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NAME

       SoVertexAttributeBinding -

       The SoVertexAttributeBinding class is a node for setting up how vertex attributes are mapped to shapes.

SYNOPSIS

       #include <Inventor/nodes/SoVertexAttributeBinding.h>

       Inherits SoNode.

   Public Types
       enum Binding { OVERALL = SoVertexAttributeBindingElement::OVERALL, PER_VERTEX =
           SoVertexAttributeBindingElement::PER_VERTEX, PER_VERTEX_INDEXED =
           SoVertexAttributeBindingElement::PER_VERTEX_INDEXED, DEFAULT = PER_VERTEX_INDEXED }

   Public Member Functions
       virtual SoType getTypeId (void) const
           Returns the type identification of an object derived from a class inheriting SoBase. This is used for
           run-time type checking and 'downward' casting.
       SoVertexAttributeBinding (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void pick (SoPickAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

   Static Public Member Functions
       static SoType getClassTypeId (void)
       static void initClass (void)

   Public Attributes
       SoSFEnum value

   Protected Member Functions
       virtual const SoFieldData * getFieldData (void) const
       virtual ~SoVertexAttributeBinding ()

   Static Protected Member Functions
       static const SoFieldData ** getFieldDataPtr (void)

   Additional Inherited Members

Detailed Description

       The SoVertexAttributeBinding class is a node for setting up how vertex attributes are mapped to shapes.

       See Also:
           SoVertexAttribute

       The material binding specified in nodes of this type decides how the vertex attribute values of
       SoVertexAttribute nodes are mapped on the builtin geometry shape nodes.

       Here is a simple usage example:

       #Inventor V2.1 ascii

       ShaderProgram {
           shaderObject [
                         VertexShader {
                            sourceProgram "vertex.glsl"
                         }
                      ]
        }

        Coordinate3 {
           point [ 0 0 0, 1 0 0, 1 1 0 ]
        }

        VertexAttributeBinding { value OVERALL }

        VertexAttribute {
           typeName "SoMFVec3f"
           name "color"
           values [ 1.0 0.0 0.0 ]
        }

        IndexedFaceSet {
           coordIndex [ 0, 1, 2, -1 ]
        }

       The vertex shader (vertex.glsl):

       attribute vec3 color;

       void main(void)
       {
         gl_Position = ftransform();
         fragcolor = color;
       }

       With SoVertexAttributeBinding::value set to PER_VERTEX_INDEXED above, the attribute indices will be taken
       from the SoIndexedFaceSet::coordIndex field when rendering.

       If SoVertexAttributeBinding::value is set to PER_VERTEX, attributes will be fetched in a monotonically
       increasing manner from the SoVertexAttribute::value field, starting at index 0.

       If SoVertexAttributeBinding::value is set to OVERALL, the first attribute value from
       SoVertexAttribute::value will be sent to OpenGL before rendering.

       FILE FORMAT/DEFAULTS:

       VertexAttributeBinding {
           value PER_VERTEX_INDEXED
       }

       See Also:
           SoVertexAttribute Be aware that this class is an extension for Coin, and it is not available in the
           original SGI Open Inventor v2.1 API.

       Since:
           Coin 3.0

Member Enumeration Documentation

   enum SoVertexAttributeBinding::Binding
       Enumeration of available types of material binding.

       Enumerator

       OVERALL
              Apply the same material to the complete shape.

       PER_VERTEX
              Get  a new material from the pool of material values for each polygon, line or point vertex of the
              shape.

       Attributes are fetched from index 0 and onwards, incrementing the index into the attribute pool by 1  for
       each new vertex of the shape node.

       PER_VERTEX_INDEXED
              Get  a  new  attribute from the pool of attribute values for each polygon, line or point vertex of
              the shape.

       Attributes are fetched by the index value settings of the shape.

Constructor & Destructor Documentation

   SoVertexAttributeBinding::SoVertexAttributeBinding (void)
       Constructor.

   SoVertexAttributeBinding::~SoVertexAttributeBinding () [protected],  [virtual]
       Destructor.

Member Function Documentation

   SoType SoVertexAttributeBinding::getTypeId (void) const [virtual]
       Returns the type identification of an object derived from a class inheriting SoBase.  This  is  used  for
       run-time type checking and 'downward' casting. Usage example:

       void foo(SoNode * node)
       {
         if (node->getTypeId() == SoFile::getClassTypeId()) {
           SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
         }
       }

       For  application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or
       others: this method needs to be overridden in all subclasses. This is typically done as part  of  setting
       up  the  full  type  system for extension classes, which is usually accomplished by using the pre-defined
       macros   available   through   for   instance    Inventor/nodes/SoSubNode.h    (SO_NODE_INIT_CLASS    and
       SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

       For more information on writing Coin extensions, see the class documentation of the toplevel superclasses
       for the various class groups.

       Implements SoBase.

   const SoFieldData * SoVertexAttributeBinding::getFieldData (void) const [protected],  [virtual]
       Returns  a  pointer  to  the  class-wide  field  data  storage object for this instance. If no fields are
       present, returns NULL.

       Reimplemented from SoFieldContainer.

   void SoVertexAttributeBinding::doAction (SoAction *action) [virtual]
       This function performs the typical operation of a node for any action.

       Reimplemented from SoNode.

   void SoVertexAttributeBinding::GLRender (SoGLRenderAction *action) [virtual]
       Action method for the SoGLRenderAction.

       This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants
       to throw geometry primitives at OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoVertexAttributeBinding::callback (SoCallbackAction *action) [virtual]
       Action method for SoCallbackAction.

       Simply updates the state according to how the node behaves for the  render  action,  so  the  application
       programmer can use the SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoVertexAttributeBinding::pick (SoPickAction *action) [virtual]
       Action method for SoPickAction.

       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

   void SoVertexAttributeBinding::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual]
       Action method for the SoGetPrimitiveCountAction.

       Calculates  the  number of triangle, line segment and point primitives for the node and adds these to the
       counters of the action.

       Nodes influencing how geometry nodes calculates their primitive  count  also  overrides  this  method  to
       change the relevant state variables.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFEnum SoVertexAttributeBinding::value
       The  attribute  binding  to  use  for  subsequent  shape nodes in the scene graph. The default binding is
       SoVertexAttributeBinding::PER_VERTEX_INDEXED

Author

       Generated automatically by Doxygen for Coin from the source code.

Version 4.0.0a                                   Wed Feb 26 2014                     SoVertexAttributeBinding(3)