trusty (3) SoSpotLight.3.gz

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NAME

       SoSpotLight -

       The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.

       Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with
       a lampshade.

SYNOPSIS

       #include <Inventor/nodes/SoSpotLight.h>

       Inherits SoLight.

       Inherited by SoShadowSpotLight, and SoSpotLightManip.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoSpotLight (void)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFVec3f location
       SoSFVec3f direction
       SoSFFloat dropOffRate
       SoSFFloat cutOffAngle

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoSpotLight ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.

       Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with
       a lampshade.

       See also documentation of parent class for important information regarding light sources in general.

       FILE FORMAT/DEFAULTS:

       SpotLight {
           on TRUE
           intensity 1
           color 1 1 1
           location 0 0 1
           direction 0 0 -1
           dropOffRate 0
           cutOffAngle 0.78539819
       }

       See Also:
           SoSpotLight

Constructor & Destructor Documentation

   SoSpotLight::SoSpotLight (void)
       Constructor.

   SoSpotLight::~SoSpotLight () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoSpotLight::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Reimplemented from SoLight.

       Reimplemented in SoSpotLightManip, and SoShadowSpotLight.

   const SoFieldData * SoSpotLight::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoLight.

       Reimplemented in SoSpotLightManip, and SoShadowSpotLight.

   void SoSpotLight::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

       Reimplemented in SoSpotLightManip, and SoShadowSpotLight.

Member Data Documentation

   SoSFVec3f SoSpotLight::location
       3D position of light source. Default position is <0, 0, 1>.

   SoSFVec3f SoSpotLight::direction
       Direction vector, where the light is pointing. Default is to point along the negative z-axis.

   SoSFFloat SoSpotLight::dropOffRate
       The rate of intensity drop-off from the ray along the direction vector. Value must be between 0.0 (equal
       intensity for the whole cone of light), to 1.0 (a narrow intensity ray).

       Default value is 0.0.

   SoSFFloat SoSpotLight::cutOffAngle
       The angle in radians from the direction vector where there will be no light outside (i.e. the angle of
       the 'lampshade'). Default value is PI/4.0 (i.e. 45°). The value of this field will be clamped to [0.0,
       PI/2] before it is used.

Author

       Generated automatically by Doxygen for Coin from the source code.