trusty (3) WML::GD.3pm.gz

Provided by: wml_2.0.12ds1-7_amd64 bug

NAME

       GD.pm - Interface to Gd Graphics Library

SYNOPSIS

           use GD;

           # create a new image
           $im = new GD::Image(100,100);

           # allocate some colors
           $white = $im->colorAllocate(255,255,255);
           $black = $im->colorAllocate(0,0,0);
           $red = $im->colorAllocate(255,0,0);
           $blue = $im->colorAllocate(0,0,255);

           # make the background transparent and interlaced
           $im->transparent($white);
           $im->interlaced('true');

           # Put a black frame around the picture
           $im->rectangle(0,0,99,99,$black);

           # Draw a blue oval
           $im->arc(50,50,95,75,0,360,$blue);

           # And fill it with red
           $im->fill(50,50,$red);

           # make sure we are writing to a binary stream
           binmode STDOUT;

           # Convert the image to PNG and print it on standard output
           print $im->png;

DESCRIPTION

       GD.pm is a port of Thomas Boutell's gd graphics library (see below).  GD allows you to create color
       drawings using a large number of graphics primitives, and emit the drawings as PNG files.

       GD defines the following three classes:

       "GD::Image"
            An image class, which holds the image data and accepts graphic primitive method calls.

       "GD::Font"
            A font class, which holds static font information and used for text rendering.

       "GD::Polygon"
            A simple polygon object, used for storing lists of vertices prior to rendering a polygon into an
            image.

       A Simple Example:

               #!/usr/local/bin/perl

               use GD;

               # create a new image
               $im = new GD::Image(100,100);

               # allocate some colors
               $white = $im->colorAllocate(255,255,255);
               $black = $im->colorAllocate(0,0,0);
               $red = $im->colorAllocate(255,0,0);
               $blue = $im->colorAllocate(0,0,255);

               # make the background transparent and interlaced
               $im->transparent($white);
               $im->interlaced('true');

               # Put a black frame around the picture
               $im->rectangle(0,0,99,99,$black);

               # Draw a blue oval
               $im->arc(50,50,95,75,0,360,$blue);

               # And fill it with red
               $im->fill(50,50,$red);

               # make sure we are writing to a binary stream
               binmode STDOUT;

               # Convert the image to PNG and print it on standard output
               print $im->png;

       Notes:

       1. To create a new, empty image, send a new() message to GD::Image, passing it the width and height of
       the image you want to create.  An image object will be returned.  Other class methods allow you to
       initialize an image from a preexisting PNG, GD or XBM file.
       2. Next you will ordinarily add colors to the image's color table. colors are added using a
       colorAllocate() method call.  The three parameters in each call are the red, green and blue (rgb) triples
       for the desired color.  The method returns the index of that color in the image's color table.  You
       should store these indexes for later use.
       3. Now you can do some drawing!  The various graphics primitives are described below.  In this example,
       we do some text drawing, create an oval, and create and draw a polygon.
       4. Polygons are created with a new() message to GD::Polygon.  You can add points to the returned polygon
       one at a time using the addPt() method. The polygon can then be passed to an image for rendering.
       5. When you're done drawing, you can convert the image into PNG format by sending it a png() message.  It
       will return a (potentially large) scalar value containing the binary data for the image.  Ordinarily you
       will print it out at this point or write it to a file.  To ensure portability to platforms that
       differentiate between text and binary files, be sure to call "binmode()" on the file you are writing the
       image to.

Method Calls

   Creating and Saving Images
       "new"
            "GD::Image->new(width,height)" class method

            To create a new, blank image, send a new() message to the GD::Image class.  For example:

                    $myImage = new GD::Image(100,100) || die;

            This will create an image that is 100 x 100 pixels wide.  If you don't specify the dimensions, a
            default of 64 x 64 will be chosen. If something goes wrong (e.g. insufficient memory), this call
            will return undef.

       "newFromPng"
            "GD::Image->newFromPng(FILEHANDLE)" class method

            This will create an image from a PNG file read in through the provided filehandle.  The filehandle
            must previously have been opened on a valid PNG file or pipe.  If successful, this call will return
            an initialized image which you can then manipulate as you please.  If it fails, which usually
            happens if the thing at the other end of the filehandle is not a valid PNG file, the call returns
            undef.  Notice that the call doesn't automatically close the filehandle for you.  But it does call
            "binmode(FILEHANDLE)" for you, on platforms where this matters.

            To get information about the size and color usage of the information, you can call the image query
            methods described below.

                    Example usage:

                    open (PNG,"barnswallow.png") || die;
                    $myImage = newFromPng GD::Image(PNG) || die;
                    close PNG;

       "newFromXbm"
            "GD::Image->newFromXbm(FILEHANDLE)" class method

            This works in exactly the same way as "newFromPng", but reads the contents of an X Bitmap (black &
            white) file:

                    open (XBM,"coredump.xbm") || die;
                    $myImage = newFromXbm GD::Image(XBM) || die;
                    close XBM;

            Note that this function also calls "binmode(FILEHANDLE)" before reading from the filehandle.

