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NAME

       Unicode::UCD - Unicode character database

SYNOPSIS

           use Unicode::UCD 'charinfo';
           my $charinfo   = charinfo($codepoint);

           use Unicode::UCD 'casefold';
           my $casefold = casefold(0xFB00);

           use Unicode::UCD 'all_casefolds';
           my $all_casefolds_ref = all_casefolds();

           use Unicode::UCD 'casespec';
           my $casespec = casespec(0xFB00);

           use Unicode::UCD 'charblock';
           my $charblock  = charblock($codepoint);

           use Unicode::UCD 'charscript';
           my $charscript = charscript($codepoint);

           use Unicode::UCD 'charblocks';
           my $charblocks = charblocks();

           use Unicode::UCD 'charscripts';
           my $charscripts = charscripts();

           use Unicode::UCD qw(charscript charinrange);
           my $range = charscript($script);
           print "looks like $script\n" if charinrange($range, $codepoint);

           use Unicode::UCD qw(general_categories bidi_types);
           my $categories = general_categories();
           my $types = bidi_types();

           use Unicode::UCD 'prop_aliases';
           my @space_names = prop_aliases("space");

           use Unicode::UCD 'prop_value_aliases';
           my @gc_punct_names = prop_value_aliases("Gc", "Punct");

           use Unicode::UCD 'prop_invlist';
           my @puncts = prop_invlist("gc=punctuation");

           use Unicode::UCD 'prop_invmap';
           my ($list_ref, $map_ref, $format, $missing)
                                             = prop_invmap("General Category");

           use Unicode::UCD 'compexcl';
           my $compexcl = compexcl($codepoint);

           use Unicode::UCD 'namedseq';
           my $namedseq = namedseq($named_sequence_name);

           my $unicode_version = Unicode::UCD::UnicodeVersion();

           my $convert_to_numeric =
                     Unicode::UCD::num("\N{RUMI DIGIT ONE}\N{RUMI DIGIT TWO}");

DESCRIPTION

       The Unicode::UCD module offers a series of functions that provide a simple interface to the Unicode
       Character Database.

   code point argument
       Some of the functions are called with a code point argument, which is either a decimal or a hexadecimal
       scalar designating a Unicode code point, or "U+" followed by hexadecimals designating a Unicode code
       point.  In other words, if you want a code point to be interpreted as a hexadecimal number, you must
       prefix it with either "0x" or "U+", because a string like e.g. 123 will be interpreted as a decimal code
       point.

       Examples:

           223     # Decimal 223
           0223    # Hexadecimal 223 (= 547 decimal)
           0xDF    # Hexadecimal DF (= 223 decimal
           U+DF    # Hexadecimal DF

       Note that the largest code point in Unicode is U+10FFFF.

   charinfo()
           use Unicode::UCD 'charinfo';

           my $charinfo = charinfo(0x41);

       This returns information about the input "code point argument" as a reference to a hash of fields as
       defined by the Unicode standard.  If the "code point argument" is not assigned in the standard (i.e., has
       the general category "Cn" meaning "Unassigned") or is a non-character (meaning it is guaranteed to never
       be assigned in the standard), "undef" is returned.

       Fields that aren't applicable to the particular code point argument exist in the returned hash, and are
       empty.

       The keys in the hash with the meanings of their values are:

       code
           the  input  "code  point argument" expressed in hexadecimal, with leading zeros added if necessary to
           make it contain at least four hexdigits

       name
           name of code, all IN UPPER CASE.  Some control-type code points do not have names.  This  field  will
           be  empty  for  "Surrogate" and "Private Use" code points, and for the others without a name, it will
           contain a description enclosed in angle brackets, like "<control>".

       category
           The short name of the general category of code.  This will match one of the keys in the hash returned
           by "general_categories()".

           The "prop_value_aliases()" function can be used to get all the synonyms of the category name.

       combining
           the combining class number for code used in the Canonical Ordering Algorithm.  For Unicode 5.1,  this
           is     described     in     Section    3.11    "Canonical    Ordering    Behavior"    available    at
           <http://www.unicode.org/versions/Unicode5.1.0/>

           The "prop_value_aliases()" function can be used to get  all  the  synonyms  of  the  combining  class
           number.

       bidi
           bidirectional type of code.  This will match one of the keys in the hash returned by "bidi_types()".

           The "prop_value_aliases()" function can be used to get all the synonyms of the bidi type name.

       decomposition
           is  empty  if code has no decomposition; or is one or more codes (separated by spaces) that, taken in
           order, represent a decomposition for code.  Each has at least  four  hexdigits.   The  codes  may  be
           preceded  by  a  word  enclosed  in angle brackets then a space, like "<compat> ", giving the type of
           decomposition

           This decomposition  may  be  an  intermediate  one  whose  components  are  also  decomposable.   Use
           Unicode::Normalize to get the final decomposition.

       decimal
           if code is a decimal digit this is its integer numeric value

       digit
           if code represents some other digit-like number, this is its integer numeric value

       numeric
           if  code  represents  a  whole  or  rational  number, this is its numeric value.  Rational values are
           expressed as a string like "1/4".

       mirrored
           "Y" or "N" designating if code is mirrored in bidirectional text

       unicode10
           name of code in the Unicode 1.0 standard if one existed for this code point and is different from the
           current name

       comment
           As of Unicode 6.0, this is always empty.

       upper
           is empty if there is no single code point uppercase  mapping  for  code  (its  uppercase  mapping  is
           itself);  otherwise it is that mapping expressed as at least four hexdigits.  ("casespec()" should be
           used in addition to charinfo() for case mappings when the calling program can cope with multiple code
           point mappings.)

       lower
           is empty if there is no single code point lowercase  mapping  for  code  (its  lowercase  mapping  is
           itself);  otherwise it is that mapping expressed as at least four hexdigits.  ("casespec()" should be
           used in addition to charinfo() for case mappings when the calling program can cope with multiple code
           point mappings.)

       title
           is empty if there is no single code point titlecase  mapping  for  code  (its  titlecase  mapping  is
           itself);  otherwise it is that mapping expressed as at least four hexdigits.  ("casespec()" should be
           used in addition to charinfo() for case mappings when the calling program can cope with multiple code
           point mappings.)

       block
           the block code belongs to (used in "\p{Blk=...}").  See "Blocks versus Scripts".

       script
           the script code belongs to.  See "Blocks versus Scripts".

       Note that you cannot do (de)composition and casing based solely on the decomposition,  combining,  lower,
       upper, and title fields; you will need also the "compexcl()", and "casespec()" functions.

   charblock()
           use Unicode::UCD 'charblock';

           my $charblock = charblock(0x41);
           my $charblock = charblock(1234);
           my $charblock = charblock(0x263a);
           my $charblock = charblock("U+263a");

           my $range     = charblock('Armenian');

       With  a  "code  point  argument"  charblock()  returns  the block the code point belongs to, e.g.  "Basic
       Latin".  The old-style block name is returned (see "Old-style versus new-style  block  names").   If  the
       code point is unassigned, this returns the block it would belong to if it were assigned.  (If the Unicode
       version  being  used  is  so  early  as  to  not  have  blocks,  all  code points are considered to be in
       "No_Block".)

