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NAME

       SoTextureCoordinateEnvironment  —  node  that  specifies texture coordinates by projection
       from a environment

INHERITS FROM

       SoBase    >    SoFieldContainer    >    SoNode     >     SoTextureCoordinateFunction     >
       SoTextureCoordinateEnvironment

SYNOPSIS

       #include <Inventor/nodes/SoTextureCoordinateEnvironment.h>

          Methods from class SoTextureCoordinateEnvironment:

                         SoTextureCoordinateEnvironment()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This node creates texture coordinates by projecting points on an object's surface  to  the
       interior  of  a  surrounding sphere, along the reflection across the surface normal of the
       vector from the camera point to the surface. If the current  texture  image  represents  a
       spherical  reflection  map  of the current surrounding environment, subsequent shapes will
       appear to reflect that environment.

METHODS

                         SoTextureCoordinateEnvironment()
          Creates a texture function node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction, SoCallbackAction, SoRayPickAction
          Sets the current texture function in the state.

FILE FORMAT/DEFAULTS

       TextureCoordinateEnvironment {
       }

SEE ALSO

       SoTexture2, SoTexture2Transform, SoTextureCoordinateDefault, SoTextureCoordinatePlane

                                                            SoTextureCoordinateEnvironment(3IV)()