trusty (3) SoVRMLIndexedFaceSet.3.gz

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NAME

       SoVRMLIndexedFaceSet -

       The SoVRMLIndexedFaceSet class is used for representing a generic 3D shape.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
       copyright The Web3D Consortium, and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h>

       Inherits SoVRMLIndexedShape.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoVRMLIndexedFaceSet (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual SbBool generateDefaultNormals (SoState *s, SoNormalBundle *nb)
       virtual SbBool generateDefaultNormals (SoState *state, SoNormalCache *nc)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFBool ccw
       SoSFBool solid
       SoSFBool convex
       SoSFFloat creaseAngle

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLIndexedFaceSet ()
       virtual void generatePrimitives (SoAction *action)

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLIndexedFaceSet class is used for representing a generic 3D shape.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is
       copyright The Web3D Consortium, and is used by permission of the Consortium:

       IndexedFaceSet {
         eventIn       MFInt32 set_colorIndex
         eventIn       MFInt32 set_coordIndex
         eventIn       MFInt32 set_normalIndex
         eventIn       MFInt32 set_texCoordIndex
         exposedField  SFNode  color             NULL
         exposedField  SFNode  coord             NULL
         exposedField  SFNode  normal            NULL
         exposedField  SFNode  texCoord          NULL
         field         SFBool  ccw               TRUE
         field         MFInt32 colorIndex        []        # [-1,)
         field         SFBool  colorPerVertex    TRUE
         field         SFBool  convex            TRUE
         field         MFInt32 coordIndex        []        # [-1,)
         field         SFFloat creaseAngle       0         # [0,)
         field         MFInt32 normalIndex       []        # [-1,)
         field         SFBool  normalPerVertex   TRUE
         field         SFBool  solid             TRUE
         field         MFInt32 texCoordIndex     []        # [-1,)
       }

       The IndexedFaceSet node represents a 3D shape formed by constructing faces (polygons) from vertices
       listed in the coord field. The coord field contains a Coordinate node that defines the 3D vertices
       referenced by the coordIndex field. IndexedFaceSet uses the indices in its coordIndex field to specify
       the polygonal faces by indexing into the coordinates in the Coordinate node. An index of '-1' indicates
       that the current face has ended and the next one begins. The last face may be (but does not have to be)
       followed by a '-1' index. If the greatest index in the coordIndex field is N, the Coordinate node shall
       contain N+1 coordinates (indexed as 0 to N). Each face of the IndexedFaceSet shall have:

       • at least three non-coincident vertices;

       • vertices that define a planar polygon;

       • vertices that define a non-self-intersecting polygon.

       Otherwise, The results are undefined.

       The IndexedFaceSet node is specified in the local coordinate system and is affected by the
       transformations of its ancestors.

       Descriptions of the coord, normal, and texCoord fields are provided in the SoVRMLCoordinate,
       SoVRMLNormal, and SoVRMLTextureCoordinate nodes, respectively.

       Details on lighting equations and the interaction between color field, normal field, textures, materials,
       and geometries are provided in 4.14, Lighting model.

       If the color field is not NULL, it shall contain a Color node whose colours are applied to the vertices
       or faces of the IndexedFaceSet as follows:

       • If colorPerVertex is FALSE, colours are applied to each face, as follows:

         • If the colorIndex field is not empty, then one colour is used for each face of the IndexedFaceSet.
           There shall be at least as many indices in the colorIndex field as there are faces in the
           IndexedFaceSet. If the greatest index in the colorIndex field is N, then there shall be N+1 colours
           in the Color node. The colorIndex field shall not contain any negative entries.

         • If the colorIndex field is empty, then the colours in the Color node are applied to each face of the
           IndexedFaceSet in order. There shall be at least as many colours in the Color node as there are
           faces.

       • If colorPerVertex is TRUE, colours are applied to each vertex, as follows:

         • If the colorIndex field is not empty, then colours are applied to each vertex of the IndexedFaceSet
           in exactly the same manner that the coordIndex field is used to choose coordinates for each vertex
           from the Coordinate node. The colorIndex field shall contain at least as many indices as the
           coordIndex field, and shall contain end-of-face markers (-1) in exactly the same places as the
           coordIndex field. If the greatest index in the colorIndex field is N, then there shall be N+1 colours
           in the Color node.

         • If the colorIndex field is empty, then the coordIndex field is used to choose colours from the Color
           node. If the greatest index in the coordIndex field is N, then there shall be N+1 colours in the
           Color node.

       If the color field is NULL, the geometry shall be rendered normally using the Material and texture
       defined in the Appearance node (see 4.14, Lighting model, for details
       http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.5).