       See also "Blocks versus Scripts".

       If supplied with an argument that can't be a code  point,  charblock()  tries  to  do  the  opposite  and
       interpret  the  argument  as  an old-style block name. The return value is a range set with one range: an
       anonymous list with a single element that consists of another anonymous list whose first element  is  the
       first code point in the block, and whose second (and final) element is the final code point in the block.
       (The  extra  list  consisting of just one element is so that the same program logic can be used to handle
       both this return, and the return from "charscript()" which  can  have  multiple  ranges.)  You  can  test
       whether  a  code  point is in a range using the "charinrange()" function.  If the argument is not a known
       block, "undef" is returned.

   charscript()
           use Unicode::UCD 'charscript';

           my $charscript = charscript(0x41);
           my $charscript = charscript(1234);
           my $charscript = charscript("U+263a");

           my $range      = charscript('Thai');

       With a "code point argument" charscript() returns the script the code point belongs  to,  e.g.   "Latin",
       "Greek",  "Han".   If  the code point is unassigned or the Unicode version being used is so early that it
       doesn't have scripts, this function returns "Unknown".

       If supplied with an argument that can't be a code point,  charscript()  tries  to  do  the  opposite  and
       interpret the argument as a script name. The return value is a range set: an anonymous list of lists that
       contain  start-of-range,  end-of-range  code point pairs. You can test whether a code point is in a range
       set using the "charinrange()" function. If the argument is not a known script, "undef" is returned.

       See also "Blocks versus Scripts".

   charblocks()
           use Unicode::UCD 'charblocks';

           my $charblocks = charblocks();

       charblocks() returns a reference to a hash with the known block names as the keys,  and  the  code  point
       ranges (see "charblock()") as the values.

       The names are in the old-style (see "Old-style versus new-style block names").

       prop_invmap("block") can be used to get this same data in a different type of data structure.

       See also "Blocks versus Scripts".

   charscripts()
           use Unicode::UCD 'charscripts';

           my $charscripts = charscripts();

       charscripts()  returns  a reference to a hash with the known script names as the keys, and the code point
       ranges (see "charscript()") as the values.

       prop_invmap("script") can be used to get this same data in a different type of data structure.

       See also "Blocks versus Scripts".

   charinrange()
       In addition to using the "\p{Blk=...}" and "\P{Blk=...}" constructs, you can also  test  whether  a  code
       point  is  in  the  range  as  returned  by "charblock()" and "charscript()" or as the values of the hash
       returned by "charblocks()" and "charscripts()" by using charinrange():

           use Unicode::UCD qw(charscript charinrange);

           $range = charscript('Hiragana');
           print "looks like hiragana\n" if charinrange($range, $codepoint);

   general_categories()
           use Unicode::UCD 'general_categories';

           my $categories = general_categories();

       This returns a reference to a hash which has short general category names (such as "Lu", "Nd", "Zs", "S")
       as keys and long names  (such  as  "UppercaseLetter",  "DecimalNumber",  "SpaceSeparator",  "Symbol")  as
       values.   The  hash  is  reversible  in  case you need to go from the long names to the short names.  The
       general category is the one returned from "charinfo()" under the "category" key.

       The "prop_value_aliases()" function can be used to get all the synonyms of the category name.

   bidi_types()
           use Unicode::UCD 'bidi_types';

           my $categories = bidi_types();

       This returns a reference to a hash which has the short bidi (bidirectional) type names (such as "L", "R")
       as keys and long names (such as "Left-to-Right", "Right-to-Left") as values.  The hash is  reversible  in
       case  you  need  to  go  from  the long names to the short names.  The bidi type is the one returned from
       "charinfo()" under the "bidi" key.  For the exact meaning of the various bidi classes the Unicode TR9  is
       recommended reading: <http://www.unicode.org/reports/tr9/> (as of Unicode 5.0.0)

       The "prop_value_aliases()" function can be used to get all the synonyms of the bidi type name.

   compexcl()
           use Unicode::UCD 'compexcl';

           my $compexcl = compexcl(0x09dc);

       This  routine  returns  "undef"  if  the Unicode version being used is so early that it doesn't have this
       property.  It is included for backwards compatibility, but as  of  Perl  5.12  and  more  modern  Unicode
       versions, for most purposes it is probably more convenient to use one of the following instead:

           my $compexcl = chr(0x09dc) =~ /\p{Comp_Ex};
           my $compexcl = chr(0x09dc) =~ /\p{Full_Composition_Exclusion};

       or even

           my $compexcl = chr(0x09dc) =~ /\p{CE};
           my $compexcl = chr(0x09dc) =~ /\p{Composition_Exclusion};

       The  first  two  forms  return  true  if  the "code point argument" should not be produced by composition
       normalization.  For the final two forms to return true, it is additionally required that  this  fact  not
       otherwise be determinable from the Unicode data base.

       This  routine  behaves  identically to the final two forms.  That is, it does not return true if the code
       point has a decomposition consisting of another single code point, nor if its decomposition starts with a
       code point whose combining class is non-zero.  Code points that meet either of  these  conditions  should
       also  not  be  produced  by  composition  normalization,  which  is  probably  why  you  should  use  the
       "Full_Composition_Exclusion" property instead, as shown above.

       The routine returns false otherwise.

   casefold()
           use Unicode::UCD 'casefold';

           my $casefold = casefold(0xDF);
           if (defined $casefold) {
               my @full_fold_hex = split / /, $casefold->{'full'};
               my $full_fold_string =
                           join "", map {chr(hex($_))} @full_fold_hex;
               my @turkic_fold_hex =
                               split / /, ($casefold->{'turkic'} ne "")
                                               ? $casefold->{'turkic'}
                                               : $casefold->{'full'};
               my $turkic_fold_string =
                               join "", map {chr(hex($_))} @turkic_fold_hex;
           }
           if (defined $casefold && $casefold->{'simple'} ne "") {
               my $simple_fold_hex = $casefold->{'simple'};
               my $simple_fold_string = chr(hex($simple_fold_hex));
           }

       This returns the (almost) locale-independent case folding of the character specified by the  "code  point
       argument".   (Starting  in  Perl  v5.16,  the  core function "fc()" returns the "full" mapping (described
       below) faster than this does, and for entire strings.)

       If there is no case folding for the input code point, "undef" is returned.

