trusty (3) SoTextureCubeMap.3.gz

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NAME

       SoTextureCubeMap -

       The SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes.

       Shape nodes within the scope of SoTextureCubeMap nodes in the scenegraph (ie below the same SoSeparator
       and to the righthand side of the SoTextureCubeMap) will have the texture applied according to each shape
       type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube,
       SoSphere, etc etc) for information about the specifics of how the textures will be applied.

SYNOPSIS

       #include <Inventor/nodes/SoTextureCubeMap.h>

       Inherits SoTexture.

   Public Types
       enum Model { MODULATE = SoMultiTextureImageElement::MODULATE, DECAL = SoMultiTextureImageElement::DECAL,
           BLEND = SoMultiTextureImageElement::BLEND, REPLACE = SoMultiTextureImageElement::REPLACE }
       enum Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP = SoMultiTextureImageElement::CLAMP }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoTextureCubeMap (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void rayPick (SoRayPickAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)
       static SbBool readImage (const SbString &fname, int &w, int &h, int &nc, unsigned char *&bytes)

   Public Attributes
       SoMFString filenames
       SoSFImage imagePosX
       SoSFImage imageNegX
       SoSFImage imagePosY
       SoSFImage imageNegY
       SoSFImage imagePosZ
       SoSFImage imageNegZ
       SoSFEnum wrapS
       SoSFEnum wrapT
       SoSFEnum model
       SoSFColor blendColor

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoTextureCubeMap ()
       virtual SbBool readInstance (SoInput *in, unsigned short flags)
       virtual void notify (SoNotList *list)
       int getReadStatus (void)
       void setReadStatus (int s)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

Detailed Description

       The SoTextureCubeMap class is used to map a cube map onto subsequent shape nodes.

       Shape nodes within the scope of SoTextureCubeMap nodes in the scenegraph (ie below the same SoSeparator
       and to the righthand side of the SoTextureCubeMap) will have the texture applied according to each shape
       type's individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube,
       SoSphere, etc etc) for information about the specifics of how the textures will be applied.

       FILE FORMAT/DEFAULTS:

       TextureCubeMap {
           filenames [  ]
           imagePosX 0 0 0
           imageNegX 0 0 0
           imagePosY 0 0 0
           imageNegY 0 0 0
           imagePosZ 0 0 0
           imageNegZ 0 0 0
           wrapS REPEAT
           wrapT REPEAT
           model MODULATE
           blendColor 0 0 0
       }

       Since:
           Coin 3.0

Member Enumeration Documentation

   enum SoTextureCubeMap::Model
       Texture mapping model, for deciding how to 'merge' the texturemap with the object it is mapped onto.

       Enumerator

       MODULATE
              Texture color is multiplied by the polygon color. The result will be Phong shaded (if light model
              is PHONG).

       DECAL  Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Has undefined
              behaviour for grayscale and grayscale-alpha textures.

       BLEND  This model is normally used with monochrome textures (i.e. textures with one or two components).
              The first component, the intensity, is then used to blend between the shaded color of the polygon
              and the SoTextureCubeMap::blendColor.

       REPLACE
              Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Supports
              grayscale and grayscale alpha textures. This feature requires OpenGL 1.1. MODULATE will be used if
              OpenGL version < 1.1 is detected.

       Please note that using this texture model will make your Inventor files incompatible with older versions
       of Coin and Inventor. You need Coin >= 2.2 or TGS Inventor 4.0 to load Inventor files that uses the
       REPLACE texture model.

   enum SoTextureCubeMap::Wrap
       Enumeration of wrapping strategies which can be used when the texturemap doesn't cover the full extent of
       the geometry.

       Enumerator

       REPEAT Repeat texture when coordinate is not between 0 and 1.

       CLAMP  Clamp coordinate between 0 and 1.

Constructor & Destructor Documentation

   SoTextureCubeMap::SoTextureCubeMap (void)
       Constructor.

   SoTextureCubeMap::~SoTextureCubeMap () [protected],  [virtual]
       Destructor. Frees up internal resources used to store texture image data.

Member Function Documentation

   SoType SoTextureCubeMap::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Implements SoBase.

   const SoFieldData * SoTextureCubeMap::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoTextureCubeMap::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoTextureCubeMap::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureCubeMap::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the render action, so the application
       programmer can use the SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoTextureCubeMap::rayPick (SoRayPickAction *action) [virtual]
       Action method for SoRayPickAction.

       Checks the ray specification of the action and tests for intersection with the data of the node.

       Nodes influencing relevant state variables for how picking is done also overrides this method.

       Reimplemented from SoNode.

   SbBool SoTextureCubeMap::readImage (const SbString &fname, int &w, int &h, int &nc, unsigned char *&bytes)
       [static]
       Not implemented in Coin; should probably not have been public in the original SGI Open Inventor API.
       We'll consider to implement it if requested.

   SbBool SoTextureCubeMap::readInstance (SoInput *in, unsigned shortflags) [protected],  [virtual]
       This method is mainly intended for internal use during file import operations.

       It reads a definition of an instance from the input stream in. The input stream state points to the start
       of a serialized / persistant representation of an instance of this class type.

       TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this
       class type went ok or not. The import process should be robust and handle corrupted input streams by
       returning FALSE.

       flags is used internally during binary import when reading user extension nodes, group nodes or engines.

       Reimplemented from SoNode.

   void SoTextureCubeMap::notify (SoNotList *l) [protected],  [virtual]
       Notifies all auditors for this instance when changes are made.

       Reimplemented from SoNode.

   int SoTextureCubeMap::getReadStatus (void) [protected]
       Returns read status. 1 for success, 0 for failure.

   void SoTextureCubeMap::setReadStatus (ints) [protected]
       Sets read status.

       See Also:
           getReadStatus()

Member Data Documentation

   SoSFString SoTextureCubeMap::filenames
       The filenames in this order: negx, posx, negy, posy, negz, posz.

   SoSFImage SoTextureCubeMap::imagePosX
       The pos-x image.

   SoSFImage SoTextureCubeMap::imageNegX
       The neg-x image.

   SoSFImage SoTextureCubeMap::imagePosY
       The neg-y image.

   SoSFImage SoTextureCubeMap::imageNegY
       The neg-y image.

   SoSFImage SoTextureCubeMap::imagePosZ
       The pos-z image.

   SoSFImage SoTextureCubeMap::imageNegZ
       The neg-z image.

   SoSFEnum SoTextureCubeMap::wrapS
       Wrapping strategy for the S coordinate when the texturemap is narrower than the object to map onto.

       Default value is SoTextureCubeMap::REPEAT.

   SoSFEnum SoTextureCubeMap::wrapT
       Wrapping strategy for the T coordinate when the texturemap is shorter than the object to map onto.

       Default value is SoTextureCubeMap::REPEAT.

   SoSFEnum SoTextureCubeMap::model
       Texturemapping model for how the texturemap is 'merged' with the polygon primitives it is applied to.
       Default value is SoTextureCubeMap::MODULATE.

   SoSFColor SoTextureCubeMap::blendColor
       Blend color. Used when SoTextureCubeMap::model is SoTextureCubeMap::BLEND.

       Default color value is [0, 0, 0], black, which means no contribution to the blending is made.

Author

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