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NAME
SoTextureMatrixTransform -
The SoTextureMatrixTransform class is used to define a texture matrix transformation.
Textures applied to shapes in the scene can be transformed by 'prefixing' in the state with instances of
this node type.
SYNOPSIS
#include <Inventor/nodes/SoTextureMatrixTransform.h>
Inherits SoNode.
Public Member Functions
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting.
SoTextureMatrixTransform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoSFMatrix matrix
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureMatrixTransform ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoTextureMatrixTransform class is used to define a texture matrix transformation.
Textures applied to shapes in the scene can be transformed by 'prefixing' in the state with instances of
this node type.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open
Inventor v2.1 API.
FILE FORMAT/DEFAULTS:
TextureMatrixTransform {
matrix
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
}
See Also:
SoTexture3Transform
Since:
Coin 2.5
Constructor & Destructor Documentation
SoTextureMatrixTransform::SoTextureMatrixTransform (void)
Constructor.
SoTextureMatrixTransform::~SoTextureMatrixTransform () [protected], [virtual]
Destructor.
Member Function Documentation
SoType SoTextureMatrixTransform::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for
run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
others: this method needs to be overridden in all subclasses. This is typically done as part of setting
up the full type system for extension classes, which is usually accomplished by using the pre-defined
macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
for the various class groups.
Implements SoBase.
const SoFieldData * SoTextureMatrixTransform::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are
present, returns NULL.
Reimplemented from SoFieldContainer.
void SoTextureMatrixTransform::doAction (SoAction *action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureMatrixTransform::callback (SoCallbackAction *action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application
programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureMatrixTransform::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureMatrixTransform::getMatrix (SoGetMatrixAction *action) [virtual]
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any).
Reimplemented from SoNode.
void SoTextureMatrixTransform::pick (SoPickAction *action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Member Data Documentation
SoSFVec3f SoTextureMatrixTransform::matrix
Texture coordinate matrix. Default is the identity matrix.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 4.0.0a Wed Feb 26 2014 SoTextureMatrixTransform(3)