       If there is a case folding for that code point, a reference to  a  hash  with  the  following  fields  is
       returned:

       code
           the  input  "code  point argument" expressed in hexadecimal, with leading zeros added if necessary to
           make it contain at least four hexdigits

       full
           one or more codes (separated by spaces) that, taken in order, give  the  code  points  for  the  case
           folding for code.  Each has at least four hexdigits.

       simple
           is  empty,  or  is  exactly one code with at least four hexdigits which can be used as an alternative
           case folding when the calling program cannot cope with the fold being a  sequence  of  multiple  code
           points.   If  full is just one code point, then simple equals full.  If there is no single code point
           folding defined for code, then simple is the empty string.  Otherwise, it is an inferior,  but  still
           better-than-nothing alternative folding to full.

       mapping
           is  the  same  as  simple  if  simple  is not empty, and it is the same as full otherwise.  It can be
           considered to be the simplest possible folding for code.   It  is  defined  primarily  for  backwards
           compatibility.

       status
           is  "C"  (for  "common")  if the best possible fold is a single code point (simple equals full equals
           mapping).  It is "S" if there are distinct folds, simple and full (mapping equals simple).  And it is
           "F" if there is only a full fold (mapping equals full; simple is empty).  Note  that  this  describes
           the contents of mapping.  It is defined primarily for backwards compatibility.

           For Unicode versions between 3.1 and 3.1.1 inclusive, status can also be "I" which is the same as "C"
           but is a special case for dotted uppercase I and dotless lowercase i:

           * If you use this "I" mapping
               the result is case-insensitive, but dotless and dotted I's are not distinguished

           * If you exclude this "I" mapping
               the result is not fully case-insensitive, but dotless and dotted I's are distinguished

       turkic
           contains  any  special folding for Turkic languages.  For versions of Unicode starting with 3.2, this
           field is empty unless code has a different folding in Turkic languages, in which case it  is  one  or
           more  codes (separated by spaces) that, taken in order, give the code points for the case folding for
           code in those languages.  Each code has at least four hexdigits.  Note that  this  folding  does  not
           maintain canonical equivalence without additional processing.

           For  Unicode  versions between 3.1 and 3.1.1 inclusive, this field is empty unless there is a special
           folding for Turkic languages, in which case status is "I", and mapping, full, simple, and turkic  are
           all equal.

       Programs  that  want complete generality and the best folding results should use the folding contained in
       the full field.  But note that the fold for some code points will be a sequence of multiple code points.

       Programs that can't cope with the fold mapping being multiple code points can use the  folding  contained
       in  the simple field, with the loss of some generality.  In Unicode 5.1, about 7% of the defined foldings
       have no single code point folding.

       The mapping and status fields are provided for  backwards  compatibility  for  existing  programs.   They
       contain the same values as in previous versions of this function.

       Locale  is  not  completely  independent.   The turkic field contains results to use when the locale is a
       Turkic language.

       For more information about case mappings see <http://www.unicode.org/unicode/reports/tr21>

   all_casefolds()
           use Unicode::UCD 'all_casefolds';

           my $all_folds_ref = all_casefolds();
           foreach my $char_with_casefold (sort { $a <=> $b }
                                           keys %$all_folds_ref)
           {
               printf "%04X:", $char_with_casefold;
               my $casefold = $all_folds_ref->{$char_with_casefold};

               # Get folds for $char_with_casefold

               my @full_fold_hex = split / /, $casefold->{'full'};
               my $full_fold_string =
                           join "", map {chr(hex($_))} @full_fold_hex;
               print " full=", join " ", @full_fold_hex;
               my @turkic_fold_hex =
                               split / /, ($casefold->{'turkic'} ne "")
                                               ? $casefold->{'turkic'}
                                               : $casefold->{'full'};
               my $turkic_fold_string =
                               join "", map {chr(hex($_))} @turkic_fold_hex;
               print "; turkic=", join " ", @turkic_fold_hex;
               if (defined $casefold && $casefold->{'simple'} ne "") {
                   my $simple_fold_hex = $casefold->{'simple'};
                   my $simple_fold_string = chr(hex($simple_fold_hex));
                   print "; simple=$simple_fold_hex";
               }
               print "\n";
           }

       This returns all the case foldings in the current version of Unicode in the form  of  a  reference  to  a
       hash.   Each  key to the hash is the decimal representation of a Unicode character that has a casefold to
       other than itself.  The casefold of a semi-colon is itself, so it isn't  in  the  hash;  likewise  for  a
       lowercase  "a",  but  there  is an entry for a capital "A".  The hash value for each key is another hash,
       identical to what is returned by "casefold()" if called with that code point as  its  argument.   So  the
       value "all_casefolds()->{ord("A")}'" is equivalent to "casefold(ord("A"))";

   casespec()
           use Unicode::UCD 'casespec';

           my $casespec = casespec(0xFB00);

       This  returns  the potentially locale-dependent case mappings of the "code point argument".  The mappings
       may be longer than a single code point (which the basic Unicode case mappings as returned by "charinfo()"
       never are).

       If there are no case mappings for the "code point argument", or if all three  possible  mappings  (lower,
       title  and  upper)  result in single code points and are locale independent and unconditional, "undef" is
       returned (which means that the case  mappings,  if  any,  for  the  code  point  are  those  returned  by
       "charinfo()").

       Otherwise,  a reference to a hash giving the mappings (or a reference to a hash of such hashes, explained
       below) is returned with the following keys and their meanings:

       The keys in the bottom layer hash with the meanings of their values are:

       code
           the input "code point argument" expressed in hexadecimal, with leading zeros added  if  necessary  to
           make it contain at least four hexdigits

       lower
           one or more codes (separated by spaces) that, taken in order, give the code points for the lower case
           of code.  Each has at least four hexdigits.

       title
           one or more codes (separated by spaces) that, taken in order, give the code points for the title case
           of code.  Each has at least four hexdigits.

       upper
           one or more codes (separated by spaces) that, taken in order, give the code points for the upper case
           of code.  Each has at least four hexdigits.

       condition
           the  conditions  for  the  mappings  to  be  valid.  If "undef", the mappings are always valid.  When
           defined, this field is a list of conditions, all of which must be true for the mappings to be  valid.
           The  list  consists  of  one  or  more  locales  (see  below)  and/or contexts (explained in the next
           paragraph), separated by spaces.  (Other than  as  used  to  separate  elements,  spaces  are  to  be
           ignored.)   Case  distinctions  in  the  condition  list are not significant.  Conditions preceded by
           "NON_" represent the negation of the condition.

           A context is one of those defined in the Unicode standard.  For Unicode  5.1,  they  are  defined  in
           Section  3.13 "Default Case Operations" available at <http://www.unicode.org/versions/Unicode5.1.0/>.
           These are for context-sensitive casing.

       The hash described above is returned for locale-independent casing, where at least one  of  the  mappings
       has length longer than one.  If "undef" is returned, the code point may have mappings, but if so, all are
       length  one, and are returned by "charinfo()".  Note that when this function does return a value, it will
       be for the complete set of mappings for a code point, even those whose length is one.

       If there are additional casing rules that apply only in certain locales, an additional key for each  will
       be  defined  in the returned hash.  Each such key will be its locale name, defined as a 2-letter ISO 3166
       country code, possibly followed by a "_" and a 2-letter ISO language code (possibly followed by a "_" and
       a  variant  code).   You  can  find  the  lists  of  all  possible  locales,  see   Locale::Country   and
       Locale::Language.  (In Unicode 6.0, the only locales returned by this function are "lt", "tr", and "az".)

