypeId()
          Returns type identifier for this class.

CATALOG PARTS

       ┌────────────────────────────────────────────────────────┐
       │                       All parts                        │
       │                                                NULL by │
       │Part Name      Part Type         Default Type   Default │
       │                                                        │
       │callbackList   NodeKitListPart   --               yes   │
       │cameraList     NodeKitListPart   --               yes   │
       │lightList      NodeKitListPart   --               yes   │
       │childList      NodeKitListPart   --               yes   │
       │                                                        │
       └────────────────────────────────────────────────────────┘
       ┌───────────────────────────────────────────────────────────────┐
       │      Extra information for list parts from above table        │
       │                                                               │
       │Part Name      Container Type   Permissible Types              │
       │                                                               │
       │callbackList   Separator        Callback, EventCallback        │
       │cameraList     Switch           CameraKit                      │
       │lightList      Group            LightKit                       │
       │childList      Group            ShapeKit, SeparatorKit         │
       │                                                               │
       └───────────────────────────────────────────────────────────────┘

FILE FORMAT/DEFAULTS

       SceneKit {
          callbackList  NULL
          cameraList    NodeKitListPart {
              containerTypeName "Switch"     childTypeNames "CameraKit"     containerNode     Switch {
                        whichChild 0 CameraKit {
                            camera     PerspectiveCamera {
                            }
                        }
              }
           }

          lightList     NULL
          childList     NULL
     }

SEE ALSO

       SoAppearanceKit,  SoBaseKit,  SoCameraKit,  SoLightKit,  SoNodeKit,  SoNodeKitDetail,  SoNodeKitListPart,
       SoNodeKitPath, SoNodekitCatalog, SoSeparatorKit, SoShapeKit, SoWrapperKit

                                                                                               SoSceneKit(3IV)()