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NAME

       SoVRMLCylinder -

       The SoVRMLCylinder class is used to represent a cylinder object.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLCylinder.h>

       Inherits SoVRMLGeometry.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoVRMLCylinder (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFFloat radius
       SoSFFloat height
       SoSFBool side
       SoSFBool top
       SoSFBool bottom

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLCylinder ()
       virtual void generatePrimitives (SoAction *action)
       virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLCylinder class is used to represent a cylinder object.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

       Cylinder {
         field    SFBool    bottom  TRUE
         field    SFFloat   height  2         # (0,)
         field    SFFloat   radius  1         # (0,)
         field    SFBool    side    TRUE
         field    SFBool    top     TRUE
       }

       The Cylinder node specifies a capped cylinder centred at (0,0,0) in the local coordinate
       system and with a central axis oriented along the local Y-axis. By default, the cylinder
       is sized at '-1' to '+1' in all three dimensions. The radius field specifies the radius of
       the cylinder and the height field specifies the height of the cylinder along the central
       axis. Both radius and height shall be greater than zero. Figure 6.4 illustrates the
       Cylinder node.

       The cylinder has three parts: the side, the top (Y = +height/2) and the bottom (Y =
       -height/2). Each part has an associated SFBool field that indicates whether the part
       exists (TRUE) or does not exist (FALSE). Parts which do not exist are not rendered and not
       eligible for intersection tests (e.g., collision detection or sensor activation).

         Figure 6.4

       When a texture is applied to a cylinder, it is applied differently to the sides, top, and
       bottom. On the sides, the texture wraps counterclockwise (from above) starting at the back
       of the cylinder. The texture has a vertical seam at the back, intersecting the X=0 plane.
       For the top and bottom caps, a circle is cut out of the unit texture squares centred at
       (0, +/- height/2, 0) with dimensions 2 × radius by 2 × radius. The top texture appears
       right side up when the top of the cylinder is tilted toward the +Z-axis, and the bottom
       texture appears right side up when the top of the cylinder is tilted toward the -Z-axis.
       SoVRMLTextureTransform affects the texture coordinates of the Cylinder node. The Cylinder
       node's geometry requires outside faces only. When viewed from the inside the results are
       undefined.

Constructor & Destructor Documentation

   SoVRMLCylinder::SoVRMLCylinder (void)
       Constructor.

   SoVRMLCylinder::~SoVRMLCylinder () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLCylinder::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoVRMLGeometry.

   const SoFieldData * SoVRMLCylinder::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoVRMLGeometry.

   void SoVRMLCylinder::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoVRMLCylinder::rayPick (SoRayPickAction *action) [virtual]
       Calculates picked point based on primitives generated by subclasses.

       Reimplemented from SoShape.

   void SoVRMLCylinder::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates the number of triangle, line segment and point primitives for the node and adds
       these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this
       method to change the relevant state variables.

       Reimplemented from SoShape.

   void SoVRMLCylinder::generatePrimitives (SoAction *action) [protected],  [virtual]
       The method implements action behavior for shape nodes for SoCallbackAction. It is invoked
       from SoShape::callback(). (Subclasses should not override SoNode::callback().)

       The subclass implementations uses the convenience methods SoShape::beginShape(),
       SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the
       primitives making up the shape back to the caller.

       Implements SoShape.

   void SoVRMLCylinder::computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
       [protected],  [virtual]
       Implemented by SoShape subclasses to let the SoShape superclass know the exact size and
       weighted center point of the shape's bounding box.

       The bounding box and center point should be calculated and returned in the local
       coordinate system.

       The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is
       invoked from SoShape::getBoundingBox(). (Subclasses should not override
       SoNode::getBoundingBox().)

       The box parameter sent in is guaranteed to be an empty box, while center is undefined upon
       function entry.

       Implements SoShape.

Member Data Documentation

   SoSFFloat SoVRMLCylinder::radius
       The cylinder radius. Default value is 1.0.

   SoSFFloat SoVRMLCylinder::height
       The cylinder height. Default value is 2.0.

   SoSFBool SoVRMLCylinder::side
       Enable/disable the cylinder side wall. Default value is TRUE.

   SoSFBool SoVRMLCylinder::top
       Enable/disable the cylinder top. Default value is TRUE.

   SoSFBool SoVRMLCylinder::bottom
       Enable/disable the cylinder bottom. Default value is TRUE.

Author

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