       Each  locale  key  is  a reference to a hash that has the form above, and gives the casing rules for that
       particular locale, which take precedence over the locale-independent ones when in that locale.

       If the only casing for a code point is locale-dependent, then the returned hash will not have any of  the
       base keys, like "code", "upper", etc., but will contain only locale keys.

       For more information about case mappings see <http://www.unicode.org/unicode/reports/tr21/>

   namedseq()
           use Unicode::UCD 'namedseq';

           my $namedseq = namedseq("KATAKANA LETTER AINU P");
           my @namedseq = namedseq("KATAKANA LETTER AINU P");
           my %namedseq = namedseq();

       If  used  with a single argument in a scalar context, returns the string consisting of the code points of
       the named sequence, or "undef" if no named sequence by that name exists.  If used with a single  argument
       in  a list context, it returns the list of the ordinals of the code points.  If used with no arguments in
       a list context, returns a hash with the names of the named sequences as the keys and the named  sequences
       as strings as the values.  Otherwise, it returns "undef" or an empty list depending on the context.

       This function only operates on officially approved (not provisional) named sequences.

       Note that as of Perl 5.14, "\N{KATAKANA LETTER AINU P}" will insert the named sequence into double-quoted
       strings,  and  "charnames::string_vianame("KATAKANA  LETTER  AINU  P")"  will return the same string this
       function does, but will also operate on character names that aren't named sequences, without  you  having
       to know which are which.  See charnames.

   num()
           use Unicode::UCD 'num';

           my $val = num("123");
           my $one_quarter = num("\N{VULGAR FRACTION 1/4}");

       "num"  returns  the  numeric value of the input Unicode string; or "undef" if it doesn't think the entire
       string has a completely valid, safe numeric value.

       If the string is just one character in length, the Unicode numeric value is returned if it  has  one,  or
       "undef" otherwise.  Note that this need not be a whole number.  "num("\N{TIBETAN DIGIT HALF ZERO}")", for
       example returns -0.5.

       If  the  string  is  more  than  one character, "undef" is returned unless all its characters are decimal
       digits (that is, they would match "\d+"), from the same script.  For example if you have an ASCII '0' and
       a Bengali '3', mixed together, they aren't considered a valid number, and "undef" is returned.  A further
       restriction is that the digits all have to be of the same form.  A half-width digit mixed  with  a  full-
       width  one  will  return  "undef".   The Arabic script has two sets of digits;  "num" will return "undef"
       unless all the digits in the string come from the same set.

       "num" errs on the side of safety, and there may be valid  strings  of  decimal  digits  that  it  doesn't
       recognize.   Note  that  Unicode  defines  a  number  of  "digit"  characters that aren't "decimal digit"
       characters.  "Decimal digits" have the property that they have a positional value, i.e., there is a units
       position, a 10's position, a 100's, etc, AND they are arranged in Unicode in blocks of 10 contiguous code
       points.  The Chinese digits, for example, are not in such a contiguous block, and so Unicode doesn't view
       them as decimal digits, but merely digits, and so "\d" will not match them.   A  single-character  string
       containing  one  of  these  digits  will  have its decimal value returned by "num", but any longer string
       containing only these digits will return "undef".

       Strings of multiple sub- and superscripts are not recognized as numbers.   You  can  use  either  of  the
       compatibility  decompositions  in  Unicode::Normalize to change these into digits, and then call "num" on
       the result.

   prop_aliases()
           use Unicode::UCD 'prop_aliases';

           my ($short_name, $full_name, @other_names) = prop_aliases("space");
           my $same_full_name = prop_aliases("Space");     # Scalar context
           my ($same_short_name) = prop_aliases("Space");  # gets 0th element
           print "The full name is $full_name\n";
           print "The short name is $short_name\n";
           print "The other aliases are: ", join(", ", @other_names), "\n";

           prints:
           The full name is White_Space
           The short name is WSpace
           The other aliases are: Space

       Most Unicode properties have several synonymous names.  Typically,  there  is  at  least  a  short  name,
       convenient  to  type,  and  a  long name that more fully describes the property, and hence is more easily
       understood.

       If you know one name for a Unicode property, you can use "prop_aliases" to  find  either  the  long  name
       (when  called  in scalar context), or a list of all of the names, somewhat ordered so that the short name
       is in the 0th element, the long name in the next element, and any other synonyms  are  in  the  remaining
       elements, in no particular order.

       The long name is returned in a form nicely capitalized, suitable for printing.

       The  input  parameter name is loosely matched, which means that white space, hyphens, and underscores are
       ignored (except for the trailing underscore in  the  old_form  grandfathered-in  "L_",  which  is  better
       written as "LC", and both of which mean "General_Category=Cased Letter").

       If the name is unknown, "undef" is returned (or an empty list in list context).  Note that Perl typically
       recognizes  property  names  in  regular  expressions  with  an  optional  ""Is_""  (with  or without the
       underscore) prefixed to them, such as "\p{isgc=punct}".  This function does not recognize  those  in  the
       input, returning "undef".  Nor are they included in the output as possible synonyms.

       "prop_aliases"   does  know  about  the  Perl  extensions  to  Unicode  properties,  such  as  "Any"  and
       "XPosixAlpha", and the  single  form  equivalents  to  Unicode  properties  such  as  "XDigit",  "Greek",
       "In_Greek", and "Is_Greek".  The final example demonstrates that the "Is_" prefix is recognized for these
       extensions;  it  is  needed  to  resolve ambiguities.  For example, "prop_aliases('lc')" returns the list
       "(lc, Lowercase_Mapping)", but "prop_aliases('islc')" returns "(Is_LC, Cased_Letter)".  This  is  because
       "islc"  is  a  Perl extension which is short for "General_Category=Cased Letter".  The lists returned for
       the Perl extensions will not include the "Is_" prefix (whether or not the input had it) unless needed  to
       resolve  ambiguities,  as shown in the "islc" example, where the returned list had one element containing
       "Is_", and the other without.

       It is  also  possible  for  the  reverse  to  happen:   "prop_aliases('isc')"  returns  the  list  "(isc,
       ISO_Comment)";  whereas  "prop_aliases('c')"  returns  "(C,  Other)"  (the  latter being a Perl extension
       meaning "General_Category=Other".  "Properties accessible through Unicode::UCD" in perluniprops lists the
       available forms, including which ones are discouraged from use.

       Those discouraged forms are accepted as input to "prop_aliases", but  are  not  returned  in  the  lists.
       "prop_aliases('isL&')"  and  "prop_aliases('isL_')", which are old synonyms for "Is_LC" and should not be
       used in new code, are examples of this.  These both return "(Is_LC, Cased_Letter)".  Thus  this  function
       allows you to take a discourarged form, and find its acceptable alternatives.  The same goes with single-
       form  Block property equivalences.  Only the forms that begin with "In_" are not discouraged; if you pass
       "prop_aliases" a discouraged form, you will get back the equivalent ones that begin with "In_".  It  will
       otherwise look like a new-style block name (see.  "Old-style versus new-style block names").

