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NAME

       SoVRMLPointLight -

       The SoVRMLPointLight class is used to represent a point light.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLPointLight.h>

       Inherits SoVRMLLight.

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase.
           This is used for run-time type checking and 'downward' casting.
       SoVRMLPointLight (void)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFVec3f location
       SoSFFloat radius
       SoSFVec3f attenuation

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVRMLPointLight ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVRMLPointLight class is used to represent a point light.

       The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC
       14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the
       Consortium:

       PointLight {
         exposedField SFFloat ambientIntensity  0       # [0,1]
         exposedField SFVec3f attenuation       1 0 0   # [0, inf)
         exposedField SFColor color             1 1 1   # [0,1]
         exposedField SFFloat intensity         1       # [0,1]
         exposedField SFVec3f location          0 0 0   # (-inf, inf)
         exposedField SFBool  on                TRUE
         exposedField SFFloat radius            100     # [0, inf)
       }

       The PointLight node specifies a point light source at a 3D location in the local
       coordinate system. A point light source emits light equally in all directions; that is, it
       is omnidirectional. PointLight nodes are specified in the local coordinate system and are
       affected by ancestor transformations. Subclause 4.6.6, Light sources
       (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.6.6), contains a detailed description of the
       ambientIntensity, color, and intensity fields.

       A PointLight node illuminates geometry within radius metres of its location. Both radius
       and location are affected by ancestors' transformations (scales affect radius and
       transformations affect location).

       The radius field shall be greater than or equal to zero. PointLight node's illumination
       falls off with distance as specified by three attenuation coefficients. The attenuation
       factor is 1/ max(attenuation[0] + attenuation[1]×r + attenuation[2]×r2, 1), where r is the
       distance from the light to the surface being illuminated. The default is no attenuation.
       An attenuation value of (0, 0, 0) is identical to (1, 0, 0). Attenuation values shall be
       greater than or equal to zero. A detailed description of VRML's lighting equations is
       contained in 4.14, Lighting model (http://www.web3d.org/x3d/specifications/vrml/ISO-
       IEC-14772-VRML97/part1/concepts.html#4.14).

Constructor & Destructor Documentation

   SoVRMLPointLight::SoVRMLPointLight (void)
       Constructor.

   SoVRMLPointLight::~SoVRMLPointLight () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVRMLPointLight::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase. This
       is used for run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For application programmers wanting to extend the library with new nodes, engines,
       nodekits, draggers or others: this method needs to be overridden in all subclasses. This
       is typically done as part of setting up the full type system for extension classes, which
       is usually accomplished by using the pre-defined macros available through for instance
       Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes),
       Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the
       toplevel superclasses for the various class groups.

       Reimplemented from SoVRMLLight.

   const SoFieldData * SoVRMLPointLight::getFieldData (void) const [protected],  [virtual]
       Returns a pointer to the class-wide field data storage object for this instance. If no
       fields are present, returns NULL.

       Reimplemented from SoVRMLLight.

   void SoVRMLPointLight::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any
       way or who wants to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoVRMLLight.

Member Data Documentation

   SoSFVec3f SoVRMLPointLight::location
       Point light position.

   SoSFFloat SoVRMLPointLight::radius
       Radius of point light.

   SoSFVec3f SoVRMLPointLight::attenuation
       The point light attenuation.

Author

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