trusty (3) SoShapeHints.3.gz

Provided by: libcoin80-doc_3.1.4~abc9f50-4ubuntu2_all bug

NAME

       SoShapeHints -

       The SoShapeHints class is a node containing hints about how to render geometry.

       The SoShapeHints node is used to set up clues to the rendering subsystem about how particular aspects of
       the subsequent geometry in the scene graph should be drawn.

SYNOPSIS

       #include <Inventor/nodes/SoShapeHints.h>

       Inherits SoNode.

   Public Types
       enum VertexOrdering { UNKNOWN_ORDERING = SoShapeHintsElement::UNKNOWN_ORDERING, CLOCKWISE =
           SoShapeHintsElement::CLOCKWISE, COUNTERCLOCKWISE = SoShapeHintsElement::COUNTERCLOCKWISE }
       enum ShapeType { UNKNOWN_SHAPE_TYPE = SoShapeHintsElement::UNKNOWN_SHAPE_TYPE, SOLID =
           SoShapeHintsElement::SOLID }
       enum FaceType { UNKNOWN_FACE_TYPE = SoShapeHintsElement::UNKNOWN_FACE_TYPE, CONVEX =
           SoShapeHintsElement::CONVEX }
       enum WindingType { NO_WINDING_TYPE = 0 }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoShapeHints (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void pick (SoPickAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFEnum vertexOrdering
       SoSFEnum shapeType
       SoSFEnum faceType
       SoSFEnum windingType
       SoSFBool useVBO
       SoSFFloat creaseAngle

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoShapeHints ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoShapeHints class is a node containing hints about how to render geometry.

       The SoShapeHints node is used to set up clues to the rendering subsystem about how particular aspects of
       the subsequent geometry in the scene graph should be drawn.

       Here is an example on how to display a scene in wireframe mode which only shows the triangles facing
       towards the camera.

       #include <Inventor/nodes/SoCone.h>
       #include <Inventor/nodes/SoDrawStyle.h>
       #include <Inventor/nodes/SoLightModel.h>
       #include <Inventor/nodes/SoSeparator.h>
       #include <Inventor/nodes/SoShapeHints.h>
       #include <Inventor/Win/SoWin.h>
       #include <Inventor/Win/viewers/SoWinExaminerViewer.h>

       int main(int, char * argv[])
       {
         HWND window = SoWin::init(argv[0]);

         SoSeparator * root = new SoSeparator;

         // wireframe
         SoDrawStyle * drawStyle = new SoDrawStyle;
         drawStyle->style = SoDrawStyle::LINES;
         root->addChild(drawStyle);

         // back-face culling
         SoShapeHints * shapeHints = new SoShapeHints;
         shapeHints->vertexOrdering = SoShapeHints::COUNTERCLOCKWISE;
         shapeHints->shapeType = SoShapeHints::SOLID;
         root->addChild(shapeHints);

         // keep a solid color
         SoLightModel * lightModel = new SoLightModel;
         lightModel->model = SoLightModel::BASE_COLOR;
         root->addChild(lightModel);

         // a cone
         SoCone * cone = new SoCone;
         root->addChild(cone);

         // set up a window
         SoWinExaminerViewer * viewer = new SoWinExaminerViewer(window);
         SbViewportRegion vpRegion = viewer->getViewportRegion();
         viewer->setSceneGraph(root);
         viewer->show();

         SoWin::mainLoop();
         delete viewer;
         return 0;
       }

       The default settings of the rendering system is tuned towards programmer convenience. For instance, the
       default is to render both sides of all polygons to make sure we avoid any 'holes' in the geometry if the
       vertex ordering should happen to differ for different polygons.

       If the programmer gives up some of this convenience and uses SoShapeHints nodes to more closely specify
       information about the scene graph geometry, the clues given by the SoShapeHints node(s) will then be used
       by the rendering subsystem to avoid certain costly operations. Significant gains in rendering speed could
       be seen as a result.

       Be aware that the way backface culling and two-sided lighting is decided by the rendering system is not
       at all intuitive. Here are the common rules of how primitive shapes will render themselves with regard to
       how the SoShapeHints::vertexOrdering and SoShapeHints::shapeType fields are set:

       • vertexOrdering == CLOCKWISE or COUNTERCLOCKWISE, shapeType == SOLID: causes primitives to be backface
         culled and rendered with one-sided lighting.
       • vertexOrdering == CLOCKWISE or COUNTERCLOCKWISE, shapeType == UNKNOWN_SHAPE_TYPE: primitives are not
         backface culled, and they are rendered with two-sided lighting.
       • vertexOrdering == UNKNOWN_ORDERING, any shapeType: primitives are not backface culled, and they are
         rendered with one-sided lighting. The OpenGL vertex ordering will be set to counter clockwise ordering.
       The UNKNOWN_ORDERING enum has a special and non-intuitive meaning. The ordering is really set to counter
       clockwise -- in OpenGL and when generating normals. However, if you want to render your geometry with
       one-sided lighting and backface culling disabled, you have to use this enum value, and your polygons need
       to be in counter clockwise ordering.
       FILE FORMAT/DEFAULTS:
       ShapeHints {
           vertexOrdering UNKNOWN_ORDERING
           shapeType UNKNOWN_SHAPE_TYPE
           faceType CONVEX
           creaseAngle 0
       }