       "prop_aliases"  does  not  know about any user-defined properties, and will return "undef" if called with
       one of those.  Likewise for Perl internal properties, with the exception of "Perl_Decimal_Digit" which it
       does know about (and which is documented below in "prop_invmap()").

   prop_value_aliases()
           use Unicode::UCD 'prop_value_aliases';

           my ($short_name, $full_name, @other_names)
                                          = prop_value_aliases("Gc", "Punct");
           my $same_full_name = prop_value_aliases("Gc", "P");   # Scalar cntxt
           my ($same_short_name) = prop_value_aliases("Gc", "P"); # gets 0th
                                                                  # element
           print "The full name is $full_name\n";
           print "The short name is $short_name\n";
           print "The other aliases are: ", join(", ", @other_names), "\n";

           prints:
           The full name is Punctuation
           The short name is P
           The other aliases are: Punct

       Some Unicode properties have a restricted set of legal values.  For example, all  binary  properties  are
       restricted to just "true" or "false"; and there are only a few dozen possible General Categories.

       For  such properties, there are usually several synonyms for each possible value.  For example, in binary
       properties, truth can be represented by any of the strings "Y", "Yes", "T", or "True";  and  the  General
       Category "Punctuation" by that string, or "Punct", or simply "P".

       Like  property  names,  there is typically at least a short name for each such property-value, and a long
       name.  If you know any name of the property-value, you can use "prop_value_aliases"()  to  get  the  long
       name (when called in scalar context), or a list of all the names, with the short name in the 0th element,
       the  long  name  in  the next element, and any other synonyms in the remaining elements, in no particular
       order, except that any all-numeric synonyms will be last.

       The long name is returned in a form nicely capitalized, suitable for printing.

       Case, white space, hyphens, and underscores are ignored in the input parameters (except for the  trailing
       underscore in the old-form grandfathered-in general category property value "L_", which is better written
       as "LC").

       If  either  name  is unknown, "undef" is returned.  Note that Perl typically recognizes property names in
       regular expressions with an optional ""Is_"" (with or without the underscore) prefixed to them,  such  as
       "\p{isgc=punct}".  This function does not recognize those in the property parameter, returning "undef".

       If called with a property that doesn't have synonyms for its values, it returns the input value, possibly
       normalized with capitalization and underscores.

       For  the  block  property,  new-style  block  names  are  returned (see "Old-style versus new-style block
       names").

       To find the synonyms for single-forms, such as "\p{Any}", use "prop_aliases()" instead.

       "prop_value_aliases" does not know about any user-defined properties, and will return "undef"  if  called
       with one of those.

   prop_invlist()
       "prop_invlist"  returns  an  inversion  list  (described  below) that defines all the code points for the
       binary Unicode property (or "property=value" pair) given by the input parameter string:

        use feature 'say';
        use Unicode::UCD 'prop_invlist';
        say join ", ", prop_invlist("Any");

        prints:
        0, 1114112

       If the input is unknown "undef" is returned in scalar context; an empty-list in  list  context.   If  the
       input is known, the number of elements in the list is returned if called in scalar context.

       perluniprops  gives  the list of properties that this function accepts, as well as all the possible forms
       for them (including with the optional "Is_" prefixes).  (Except this function doesn't  accept  any  Perl-
       internal  properties,  some  of  which  are  listed  there.) This function uses the same loose or tighter
       matching rules for resolving the input property's name as is done for  regular  expressions.   These  are
       also specified in perluniprops.  Examples of using the "property=value" form are:

        say join ", ", prop_invlist("Script=Shavian");

        prints:
        66640, 66688

        say join ", ", prop_invlist("ASCII_Hex_Digit=No");

        prints:
        0, 48, 58, 65, 71, 97, 103

        say join ", ", prop_invlist("ASCII_Hex_Digit=Yes");

        prints:
        48, 58, 65, 71, 97, 103

       Inversion  lists are a compact way of specifying Unicode property-value definitions.  The 0th item in the
       list is the lowest code point that has the property-value.  The next item (item [1]) is the  lowest  code
       point  beyond that one that does NOT have the property-value.  And the next item beyond that ([2]) is the
       lowest code point beyond that one that does have the property-value, and so on.  Put  another  way,  each
       element  in  the  list  gives  the  beginning  of  a range that has the property-value (for even numbered
       elements), or doesn't have the property-value (for odd  numbered  elements).   The  name  for  this  data
       structure  stems  from  the  fact  that  each  element  in  the  list  toggles  (or  inverts) whether the
       corresponding range is or isn't on the list.

       In the final example above, the first ASCII Hex digit is code point 48, the character "0", and  all  code
       points  from  it  through  57 (a "9") are ASCII hex digits.  Code points 58 through 64 aren't, but 65 (an
       "A") through 70 (an "F") are, as are 97 ("a") through 102 ("f").  103 starts a range of code points  that
       aren't  ASCII  hex  digits.   That  range extends to infinity, which on your computer can be found in the
       variable $Unicode::UCD::MAX_CP.  (This variable is as close to infinity as Perl can get on your platform,
       and may be too high for some operations to work; you may wish to use a smaller number for your purposes.)

       Note that the inversion lists returned by this function can possibly  include  non-Unicode  code  points,
       that  is  anything  above 0x10FFFF.  This is in contrast to Perl regular expression matches on those code
       points, in which a non-Unicode code point always fails to match.  For example, both  of  these  have  the
       same result:

        chr(0x110000) =~ \p{ASCII_Hex_Digit=True}      # Fails.
        chr(0x110000) =~ \p{ASCII_Hex_Digit=False}     # Fails!

       And  both  raise  a  warning  that  a  Unicode property is being used on a non-Unicode code point.  It is
       arguable as to which is the correct thing to do here.  This function has chosen the way opposite  to  the
       Perl  regular  expression behavior.  This allows you to easily flip to to the Perl regular expression way
       (for you to go in the other direction would be far harder).  Simply add 0x110000 at the end of  the  non-
       empty returned list if it isn't already that value; and pop that value if it is; like:

        my @list = prop_invlist("foo");
        if (@list) {
            if ($list[-1] == 0x110000) {
                pop @list;  # Defeat the turning on for above Unicode
            }
            else {
                push @list, 0x110000; # Turn off for above Unicode
            }
        }

       It  is  a  simple  matter to expand out an inversion list to a full list of all code points that have the
       property-value:

        my @invlist = prop_invlist($property_name);
        die "empty" unless @invlist;
        my @full_list;
        for (my $i = 0; $i < @invlist; $i += 2) {
           my $upper = ($i + 1) < @invlist
                       ? $invlist[$i+1] - 1      # In range
                       : $Unicode::UCD::MAX_CP;  # To infinity.  You may want
                                                 # to stop much much earlier;
                                                 # going this high may expose
                                                 # perl deficiencies with very
                                                 # large numbers.
           for my $j ($invlist[$i] .. $upper) {
               push @full_list, $j;
           }
        }

       "prop_invlist" does not know about any user-defined nor Perl internal-only properties,  and  will  return
       "undef" if called with one of those.

   prop_invmap()
        use Unicode::UCD 'prop_invmap';
        my ($list_ref, $map_ref, $format, $missing)
                                             = prop_invmap("General Category");

       "prop_invmap"  is used to get the complete mapping definition for a property, in the form of an inversion
       map.  An inversion map consists of two parallel arrays.  One is an ordered list of code points that  mark
       range  beginnings,  and  the other gives the value (or mapping) that all code points in the corresponding
       range have.

