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NAME

       SoTextureCubeMap -

       The SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes.

       Shape nodes within the scope of SoTextureCubeMap nodes in the scenegraph (ie below the
       same SoSeparator and to the righthand side of the SoTextureCubeMap) will have the texture
       applied according to each shape type's individual characteristics. See the documentation
       of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about
       the specifics of how the textures will be applied.

SYNOPSIS

       #include <Inventor/nodes/SoTextureCubeMap.h>

       Inherits SoTexture.

   Public Types
       enum Model { MODULATE = SoMultiTextureImageElement::MODULATE, DECAL =
           SoMultiTextureImageElement::DECAL, BLEND = SoMultiTextureImageElement::BLEND, REPLACE
           = SoMultiTextureImageElement::REPLACE }
       enum Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP =
           SoMultiTextureImageElement::CLAMP }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoTextureCubeMap (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void rayPick (SoRayPickAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)
       static SbBool readImage (const SbString &fname, int &w, int &h, int &nc, unsigned char
           *&bytes)

   Public Attributes
       SoMFString filenames
       SoSFImage imagePosX
       SoSFImage imageNegX
       SoSFImage imagePosY
       SoSFImage imageNegY
       SoSFImage imagePosZ
       SoSFImage imageNegZ
       SoSFEnum wrapS
       SoSFEnum wrapT
       SoSFEnum model
       SoSFColor blendColor

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoTextureCubeMap ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual void notify (SoNotList *list)
       int getReadStatus (void)
       void setReadStatus (int s)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

Detailed Description

       The SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes.

       Shape nodes within the scope of SoTextureCubeMap nodes in the scenegraph (ie below the
       same SoSeparator and to the righthand side of the SoTextureCubeMap) will have the texture
       applied according to each shape type's individual characteristics. See the documentation
       of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about
       the specifics of how the textures will be applied.

       FILE FORMAT/DEFAULTS:

       TextureCubeMap {
           filenames [  ]
           imagePosX 0 0 0
           imageNegX 0 0 0
           imagePosY 0 0 0
           imageNegY 0 0 0
           imagePosZ 0 0 0
           imageNegZ 0 0 0
           wrapS REPEAT
           wrapT REPEAT
           model MODULATE
           blendColor 0 0 0
       }

       Since:
           Coin 3.0

Member Enumeration Documentation

   enum SoTextureCubeMap::Model
       Texture mapping model, for deciding how to 'merge' the texturemap with the object it is
       mapped onto.

       Enumerator

       MODULATE
              Texture color is multiplied by the polygon color. The result will be Phong shaded
              (if light model is PHONG).

       DECAL  Texture image overwrites polygon shading. Textured pixels will not be Phong shaded.
              Has undefined behaviour for grayscale and grayscale-alpha textures.

       BLEND  This model is normally used with monochrome textures (i.e. textures with one or two
              components). The first component, the intensity, is then used to blend between the
              shaded color of the polygon and the SoTextureCubeMap::blendColor.

       REPLACE
              Texture image overwrites polygon shading. Textured pixels will not be Phong shaded.
              Supports grayscale and grayscale alpha textures. This feature requires OpenGL 1.1.
              MODULATE will be used if OpenGL version < 1.1 is detected.

       Please note that using this texture model will make your Inventor files incompatible with
       older versions of Coin and Inventor. You need Coin >= 2.2 or TGS Inventor 4.0 to load
       Inventor files that uses the REPLACE texture model.

   enum SoTextureCubeMap::Wrap
       Enumeration of wrapping strategies which can be used when the texturemap doesn't cover the
       full extent of the geometry.

       Enumerator

       REPEAT Repeat texture when coordinate is not between 0 and 1.

       CLAMP  Clamp coordinate between 0 and 1.

Constructor & Destructor Documentation

   SoTextureCubeMap::SoTextureCubeMap (void)
       Constructor.

   SoTextureCubeMap::~SoTextureCubeMap () [protected],  [virtual]
       Destructor. Frees up internal resources used to store texture image data.

Member Function Documentation

   SoType SoTextureCubeMap::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Implements SoBase.

   const SoFieldData * SoTextureCubeMap::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoTextureCubeMap::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoTextureCubeMap::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureCubeMap::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the
       application programmer can use the SoCallbackAction for extracting information about the
       scene graph.

       Reimplemented from SoNode.

   void SoTextureCubeMap::rayPick (SoRayPickAction *action) [virtual]
       Action method for SoRayPickAction.

       Checks the ray specification of the action and tests for intersection with the data of the
       node.

       Nodes influencing relevant state variables for how picking is done also overrides this
       method.

       Reimplemented from SoNode.

   SbBool SoTextureCubeMap::readImage (const SbString &fname, int &w, int &h, int &nc, unsigned
       char *&bytes) [static]
       Not implemented in Coin; should probably not have been public in the original SGI Open
       Inventor API. We'll consider to implement it if requested.

   SbBool SoTextureCubeMap::readInstance (SoInput *in, unsigned shortflags) [protected],
       [virtual]
       This method is mainly intended for internal use during file import operations.

       It reads a definition of an instance from the input stream in. The input stream state
       points to the start of a serialized / persistant representation of an instance of this
       class type.

       TRUE or FALSE is returned, depending on if the instantiation and configuration of the new
       object of this class type went ok or not. The import process should be robust and handle
       corrupted input streams by returning FALSE.

       flags is used internally during binary import when reading user extension nodes, group
       nodes or engines.

       Reimplemented from SoNode.

   void SoTextureCubeMap::notify (SoNotList *l) [protected],  [virtual]
       Notifies all auditors for this instance when changes are made.

       Reimplemented from SoNode.

   int SoTextureCubeMap::getReadStatus (void) [protected]
       Returns read status. 1 for success, 0 for failure.

   void SoTextureCubeMap::setReadStatus (ints) [protected]
       Sets read status.

       See Also:
           getReadStatus()

Member Data Documentation

   SoSFString SoTextureCubeMap::filenames
       The filenames in this order: negx, posx, negy, posy, negz, posz.

   SoSFImage SoTextureCubeMap::imagePosX
       The pos-x image.

   SoSFImage SoTextureCubeMap::imageNegX
       The neg-x image.

   SoSFImage SoTextureCubeMap::imagePosY
       The neg-y image.

   SoSFImage SoTextureCubeMap::imageNegY
       The neg-y image.

   SoSFImage SoTextureCubeMap::imagePosZ
       The pos-z image.

   SoSFImage SoTextureCubeMap::imageNegZ
       The neg-z image.

   SoSFEnum SoTextureCubeMap::wrapS
       Wrapping strategy for the S coordinate when the texturemap is narrower than the object to
       map onto.

       Default value is SoTextureCubeMap::REPEAT.

   SoSFEnum SoTextureCubeMap::wrapT
       Wrapping strategy for the T coordinate when the texturemap is shorter than the object to
       map onto.

       Default value is SoTextureCubeMap::REPEAT.

   SoSFEnum SoTextureCubeMap::model
       Texturemapping model for how the texturemap is 'merged' with the polygon primitives it is
       applied to. Default value is SoTextureCubeMap::MODULATE.

   SoSFColor SoTextureCubeMap::blendColor
       Blend color. Used when SoTextureCubeMap::model is SoTextureCubeMap::BLEND.

       Default color value is [0, 0, 0], black, which means no contribution to the blending is
       made.

Author

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