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NAME

       SoVRMLCollision -

       The SoVRMLCollision class is used for collision detection with the avatar.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLCollision.h>

       Inherits SoVRMLGroup.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoVRMLCollision (void)
       SoVRMLCollision (int numchildren)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void notify (SoNotList *list)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFBool collide
       SoSFNode proxy
       SoSFTime collideTime

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLCollision ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLCollision class is used for collision detection with the avatar.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

       Collision {
         eventIn      MFNode   addChildren
         eventIn      MFNode   removeChildren
         exposedField MFNode   children        []
         exposedField SFBool   collide         TRUE
         field        SFVec3f  bboxCenter      0 0 0      # (-,)
         field        SFVec3f  bboxSize        -1 -1 -1   # (0,) or -1,-1,-1
         field        SFNode   proxy           NULL
         eventOut     SFTime   collideTime
       }

       The Collision node is a grouping node that specifies the collision detection properties
       for its children (and their descendants), specifies surrogate objects that replace its
       children during collision detection, and sends events signalling that a collision has
       occurred between the avatar and the Collision node's geometry or surrogate. By default,
       all geometric nodes in the scene are collidable with the viewer except IndexedLineSet,
       PointSet, and Text. Browsers shall detect geometric collisions between the avatar (see
       SoVRMLNavigationInfo) and the scene's geometry and prevent the avatar from 'entering' the
       geometry. See 4.13.4, Collision detection and terrain following
       (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.13.4), for general information on collision
       detection.

       If there are no Collision nodes specified in a VRML file, browsers shall detect collisions
       between the avatar and all objects during navigation.

       Subclause 4.6.5, Grouping and children nodes
       (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.5), contains a description of the children,
       addChildren, and removeChildren fields and eventIns.

       The Collision node's collide field enables and disables collision detection. If collide is
       set to FALSE, the children and all descendants of the Collision node shall not be checked
       for collision, even though they are drawn. This includes any descendent Collision nodes
       that have collide set to TRUE (i.e., setting collide to FALSE turns collision off for
       every node below it).

       Collision nodes with the collide field set to TRUE detect the nearest collision with their
       descendent geometry (or proxies). When the nearest collision is detected, the collided
       Collision node sends the time of the collision through its collideTime eventOut. If a
       Collision node contains a child, descendant, or proxy (see below) that is a Collision
       node, and both Collision nodes detect that a collision has occurred, both send a
       collideTime event at the same time. A collideTime event shall be generated if the avatar
       is colliding with collidable geometry when the Collision node is read from a VRML file or
       inserted into the transformation hierarchy.

       The bboxCenter and bboxSize fields specify a bounding box that encloses the Collision
       node's children. This is a hint that may be used for optimization purposes. The results
       are undefined if the specified bounding box is smaller than the actual bounding box of the
       children at any time. A default bboxSize value, (-1, -1, -1), implies that the bounding
       box is not specified and if needed shall be calculated by the browser. More details on the
       bboxCenter and bboxSize fields can be found in 4.6.4, Bounding boxes.
       (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.4),

       The collision proxy, defined in the proxy field, is any legal children node as described
       in 4.6.5, Grouping and children nodes, (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.5), that is used as a substitute for the
       Collision node's children during collision detection. The proxy is used strictly for
       collision detection; it is not drawn. If the value of the collide field is TRUE and the
       proxy field is non-NULL, the proxy field defines the scene on which collision detection is
       performed. If the proxy value is NULL, collision detection is performed against the
       children of the Collision node. If proxy is specified, any descendent children of the
       Collision node are ignored during collision detection. If children is empty, collide is
       TRUE, and proxy is specified, collision detection is performed against the proxy but
       nothing is displayed. In this manner, invisible collision objects may be supported.

       The collideTime eventOut generates an event specifying the time when the avatar (see
       SoVRMLNavigationInfo) makes contact with the collidable children or proxy of the Collision
       node. An ideal implementation computes the exact time of collision. Implementations may
       approximate the ideal by sampling the positions of collidable objects and the user. The
       SoVRMLNavigationInfo node contains additional information for parameters that control the
       avatar size.

Constructor & Destructor Documentation

   SoVRMLCollision::SoVRMLCollision (void)
       Constructor.

   SoVRMLCollision::SoVRMLCollision (intnumchildren)
       Constructor. numchildren is the expected number of children.

   SoVRMLCollision::~SoVRMLCollision () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLCollision::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoVRMLGroup.

   const SoFieldData * SoVRMLCollision::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoVRMLGroup.

   void SoVRMLCollision::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoVRMLGroup.

   void SoVRMLCollision::notify (SoNotList *l) [virtual]
       Notifies all auditors for this instance when changes are made.

       Reimplemented from SoVRMLGroup.

Member Data Documentation

   SoSFBool SoVRMLCollision::collide
       Enable/disable collision.

   SoSFNode SoVRMLCollision::proxy
       Proxy node(s) used for collision testing.

   SoSFTime SoVRMLCollision::collideTime
       An eventOut sent for each collision that occurs.

Author

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