       "prop_invmap" is called with the name of the desired property.  The name is loosely matched, meaning that
       differences in case, white-space, hyphens, and underscores are not meaningful (except  for  the  trailing
       underscore  in  the  old-form  grandfathered-in  property  "L_", which is better written as "LC", or even
       better, "Gc=LC").

       Many Unicode properties have more than one name (or alias).   "prop_invmap"  understands  all  of  these,
       including  Perl  extensions  to  them.  Ambiguities are resolved as described above for "prop_aliases()".
       The Perl internal property "Perl_Decimal_Digit, described below, is also accepted.  "undef"  is  returned
       if  the  property  name is unknown.  See "Properties accessible through Unicode::UCD" in perluniprops for
       the properties acceptable as inputs to this function.

       It is a fatal error to call this function except in list context.

       In addition to the the two arrays that form the inversion map, "prop_invmap" returns  two  other  values;
       one  is  a  scalar that gives some details as to the format of the entries of the map array; the other is
       used for specialized purposes, described at the end of this section.

       This means that "prop_invmap" returns a 4 element list.  For example,

        my ($blocks_ranges_ref, $blocks_maps_ref, $format, $default)
                                                        = prop_invmap("Block");

       In this call, the two arrays will be populated as shown below (for Unicode 6.0):

        Index  @blocks_ranges  @blocks_maps
          0        0x0000      Basic Latin
          1        0x0080      Latin-1 Supplement
          2        0x0100      Latin Extended-A
          3        0x0180      Latin Extended-B
          4        0x0250      IPA Extensions
          5        0x02B0      Spacing Modifier Letters
          6        0x0300      Combining Diacritical Marks
          7        0x0370      Greek and Coptic
          8        0x0400      Cyrillic
         ...
        233        0x2B820     No_Block
        234        0x2F800     CJK Compatibility Ideographs Supplement
        235        0x2FA20     No_Block
        236        0xE0000     Tags
        237        0xE0080     No_Block
        238        0xE0100     Variation Selectors Supplement
        239        0xE01F0     No_Block
        240        0xF0000     Supplementary Private Use Area-A
        241        0x100000    Supplementary Private Use Area-B
        242        0x110000    No_Block

       The first line (with Index [0]) means that the value for code  point  0  is  "Basic  Latin".   The  entry
       "0x0080" in the @blocks_ranges column in the second line means that the value from the first line, "Basic
       Latin",  extends  to all code points in the range from 0 up to but not including 0x0080, that is, through
       127.  In other words, the code points from 0 to 127 are all in the "Basic Latin" block.   Similarly,  all
       code  points  in  the  range from 0x0080 up to (but not including) 0x0100 are in the block named "Latin-1
       Supplement", etc.  (Notice that the return is the old-style block names; see "Old-style versus  new-style
       block names").

       The  final  line  (with  Index  [242])  means  that the value for all code points above the legal Unicode
       maximum code point have the value "No_Block", which is the term Unicode uses for a non-existing block.

       The arrays completely specify the mappings for all  possible  code  points.   The  final  element  in  an
       inversion map returned by this function will always be for the range that consists of all the code points
       that aren't legal Unicode, but that are expressible on the platform.  (That is, it starts with code point
       0x110000,  the  first code point above the legal Unicode maximum, and extends to infinity.) The value for
       that range will be the same that any typical unassigned  code  point  has  for  the  specified  property.
       (Certain unassigned code points are not "typical"; for example the non-character code points, or those in
       blocks  that  are  to  be  written  right-to-left.  The above-Unicode range's value is not based on these
       atypical code points.)  It could be argued that, instead of treating these  as  unassigned  Unicode  code
       points,  the  value  for  this  range should be "undef".  If you wish, you can change the returned arrays
       accordingly.

       The maps are almost always simple scalars that should be interpreted as-is.  These values are those given
       in the Unicode-supplied data files, which may be inconsistent  as  to  capitalization  and  as  to  which
       synonym for a property-value is given.  The results may be normalized by using the "prop_value_aliases()"
       function.

       There  are  exceptions  to  the simple scalar maps.  Some properties have some elements in their map list
       that are themselves lists of scalars;  and  some  special  strings  are  returned  that  are  not  to  be
       interpreted  as-is.   Element [2] (placed into $format in the example above) of the returned four element
       list tells you if the map has any of these special elements or not, as follows:

       "s" means all the elements of the map array are simple scalars, with no  special  elements.   Almost  all
           properties are like this, like the "block" example above.

       "sl"
           means  that  some  of  the  map  array elements have the form given by "s", and the rest are lists of
           scalars.  For example, here is a portion of the output of calling "prop_invmap"()  with  the  "Script
           Extensions" property:

            @scripts_ranges  @scripts_maps
                 ...
                 0x0953      Devanagari
                 0x0964      [ Bengali, Devanagari, Gurumukhi, Oriya ]
                 0x0966      Devanagari
                 0x0970      Common

           Here,  the code points 0x964 and 0x965 are both used in Bengali, Devanagari, Gurmukhi, and Oriya, but
           no other scripts.

           The Name_Alias property is also of this form.  But each scalar consists of two  components:   1)  the
           name,  and 2) the type of alias this is.  They are separated by a colon and a space.  In Unicode 6.1,
           there are several alias types:

           "correction"
               indicates that the name is a corrected form for the original name (which remains valid)  for  the
               same code point.

           "control"
               adds a new name for a control character.

           "alternate"
               is an alternate name for a character

           "figment"
               is a name for a character that has been documented but was never in any actual standard.

           "abbreviation"
               is a common abbreviation for a character

           The lists are ordered (roughly) so the most preferred names come before less preferred ones.

           For example,

            @aliases_ranges        @alias_maps
               ...
               0x009E        [ 'PRIVACY MESSAGE: control', 'PM: abbreviation' ]
               0x009F        [ 'APPLICATION PROGRAM COMMAND: control',
                               'APC: abbreviation'
                             ]
               0x00A0        'NBSP: abbreviation'
               0x00A1        ""
               0x00AD        'SHY: abbreviation'
               0x00AE        ""
               0x01A2        'LATIN CAPITAL LETTER GHA: correction'
               0x01A3        'LATIN SMALL LETTER GHA: correction'
               0x01A4        ""
               ...

