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NAME

       SoTextureUnit -

       The SoTextureUnit class is a node for setting the active texture unit.

       When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2,
       SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform,
       SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and SoComplexity) will affect the texture unit
       set in the unit field.

SYNOPSIS

       #include <Inventor/nodes/SoTextureUnit.h>

       Inherits SoNode.

   Public Types
       enum MappingMethod { BUMP_MAPPING, IMAGE_MAPPING }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoTextureUnit (void)
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)
       static uint32_t getMaxTextureUnit (void)

   Public Attributes
       SoSFInt32 unit
       SoSFEnum mappingMethod

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoTextureUnit ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoTextureUnit class is a node for setting the active texture unit.

       When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2,
       SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform,
       SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and SoComplexity) will affect the texture unit
       set in the unit field.

       See the SoGuiExample module for an usage example for this node.

       FILE FORMAT/DEFAULTS:

       TextureUnit {
           unit 0
           mappingMethod IMAGE_MAPPING
       }

       Since:
           Coin 2.2

Member Enumeration Documentation

   enum SoTextureUnit::MappingMethod
       Enumerator

       BUMP_MAPPING
              Bump mapping is used.

       IMAGE_MAPPING
              Normal image mapping is used.

Constructor & Destructor Documentation

   SoTextureUnit::SoTextureUnit (void)
       Constructor.

   SoTextureUnit::~SoTextureUnit () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoTextureUnit::getTypeId (void) const [virtual]
       Returns  the  type  identification  of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers  or
       others:  this  method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished  by  using  the  pre-defined
       macros    available    through    for   instance   Inventor/nodes/SoSubNode.h   (SO_NODE_INIT_CLASS   and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Implements SoBase.

   const SoFieldData * SoTextureUnit::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage  object  for  this  instance.  If  no  fields  are
       present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoTextureUnit::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoTextureUnit::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply  updates  the  state  according  to how the node behaves for the render action, so the application
       programmer can use the SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoTextureUnit::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureUnit::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.

       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoTextureUnit::getBoundingBox (SoGetBoundingBoxAction *action) [virtual]
       Action method for the SoGetBoundingBoxAction.

       Calculates bounding box and center coordinates for  node  and  modifies  the  values  of  the  action  to
       encompass the bounding box for this node and to shift the center point for the scene more towards the one
       for this node.

       Nodes  influencing  how geometry nodes calculates their bounding box also overrides this method to change
       the relevant state variables.

       Reimplemented from SoNode.

   void SoTextureUnit::getMatrix (SoGetMatrixAction *action) [virtual]
       Action method for SoGetMatrixAction.

       Updates action by accumulating with the transformation matrix of this node (if any).

       Reimplemented from SoNode.

   uint32_t SoTextureUnit::getMaxTextureUnit (void) [static]
       Returns the maximum number of texture units for the current GL context. Do not call this  method  if  you
       don't  have  a  current  active  GL context. You should also know that your OpenGL driver supports multi-
       texturing.

       This  function  is  provided  only  to  be  compatible  with   TGS   Inventor.   It's   better   to   use
       cc_glglue_max_texture_units() if you're using Coin (declared in Inventor/C/glue/gl.h).

Member Data Documentation

   SoSFInt32 SoTextureUnit::unit
       The texture unit which will be used for texture nodes following this node in the traversal. Default value
       of the field is 0.

   SoSFEnum SoTextureUnit::mappingMethod
       The mapping method for this unit. Default is IMAGE_MAPPING.

       This  field  is  not currently supported in Coin. It's included to support TGS' API. We might support the
       field in the future.

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 4.0.0a                                   Wed Feb 26 2014                                SoTextureUnit(3)