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NAME

       SoSceneTexture2 -

       The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.

       Lets the rendering of a scene graph be specified as a texture image to be used in another
       scene graph. Set up the scene graph used for a texture in the SoSceneTexture2::scene
       field.

SYNOPSIS

       #include <Inventor/nodes/SoSceneTexture2.h>

       Inherits SoNode.

   Public Types
       enum Model { MODULATE = SoMultiTextureImageElement::MODULATE, DECAL =
           SoMultiTextureImageElement::DECAL, BLEND = SoMultiTextureImageElement::BLEND, REPLACE
           = SoMultiTextureImageElement::REPLACE }
       enum Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP =
           SoMultiTextureImageElement::CLAMP, CLAMP_TO_BORDER =
           SoMultiTextureImageElement::CLAMP_TO_BORDER }
       enum TransparencyFunction { NONE, ALPHA_BLEND, ALPHA_TEST }
       enum Type { DEPTH, RGBA8, RGBA32F, RGB32F, RGBA16F, RGB16F, R3_G3_B2, RGB, RGB4, RGB5,
           RGB8, RGB10, RGB12, RGB16, RGBA, RGBA2, RGBA4, RGB5_A1, RGB10_A2, RGBA12, RGBA16 }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       virtual void notify (SoNotList *list)
       virtual void write (SoWriteAction *action)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void rayPick (SoRayPickAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFEnum wrapS
       SoSFEnum wrapT
       SoSFEnum model
       SoSFColor blendColor
       SoSFVec4f backgroundColor
       SoSFVec2s size
       SoSFNode scene
       SoSFNode sceneTransparencyType
       SoSFEnum transparencyFunction
       SoSFEnum type

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.

       Lets the rendering of a scene graph be specified as a texture image to be used in another
       scene graph. Set up the scene graph used for a texture in the SoSceneTexture2::scene
       field.

       This node behaves exactly like SoTexture2 when it comes mapping the actual texture onto
       subsequent geometry. Please read the SoTexture2 documentation for more information about
       how textures are mapped onto shapes.

       A notable feature of this node is that it will use offscreen pbuffers for hardware
       accelerated rendering, if they are available from the OpenGL driver. WGL, GLX and AGL, for
       OpenGL drivers on Microsoft Windows, X11 and Mac OS X, respectively, all support the
       OpenGL Architecture Review Board (ARB) pbuffer extension in later incarnations from most
       OpenGL vendors.

       Note also that the offscreen pbuffer will be used directly on the card as a texture, with
       no costly round trip back and forth from CPU memory, if the OpenGL driver supports the
       recent ARB_render_texture extension.

       An important limitation is that textures should have dimensions that are equal to a whole
       power-of-two, see documentation for SoSceneTexture::size.

       FILE FORMAT/DEFAULTS:

       SceneTexture2 {
           size 256 256
           scene NULL
           sceneTransparencyType NULL
           type RGBA_UNSIGNED_BYTE
           backgroundColor 0 0 0 0
           transparencyFunction NONE
           wrapS REPEAT
           wrapT REPEAT
           model MODULATE
           blendColor 0 0 0
       }

       Since:
           Coin 2.2

Member Enumeration Documentation

   enum SoSceneTexture2::Model
       Texture mapping model, for deciding how to 'merge' the texturemap with the object it is
       mapped onto.

       Enumerator

       MODULATE
              Texture color is multiplied by the polygon color. The result will be Phong shaded
              (if light model is PHONG).

       DECAL  Texture image overwrites polygon shading. Textured pixels will not be Phong shaded.
              Has undefined behaviour for grayscale and grayscale-alpha textures.

       BLEND  This model is normally used with monochrome textures (i.e. textures with one or two
              components). The first component, the intensity, is then used to blend between the
              shaded color of the polygon and the SoSceneTexture2::blendColor.

