trusty (3) SoSearchAction.3iv.gz

Provided by: inventor-doc_2.1.5-10-18_all bug

NAME

       SoSearchAction — searches for nodes in a scene graph

INHERITS FROM

       SoAction > SoSearchAction

SYNOPSIS

       #include <Inventor/actions/SoSearchAction.h>

     enum LookFor {
          SoSearchAction::NODE  Search for a particular node (by pointer)
          SoSearchAction::TYPE  Search for a particular type of node
          SoSearchAction::NAME  Search for a node with a particular name
     }

     enum Interest {
          SoSearchAction::FIRST  Return only the first path found
          SoSearchAction::LAST   Return only the last path found
          SoSearchAction::ALL    Return all paths found
     }

          Methods from class SoSearchAction:

                         SoSearchAction()
     void                setNode(SoNode *n)
     SoNode *            getNode() const
     void                setType(SoType t, SbBool derivedIsOk = TRUE)
     SoType              getType(SbBool &derivedIsOk) const
     void                setName(const SbName &n)
     const SbName &      getName() const
     void                setFind(int what)
     int                 getFind()
     void                setInterest(Interest interest)
     Interest            getInterest() const
     void                setSearchingAll(SbBool flag)
     SbBool              isSearchingAll() const
     SoPath *            getPath() const
     SoPathList &        getPaths()
     void                reset()

          Methods from class SoAction:

     virtual void        apply(SoNode *node)
     virtual void        apply(SoPath *path)
     virtual void        apply(const SoPathList &pathList, SbBool obeysRules = FALSE)
     static SoType       getClassTypeId()
     virtual SoType      getTypeId()
     virtual SbBool      isOfType(SoType type)
     virtual void        invalidateState()

DESCRIPTION

       This  class  is  used  to  search scene graphs for specific nodes, nodes of a specific type, nodes with a
       specific name, or any combination of these. It can search for just the first or last node satisfying  the
       criteria or for all such nodes. The actions return paths to each node found.

       Note  that by default nodekits do not search their children when a search action is applied. The man page
       for      SoBaseKit      discusses      the       methods       SoBaseKit::isSearchingChildren()       and
       SoBaseKit::setSearchingChildren(), which allow you to query and control this behavior.

METHODS

                         SoSearchAction()
          Constructor.

     void                setNode(SoNode *n)
     SoNode *            getNode() const
          Sets/returns the node to search for.

     void                setType(SoType t, SbBool derivedIsOk = TRUE)
     SoType              getType(SbBool &derivedIsOk) const
          Sets/returns  the  node  type  to search for. If derivedIsOk is TRUE, a node that is of a type that is
          derived from t will pass this search criterion.

     void                setName(const SbName &n)
     const SbName &      getName() const
          Sets/returns the name of the node to search for.

     void                setFind(int what)
     int                 getFind()
          Sets/returns what to look for; what is a bitmask of LookFor enum values. Default is no flags  at  all.
          Note  that  setting  a  node,  type, and/or name to search for activates the relevant flag, so you may
          never need to call this method directly.

     void                setInterest(Interest interest)
     Interest            getInterest() const
          Sets/returns which paths to return. Default is FIRST.

     void                setSearchingAll(SbBool flag)
     SbBool              isSearchingAll() const
          Sets/returns whether searching uses regular traversal or whether it traverses every single  node.  For
          example,  if  this  flag  is FALSE, an SoSwitch node will traverse only the child or children it would
          normally traverse for an action. If the flag is TRUE, the switch would  always  traverse  all  of  its
          children. The default is FALSE.

     SoPath *            getPath() const
          Returns  resulting path, or NULL if no path was found. This should be used if the interest is FIRST or
          LAST.

     SoPathList &        getPaths()
          Returns resulting path list. This should be used if the interest is ALL.

     void                reset()
          Resets options back to default values; clears list of returned paths. This can be used  to  apply  the
          action again with a different set of search criteria.

SEE ALSO

       SoPath, SoBaseKit

                                                                                           SoSearchAction(3IV)()