       If the normal field is not NULL, it shall contain a Normal node whose normals are applied to the vertices
       or faces of the IndexedFaceSet in a manner exactly equivalent to that described above for applying
       colours to vertices/faces (where normalPerVertex corresponds to colorPerVertex and normalIndex
       corresponds to colorIndex). If the normal field is NULL, the browser shall automatically generate
       normals, using creaseAngle to determine if and how normals are smoothed across shared vertices (see
       4.6.3.5, Crease angle field).

       If the texCoord field is not NULL, it shall contain a TextureCoordinate node. The texture coordinates in
       that node are applied to the vertices of the IndexedFaceSet as follows: If the texCoordIndex field is not
       empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet in exactly the
       same manner that the coordIndex field is used to choose coordinates for each vertex from the Coordinate
       node. The texCoordIndex field shall contain at least as many indices as the coordIndex field, and shall
       contain end-of-face markers (-1) in exactly the same places as the coordIndex field. If the greatest
       index in the texCoordIndex field is N, then there shall be N+1 texture coordinates in the
       TextureCoordinate node.

       If the texCoordIndex field is empty, then the coordIndex array is used to choose texture coordinates from
       the TextureCoordinate node. If the greatest index in the coordIndex field is N, then there shall be N+1
       texture coordinates in the TextureCoordinate node. If the texCoord field is NULL, a default texture
       coordinate mapping is calculated using the local coordinate system bounding box of the shape. The longest
       dimension of the bounding box defines the S coordinates, and the next longest defines the T coordinates.
       If two or all three dimensions of the bounding box are equal, ties shall be broken by choosing the X, Y,
       or Z dimension in that order of preference. The value of the S coordinate ranges from 0 to 1, from one
       end of the bounding box to the other. The T coordinate ranges between 0 and the ratio of the second
       greatest dimension of the bounding box to the greatest dimension. Figure 6.10 illustrates the default
       texture coordinates for a simple box shaped IndexedFaceSet with an X dimension twice as large as the Z
       dimension and four times as large as the Y dimension. Figure 6.11 illustrates the original texture image
       used on the IndexedFaceSet used in Figure 6.10.

         Figure 6.10

         Figure 6.11

       Subclause 4.6.3, Shapes and geometry (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.5), provides a description of the ccw, solid, convex, and
       creaseAngle fields.

Constructor & Destructor Documentation

   SoVRMLIndexedFaceSet::SoVRMLIndexedFaceSet (void)
       Constructor.

   SoVRMLIndexedFaceSet::~SoVRMLIndexedFaceSet () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLIndexedFaceSet::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This is used for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part of setting
       up the full type system for extension classes, which is usually accomplished by using the pre-defined
       macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Reimplemented from SoVRMLIndexedShape.

   const SoFieldData * SoVRMLIndexedFaceSet::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoVRMLIndexedShape.

   void SoVRMLIndexedFaceSet::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoVRMLVertexShape.

   void SoVRMLIndexedFaceSet::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates the number of triangle, line segment and point primitives for the node and adds these to the
       counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count also overrides this method to
       change the relevant state variables.

       Reimplemented from SoShape.

   virtual SbBool SoVRMLIndexedFaceSet::generateDefaultNormals (SoState *s, SoNormalBundle *nb) [virtual]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

       Subclasses should override this method to generate default normals using the SoNormalBundle class. TRUE
       should be returned if normals were generated, FALSE otherwise.

       Default method returns FALSE.

       This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1
       API.

       Reimplemented from SoVRMLVertexShape.

   SbBool SoVRMLIndexedFaceSet::generateDefaultNormals (SoState *s, SoNormalCache *nc) [virtual]
       This API member is considered internal to the library, as it is not likely to be of interest to the
       application programmer.

       Subclasses should override this method to generate default normals using the SoNormalCache class. This is
       more effective than using SoNormalGenerator. Return TRUE if normals were generated, FALSE otherwise.

       Default method just returns FALSE.

       This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1
       API.

       Reimplemented from SoVRMLVertexShape.

   void SoVRMLIndexedFaceSet::generatePrimitives (SoAction *action) [protected],  [virtual]
       The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from
       SoShape::callback(). (Subclasses should not override SoNode::callback().)

       The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(),
       and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the
       caller.

       Implements SoShape.

Member Data Documentation

   SoSFBool SoVRMLIndexedFaceSet::ccw
       Specifies if vertex ordering is counterclockwise. Default value is TRUE.

   SoSFBool SoVRMLIndexedFaceSet::solid
       Can be used to enable backface culling. Default value is TRUE.

   SoSFBool SoVRMLIndexedFaceSet::convex
       Specifies if all polygons are convex. Default value is TRUE.

   SoSFFloat SoVRMLIndexedFaceSet::creaseAngle
       Specifies the crease angle for the generated normals. Default value is 0.0.

Author

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