       REPLACE
              Texture image overwrites polygon shading. Textured pixels will not be Phong shaded.
              Supports grayscale and grayscale alpha textures. This feature requires OpenGL 1.1.
              MODULATE will be used if OpenGL version < 1.1 is detected.

   enum SoSceneTexture2::Wrap
       Enumeration of wrapping strategies which can be used when the texturemap doesn't cover the
       full extent of the geometry.

       Enumerator

       REPEAT Repeat texture when coordinate is not between 0 and 1.

       CLAMP  Clamp coordinate between 0 and 1.

   enum SoSceneTexture2::TransparencyFunction
       For deciding how the texture's alpha channel is handled. It's not possible to
       automatically detect this, since the texture is stored only on the graphics card's memory,
       and it'd be too slow to fetch the image to test the alpha channel like Coin does for
       regular textures.

       Enumerator

       NONE   The alpha channel is ignored.

       ALPHA_BLEND
              Alpha blending is used.

       ALPHA_TEST
              An alpha test function is used.

   enum SoSceneTexture2::Type
       Enumerator

       DEPTH  Specifies a depth buffer texture.

       RGBA8  Specifies an RGBA texture with 8 bits per component.

Member Function Documentation

   SoType SoSceneTexture2::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

   const SoFieldData * SoSceneTexture2::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoSceneTexture2::notify (SoNotList *l) [virtual]
       Notifies all auditors for this instance when changes are made.

       Reimplemented from SoNode.

   void SoSceneTexture2::write (SoWriteAction *action) [virtual]
       Action method for SoWriteAction.

       Writes out a node object, and any connected nodes, engines etc, if necessary.

       Reimplemented from SoNode.

   void SoSceneTexture2::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoSceneTexture2::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoSceneTexture2::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   void SoSceneTexture2::rayPick (SoRayPickAction *action) [virtual]
       Action method for SoRayPickAction.

       Checks the ray specification of the action and tests for intersection with the data of the
       node.

       Nodes influencing relevant state variables for how picking is done also overrides this
       method.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFEnum SoSceneTexture2::wrapS
       Wrapping strategy for the S coordinate when the texturemap is narrower than the object to
       map onto.

       Default value is SoSceneTexture2::REPEAT.

   SoSFEnum SoSceneTexture2::wrapT
       Wrapping strategy for the T coordinate when the texturemap is shorter than the object to
       map onto.

       Default value is SoSceneTexture2::REPEAT.

   SoSFEnum SoSceneTexture2::model
       Texturemapping model for how the texturemap is 'merged' with the polygon primitives it is
       applied to. Default value is SoSceneTexture2::MODULATE.

   SoSFColor SoSceneTexture2::blendColor
       Blend color. Used when SoSceneTexture2::model is SoSceneTexture2::BLEND.

       Default color value is [0, 0, 0], black, which means no contribution to the blending is
       made.

   SoSFVec4f SoSceneTexture2::backgroundColor
       The color the color buffer is cleared to before rendering the scene. Default value is
       (0.0f, 0.0f, 0.0f, 0.0f).

   SoSFVec2s SoSceneTexture2::size
       The size of the texture.

       This node currently only supports power of two textures. If the size is not a power of
       two, the value will be rounded upwards to the next power of two.

   SoSFNode SoSceneTexture2::scene
       The scene graph that is rendered into the texture.

   SoSFNode SoSceneTexture2::sceneTransparencyType
       Used for overriding the transparency type for the sub scene graph. Should contain an
       instance of the SoTransparecyType node, or NULL to inherit the transparency type from the
       current viewer.

       Please note that if you want to render the texture using frame buffer objects, you need to
       use of of the NONE, SCREEN_DOOR, ADD or BLEND transparency types.

   SoSFEnum SoSceneTexture2::transparencyFunction
       The transparency function used. Default value is NONE.

   SoSFNode SoSceneTexture2::type
       The type of texture to generate. RGBA_UNSIGNED_BYTE for normal texture, DEPTH for a depth
       buffer texture, RGBA_FLOAT for a floating point RGBA texture. texture. Default is
       RGBA_UNSIGNED_BYTE.

Author

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