           A map to the empty string means that there is no alias defined for the code point.

       "a" is like "s" in that all the map array elements are scalars, but here they are restricted to all being
           integers,  and some have to be adjusted (hence the name "a") to get the correct result.  For example,
           in:

            my ($uppers_ranges_ref, $uppers_maps_ref, $format)
                                     = prop_invmap("Simple_Uppercase_Mapping");

           the returned arrays look like this:

            @$uppers_ranges_ref    @$uppers_maps_ref   Note
                  0                      0
                 97                     65          'a' maps to 'A', b => B ...
                123                      0
                181                    924          MICRO SIGN => Greek Cap MU
                182                      0
                ...

           Let's start with the second line.  It says that the uppercase of code point 97 is 65; or "uc("a")" ==
           "A".  But the line is for the entire range of code points 97 through 122.  To get the mapping for any
           code point in a range, you take the offset it has from the beginning code point of the range, and add
           that to the mapping for that first code point.  So, the mapping for 122 ("z") is  derived  by  taking
           the offset of 122 from 97 (=25) and adding that to 65, yielding 90 ("z").  Likewise for everything in
           between.

           The first line works the same way.  The first map in a range is always the correct value for its code
           point  (because  the  adjustment is 0).  Thus the "uc(chr(0))" is just itself.  Also, "uc(chr(1))" is
           also itself, as the adjustment is 0+1-0 .. "uc(chr(96))" is 96.

           Requiring this simple adjustment  allows  the  returned  arrays  to  be  significantly  smaller  than
           otherwise, up to a factor of 10, speeding up searching through them.

       "al"
           means  that some of the map array elements have the form given by "a", and the rest are ordered lists
           of code points.  For example, in:

            my ($uppers_ranges_ref, $uppers_maps_ref, $format)
                                            = prop_invmap("Uppercase_Mapping");

           the returned arrays look like this:

            @$uppers_ranges_ref    @$uppers_maps_ref
                  0                      0
                 97                     65
                123                      0
                181                    924
                182                      0
                ...
               0x0149              [ 0x02BC 0x004E ]
               0x014A                    0
               0x014B                  330
                ...

           This is the full Uppercase_Mapping property (as opposed to the Simple_Uppercase_Mapping given in  the
           example  for  format  "a").  The only difference between the two in the ranges shown is that the code
           point at 0x0149 (LATIN SMALL LETTER N PRECEDED BY APOSTROPHE) maps to a  string  of  two  characters,
           0x02BC (MODIFIER LETTER APOSTROPHE) followed by 0x004E (LATIN CAPITAL LETTER N).

           No adjustments are needed to entries that are references to arrays; each such entry will have exactly
           one element in its range, so the offset is always 0.

       "ae"
           This  is  like  "a",  but  some  elements  are the empty string, and should not be adjusted.  The one
           internal Perl property accessible by "prop_invmap" is of this type: "Perl_Decimal_Digit"  returns  an
           inversion  map  which  gives  the  numeric  values  that are represented by the Unicode decimal digit
           characters.  Characters that don't represent decimal digits map to the empty string, like so:

            @digits    @values
            0x0000       ""
            0x0030        0
            0x003A:      ""
            0x0660:       0
            0x066A:      ""
            0x06F0:       0
            0x06FA:      ""
            0x07C0:       0
            0x07CA:      ""
            0x0966:       0
            ...

           This means that the code points from 0 to 0x2F do not represent decimal digits; the code  point  0x30
           (DIGIT  ZERO) represents 0;  code point 0x31, (DIGIT ONE), represents 0+1-0 = 1; ... code point 0x39,
           (DIGIT NINE), represents 0+9-0 = 9; ... code points 0x3A  through  0x65F  do  not  represent  decimal
           digits; 0x660 (ARABIC-INDIC DIGIT ZERO), represents 0; ... 0x07C1 (NKO DIGIT ONE), represents 0+1-0 =
           1 ...

       "ale"
           is  a  combination of the "al" type and the "ae" type.  Some of the map array elements have the forms
           given by "al", and the rest are the empty string.  The property "NFKC_Casefold" has  this  form.   An
           example slice is:

            @$ranges_ref  @$maps_ref         Note
               ...
              0x00AA       97                FEMININE ORDINAL INDICATOR => 'a'
              0x00AB        0
              0x00AD                         SOFT HYPHEN => ""
              0x00AE        0
              0x00AF     [ 0x0020, 0x0304 ]  MACRON => SPACE . COMBINING MACRON
              0x00B0        0
              ...

       "ar"
           means that all the elements of the map array are either rational numbers or the string "NaN", meaning
           "Not  a  Number".   A  rational  number  is either an integer, or two integers separated by a solidus
           ("/").  The second integer represents the denominator of the division implied by the solidus, and  is
           actually  always positive, so it is guaranteed not to be 0 and to not be signed.  When the element is
           a plain integer (without the solidus), it may need to be adjusted to get the correct value by  adding
           the  offset,  just  as  other "a" properties.  No adjustment is needed for fractions, as the range is
           guaranteed to have just a single element, and so the offset is always 0.

           If you want to convert the returned map to entirely scalar numbers, you can use something like this:

            my ($invlist_ref, $invmap_ref, $format) = prop_invmap($property);
            if ($format && $format eq "ar") {
                map { $_ = eval $_ if $_ ne 'NaN' } @$map_ref;
            }

           Here's some entries from the output of the property "Nv", which has format "ar".

            @numerics_ranges  @numerics_maps       Note
                   0x00           "NaN"
                   0x30             0           DIGIT 0 .. DIGIT 9
                   0x3A           "NaN"
                   0xB2             2           SUPERSCRIPTs 2 and 3
                   0xB4           "NaN"
                   0xB9             1           SUPERSCRIPT 1
                   0xBA           "NaN"
                   0xBC            1/4          VULGAR FRACTION 1/4
                   0xBD            1/2          VULGAR FRACTION 1/2
                   0xBE            3/4          VULGAR FRACTION 3/4
                   0xBF           "NaN"
                   0x660            0           ARABIC-INDIC DIGIT ZERO .. NINE
                   0x66A          "NaN"

       "n" means the Name property.  All the elements of the map array are simple  scalars,  but  some  of  them
           contain special strings that require more work to get the actual name.

           Entries such as:

            CJK UNIFIED IDEOGRAPH-<code point>

           mean  that  the name for the code point is "CJK UNIFIED IDEOGRAPH-" with the code point (expressed in
           hexadecimal)   appended   to   it,    like    "CJK    UNIFIED    IDEOGRAPH-3403"    (similarly    for
           "CJK COMPATIBILITY IDEOGRAPH-<code point>").

           Also, entries like

            <hangul syllable>

           means   that  the  name  is  algorithmically  calculated.   This  is  easily  done  by  the  function
           "charnames::viacode(code)" in charnames.