Member Enumeration Documentation

   enum SoShapeHints::VertexOrdering
       Enumeration of available ways to specify ordering of vertices for a polygon.
       Enumerator
       UNKNOWN_ORDERING
              Ordering not known, render both sides of the polygon.
       CLOCKWISE
              Vertices are specified in a clockwise order.
       COUNTERCLOCKWISE
              Vertices are specified in a counter-clockwise order.
   enum SoShapeHints::ShapeType
       Enumeration of different shape types.
       Enumerator
       UNKNOWN_SHAPE_TYPE
              Nothing known about the shape, be conservative when rendering.
       SOLID  The subsequent shapes in the graph are all known to be completely 'closed', solid 3D shapes.
              Backface culling will be done if vertexOrdering is known.
   enum SoShapeHints::FaceType
       Enumeration of polygon face types.
       Enumerator
       UNKNOWN_FACE_TYPE
              Signifies: nothing is known about subsequent polygon data, be conservative when rendering.
       All polygons in the scene will be analyzed to see if they needs to be tessellated (broken up) into
       triangles before passed on to the underlying immediate mode rendering system.
       The OpenGL rendering system handles most complex polygon types, but not all: it can for instance have
       problems with many-sided, concave polygons (concave polygons are 'hollow', that is: rounded inwards).
       Coin's internal tessellator will most often handle the cases that OpenGL fails on.
       So if you are seeing weird artifacts in how complex polygons are rendered, try to change the
       SoShapeHints::faceType field to this value and see if they are then rendered correctly.
       Beware that turning on this functionality might have the effect of making the rendering performance
       worse. If it has a noticable effect on your particular scenegraph, we advise that you investigate whether
       you could change how the polygons are generated for Coin rendering and then avoid using this flag.
       CONVEX Subsequent faces are all convex, so turn off the check for and tessellation of inconvex faces.
       Subsequent polygons from faceset-type nodes (like SoFaceSet and SoIndexedFaceSet) will be sent unmodified
       to OpenGL, thereby assuming that the polygons are in a form handled by OpenGL.

Constructor & Destructor Documentation

   SoShapeHints::SoShapeHints (void)
       Constructor.
   SoShapeHints::~SoShapeHints () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoShapeHints::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:
       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }
       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.
       Implements SoBase.
   const SoFieldData * SoShapeHints::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.
       Reimplemented from SoFieldContainer.
   void SoShapeHints::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.
       Reimplemented from SoNode.
   void SoShapeHints::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.
       Reimplemented from SoNode.
   void SoShapeHints::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the render action, so the application
       programmer can use the SoCallbackAction for extracting information about the scene graph.
       Reimplemented from SoNode.
   void SoShapeHints::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]
       Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies the values of the action to
       encompass the bounding box for this node and to shift the center point for the scene more towards the one
       for this node.
       Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change
       the relevant state variables.
       Reimplemented from SoNode.
   void SoShapeHints::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.
       Does common processing for SoPickAction action instances.
       Reimplemented from SoNode.

Member Data Documentation

   SoSFEnum SoShapeHints::vertexOrdering
       Specifies how vertices are ordered for polygon faces.
       Set this field to SoShapeHints::CLOCKWISE or SoShapeHints::COUNTERCLOCKWISE if possible to turn on
       backface culling and thereby optimize rendering.
       Default value is SoShapeHints::UNKNOWN_ORDERING.
   SoSFEnum SoShapeHints::shapeType
       Hint about whether or not shapes are known to be 'closed'. Default value is
       SoShapeHints::UNKNOWN_SHAPE_TYPE.
   SoSFEnum SoShapeHints::faceType
       Hint about whether or not polygon faces are known to be convex. Default value is SoShapeHints::CONVEX.
   SoSFFloat SoShapeHints::creaseAngle
       When normals are automatically generated by Coin (i.e. SoNormal nodes are not used), this is the smallest
       angle between two faces where we would still calculate normals to do flatshading.
       If the angle between the normals of two neighboring faces is less than the value of this field, the faces
       will be smoothshaded around their common edge.
       The angle is specified in radians, and the default value is 0.0, meaning no smoothing will be done by
       default.

Author

       Generated automatically by Doxygen for Coin from the source code.