trusty (3) SoSpotLightManip.3.gz

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NAME

       SoSpotLightManip -

       The SoSpotLightManip class is used to manipulate spot light nodes.

SYNOPSIS

       #include <Inventor/manips/SoSpotLightManip.h>

       Inherits SoSpotLight.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoSpotLightManip (void)
       SoDragger * getDragger (void)
       SbBool replaceNode (SoPath *p)
       SbBool replaceManip (SoPath *p, SoSpotLight *newone) const
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void handleEvent (SoHandleEventAction *action)
       virtual void pick (SoPickAction *action)
       virtual void search (SoSearchAction *action)
       virtual SoChildList * getChildren (void) const

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoSpotLightManip (void)
       void setDragger (SoDragger *newdragger)
       virtual void copyContents (const SoFieldContainer *fromfc, SbBool copyconnections)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)
       static void transferFieldValues (const SoSpotLight *from, SoSpotLight *to)
       static void valueChangedCB (void *f, SoDragger *d)
       static void fieldSensorCB (void *f, SoSensor *d)

   Protected Attributes
       SoFieldSensor * locationFieldSensor
       SoFieldSensor * directionFieldSensor
       SoFieldSensor * angleFieldSensor
       SoFieldSensor * colorFieldSensor
       SoChildList * children

   Additional Inherited Members

Detailed Description

       The SoSpotLightManip class is used to manipulate spot light nodes.

       A manipulator is used by replacing the node you want to edit in the graph with the manipulator. Draggers
       are used to to manipulate the node. When manipulation is finished, the node is put back into the graph,
       replacing the manipulator.

Constructor & Destructor Documentation

   SoSpotLightManip::SoSpotLightManip (void)
       The constructor sets up the internal SoSpotLightDragger used for manipulation.

   SoSpotLightManip::~SoSpotLightManip (void) [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoSpotLightManip::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Reimplemented from SoSpotLight.

   const SoFieldData * SoSpotLightManip::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoSpotLight.

   SoDragger * SoSpotLightManip::getDragger (void)
       Returns pointer to internal dragger.

   SbBool SoSpotLightManip::replaceNode (SoPath *path)
       Replaces the node specified by path with this manipulator. The manipulator will copy the field data from
       the node, to make it affect the state in the same way as the node.

   SbBool SoSpotLightManip::replaceManip (SoPath *path, SoSpotLight *newone) const
       Replaces this manipulator from the position specified by path with newnode. If newnode is NULL, an
       SoSpotLight will be created for you.

   void SoSpotLightManip::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoSpotLightManip::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the application
       programmer can use the SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoLight.

   void SoSpotLightManip::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoSpotLight.

   void SoSpotLightManip::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]
       Action method for the SoGetBoundingBoxAction.

       Calculates bounding box and center coordinates for node and modifies the values of the action to
       encompass the bounding box for this node and to shift the center point for the scene more towards the one
       for this node.

       Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change
       the relevant state variables.

       Reimplemented from SoNode.

   void SoSpotLightManip::getMatrix (SoGetMatrixAction *action) [virtual]
       Action method for SoGetMatrixAction.

       Updates action by accumulating with the transformation matrix of this node (if any).

       Reimplemented from SoNode.

   void SoSpotLightManip::handleEvent (SoHandleEventAction *action) [virtual]
       Action method for SoHandleEventAction.

       Inspects the event data from action, and processes it if it is something which this node should react to.

       Nodes influencing relevant state variables for how event handling is done also overrides this method.

       Reimplemented from SoNode.

   void SoSpotLightManip::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.

       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoSpotLightManip::search (SoSearchAction *action) [virtual]
       Action method for SoSearchAction.

       Compares the search criteria from the action to see if this node is a match. Searching is done by
       matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the
       search is not deemed successful for the node.

       See Also:
           SoSearchAction

       Reimplemented from SoNode.

   SoChildList * SoSpotLightManip::getChildren (void) const [virtual]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer. Returns the children of this node. This node only has the dragger as a child.

       Reimplemented from SoNode.

   void SoSpotLightManip::setDragger (SoDragger *newdragger) [protected]
       Set dragger to use for user interaction.

   void SoSpotLightManip::copyContents (const SoFieldContainer *from, SbBoolcopyconnections) [protected],
       [virtual]
       Makes a deep copy of all data of from into this instance, except external scenegraph references if
       copyconnections is FALSE.

       This is the method that should be overridden by extension node / engine / dragger / whatever subclasses
       which needs to account for internal data that are not handled automatically.

       For copying nodes from application code, you should not invoke this function directly, but rather call
       the SoNode::copy() function:

       SoNode * mynewnode = templatenode->copy();

       The same also goes for engines.

       Make sure that when you override the copyContents() method in your extension class that you also make it
       call upwards to it's parent superclass in the inheritance hierarchy, as copyContents() in for instance
       SoNode and SoFieldContainer does important work. It should go something like this:

       void
       MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                         SbBool copyconnections)
       {
         // let parent superclasses do their thing (copy fields, copy
         // instance name, etc etc)
         SoNode::copyContents(from, copyconnections);

         // [..then copy internal data..]
       }

       Reimplemented from SoNode.

   void SoSpotLightManip::transferFieldValues (const SoSpotLight *from, SoSpotLight *to) [static],  [protected]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer. Copies field values.

   void SoSpotLightManip::valueChangedCB (void *m, SoDragger *dragger) [static],  [protected]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer. Updates the fields when the motion matrix changes.

   void SoSpotLightManip::fieldSensorCB (void *m, SoSensor *d) [static],  [protected]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer. Updates the dragger whenever a field is modified.

Member Data Documentation

   SoFieldSensor * SoSpotLightManip::locationFieldSensor [protected]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

   SoFieldSensor * SoSpotLightManip::directionFieldSensor [protected]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

   SoFieldSensor * SoSpotLightManip::angleFieldSensor [protected]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

   SoFieldSensor * SoSpotLightManip::colorFieldSensor [protected]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

   SoChildList * SoSpotLightManip::children [protected]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

Author

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