           Note that for control characters ("Gc=cc"), Unicode's data files have the string  ""<control>"",  but
           the real name of each of these characters is the empty string.  This function returns that real name,
           the  empty  string.   (There are names for these characters, but they are considered aliases, not the
           Name property name, and are contained in the "Name_Alias" property.)

       "ad"
           means the Decomposition_Mapping property.  This property is like "al" properties, except that one  of
           the scalar elements is of the form:

            <hangul syllable>

           This signifies that this entry should be replaced by the decompositions for all the code points whose
           decomposition  is  algorithmically calculated.  (All of them are currently in one range and no others
           outisde the range are likely to ever be added to Unicode; the "n" format has this same entry.)  These
           can be generated via the function Unicode::Normalize::NFD().

           Note that the mapping is the one that is specified in the Unicode data files, and to  get  the  final
           decomposition, it may need to be applied recursively.

       Note  that a format begins with the letter "a" if and only the property it is for requires adjustments by
       adding the offsets in multi-element ranges.  For all these properties, an entry should be  adjusted  only
       if the map is a scalar which is an integer.  That is, it must match the regular expression:

           / ^ -? \d+ $ /xa

       Further, the first element in a range never needs adjustment, as the adjustment would be just adding 0.

       A  binary  search  can  be  used  to  quickly  find  a  code  point  in the inversion list, and hence its
       corresponding mapping.

       The final element (index [3], assigned to $default in the "block"  example)  in  the  four  element  list
       returned  by this function may be useful for applications that wish to convert the returned inversion map
       data structure into some other, such as a hash.  It gives the mapping that most code points map to  under
       the  property.   If  you  establish the convention that any code point not explicitly listed in your data
       structure maps to this value, you can  potentially  make  your  data  structure  much  smaller.   As  you
       construct your data structure from the one returned by this function, simply ignore those ranges that map
       to  this  value,  generally  called  the  "default" value.  For example, to convert to the data structure
       searchable by "charinrange()", you can follow this recipe for properties that don't require adjustments:

        my ($list_ref, $map_ref, $format, $missing) = prop_invmap($property);
        my @range_list;

        # Look at each element in the list, but the -2 is needed because we
        # look at $i+1 in the loop, and the final element is guaranteed to map
        # to $missing by prop_invmap(), so we would skip it anyway.
        for my $i (0 .. @$list_ref - 2) {
           next if $map_ref->[$i] eq $missing;
           push @range_list, [ $list_ref->[$i],
                               $list_ref->[$i+1],
                               $map_ref->[$i]
                             ];
        }

        print charinrange(\@range_list, $code_point), "\n";

       With this, "charinrange()" will return "undef" if its input code point maps to $missing.  You  can  avoid
       this  by  omitting  the "next" statement, and adding a line after the loop to handle the final element of
       the inversion map.

       Similarly, this recipe can be used for properties that do require adjustments:

        for my $i (0 .. @$list_ref - 2) {
           next if $map_ref->[$i] eq $missing;

           # prop_invmap() guarantees that if the mapping is to an array, the
           # range has just one element, so no need to worry about adjustments.
           if (ref $map_ref->[$i]) {
               push @range_list,
                          [ $list_ref->[$i], $list_ref->[$i], $map_ref->[$i] ];
           }
           else {  # Otherwise each element is actually mapped to a separate
                   # value, so the range has to be split into single code point
                   # ranges.

               my $adjustment = 0;

               # For each code point that gets mapped to something...
               for my $j ($list_ref->[$i] .. $list_ref->[$i+1] -1 ) {

                   # ... add a range consisting of just it mapping to the
                   # original plus the adjustment, which is incremented for the
                   # next time through the loop, as the offset increases by 1
                   # for each element in the range
                   push @range_list,
                                    [ $j, $j, $map_ref->[$i] + $adjustment++ ];
               }
           }
        }

       Note that the inversion maps returned for the "Case_Folding" and "Simple_Case_Folding" properties do  not
       include the Turkic-locale mappings.  Use "casefold()" for these.

       "prop_invmap" does not know about any user-defined properties, and will return "undef" if called with one
       of those.

   Unicode::UCD::UnicodeVersion
       This  returns  the  version of the Unicode Character Database, in other words, the version of the Unicode
       standard the database implements.  The version is a string of numbers delimited by dots ('.').

   Blocks versus Scripts
       The difference between a block and a script is that scripts are closer to the linguistic notion of a  set
       of  code  points  required  to  present languages, while block is more of an artifact of the Unicode code
       point numbering and separation into blocks of consecutive code points (so far the size of a block is some
       multiple of 16, like 128 or 256).

       For example the Latin script is spread over several blocks, such as "Basic Latin", "Latin 1  Supplement",
       "Latin Extended-A", and "Latin Extended-B".  On the other hand, the Latin script does not contain all the
       characters  of  the "Basic Latin" block (also known as ASCII): it includes only the letters, and not, for
       example, the digits or the punctuation.

       For blocks see <http://www.unicode.org/Public/UNIDATA/Blocks.txt>

       For scripts see UTR #24: <http://www.unicode.org/unicode/reports/tr24/>

   Matching Scripts and Blocks
       Scripts  are  matched  with  the  regular-expression  construct  "\p{...}"  (e.g.  "\p{Tibetan}"  matches
       characters of the Tibetan script), while "\p{Blk=...}" is used for blocks (e.g. "\p{Blk=Tibetan}" matches
       any of the 256 code points in the Tibetan block).

   Old-style versus new-style block names
       Unicode  publishes  the  names  of  blocks  in  two different styles, though the two are equivalent under
       Unicode's loose matching rules.

       The original style uses blanks and hyphens in the block names (except for "No_Block"), like so:

        Miscellaneous Mathematical Symbols-B

       The newer style replaces these with underscores, like this:

        Miscellaneous_Mathematical_Symbols_B

       This newer style is consistent with the  values  of  other  Unicode  properties.   To  preserve  backward
       compatibility,  all  the  functions  in Unicode::UCD that return block names (except one) return the old-
       style ones.  That one function, "prop_value_aliases()" can be used to  convert  from  old-style  to  new-
       style:

        my $new_style = prop_values_aliases("block", $old_style);

       Perl  also  has  single-form  extensions  that  refer to blocks, "In_Cyrillic", meaning "Block=Cyrillic".
       These have always been written in the new style.

       To convert from new-style to old-style, follow this recipe:

        $old_style = charblock((prop_invlist("block=$new_style"))[0]);

       (which finds the range of code points in the block using "prop_invlist", gets the lower end of the  range
       (0th element) and then looks up the old name for its block using "charblock").

       Note that starting in Unicode 6.1, many of the block names have shorter synonyms.  These are always given
       in the new style.

BUGS

       Does not yet support EBCDIC platforms.

AUTHOR

       Jarkko Hietaniemi.  Now maintained by perl5 porters.

perl v5.18.2                                       2014-01-06                                Unicode::UCD(3perl)