       "newFromXpm"
            "GD::Image->newFromXpm($filename)" class method

            This creates a new GD::Image object starting from a filename.  This is unlike the other newFrom()
            functions because it does not take a filehandle.  This difference comes from an inconsistency in the
            underlying gd library.

                    $myImage = newFromXpm GD::Image('earth.xpm') || die;

            This function is only available if libgd was compiled with XPM support.

            NOTE: As of version 1.7.3 of the libgd library, I can't get the underlying createFromXpm() function
            to return a valid image -- I just get black.

       "newFromGd2"
            "GD::Image->newFromGd2(FILEHANDLE)" class method

            This works in exactly the same way as "newFromgd()", but uses the new compressed GD2 image format.

       "newFromGd"
            "GD::Image->newFromGd(FILEHANDLE)" class method

            This works in exactly the same way as "newFromPng", but reads the contents of a GD file.  GD is Tom
            Boutell's disk-based storage format, intended for the rare case when you need to read and write the
            image to disk quickly.  It's not intended for regular use, because, unlike PNG or JPEG, no image
            compression is performed and these files can become BIG.

                    open (GDF,"godzilla.gd") || die;
                    $myImage = newFromGd GD::Image(GDF) || die;
                    close GDF;

            Note that this function also calls "binmode(FILEHANDLE)" before reading from the supplied
            filehandle.

       "newFromGd2"
            "GD::Image->newFromGd2(FILEHANDLE)" class method

            This works in exactly the same way as "newFromgd()", but uses the new compressed GD2 image format.

       "newFromGd2Part"
            "GD::Image->newFromGd2Part(FILEHANDLE,srcX,srcY,width,height)" class method

            This class method allows you to read in just a portion of a GD version 2 image file.  In additionto
            a filehandle, it accepts the top-left corner and dimensions (width,height) of the region of the
            image to read.  For example:

                    open (GDF,"godzilla.gd2") || die;
                    $myImage = GD::Image->newFromGd2Part(GDF,10,20,100,100) || die;
                    close GDF;

            This reads a 100x100 square portion of the image starting from position (10,20).

       "png"
            "$image->png" object method

            This returns the image data in PNG format.  You can then print it, pipe it to a display program, or
            write it to a file.  Example:

                    $png_data = $myImage->png;
                    open (DISPLAY,"| display -") || die;
                    binmode DISPLAY;
                    print DISPLAY $png_data;
                    close DISPLAY;

            Note the use of "binmode()".  This is crucial for portability to DOSish platforms.

       "gd" "$image->gd" object method

            This returns the image data in GD format.  You can then print it, pipe it to a display program, or
            write it to a file.  Example:

                    binmode MYOUTFILE;
                    print MYOUTFILE $myImage->gd;

       "gd2"
            "$image->gd2" object method

            Same as gd(), except that it returns the data in compressed GD2 format.

   Color Control
       "colorAllocate"
            "$image->colorAllocate(red,green,blue)" object method

            This allocates a color with the specified red, green and blue components and returns its index in
            the color table, if specified.  The first color allocated in this way becomes the image's background
            color.  (255,255,255) is white (all pixels on).  (0,0,0) is black (all pixels off).  (255,0,0) is
            fully saturated red.  (127,127,127) is 50% gray.  You can find plenty of examples in
            /usr/X11/lib/X11/rgb.txt.

            If no colors are allocated, then this function returns -1.

            Example:

                    $white = $myImage->colorAllocate(0,0,0); #background color
                    $black = $myImage->colorAllocate(255,255,255);
                    $peachpuff = $myImage->colorAllocate(255,218,185);

       "colorDeallocate"
            "$image->colorDeallocate(colorIndex)" object method

            This marks the color at the specified index as being ripe for reallocation.  The next time
            colorAllocate is used, this entry will be replaced.  You can call this method several times to
            deallocate multiple colors.  There's no function result from this call.

            Example:

                    $myImage->colorDeallocate($peachpuff);
                    $peachy = $myImage->colorAllocate(255,210,185);

       "colorClosest"
            "$image->colorClosest(red,green,blue)" object method

            This returns the index of the color closest in the color table to the red green and blue components
            specified.  If no colors have yet been allocated, then this call returns -1.

            Example:

                    $apricot = $myImage->colorClosest(255,200,180);

       "colorExact"
            "$image->colorExact(red,green,blue)" object method

            This returns the index of a color that exactly matches the specified red green and blue components.
            If such a color is not in the color table, this call returns -1.

                    $rosey = $myImage->colorExact(255,100,80);
                    warn "Everything's coming up roses.\n" if $rosey >= 0;

       "colorResolve"
            "$image->colorResolve(red,green,blue)" object method

            This returns the index of a color that exactly matches the specified red green and blue components.
            If such a color is not in the color table and there is room, then this method allocates the color in
            the color table and returns its index.

                    $rosey = $myImage->colorResolve(255,100,80);
                    warn "Everything's coming up roses.\n" if $rosey >= 0;

       "colorsTotal"
            "$image->colorsTotal)" object method

            This returns the total number of colors allocated in the object.

                    $maxColors = $myImage->colorsTotal;

       "getPixel"
            "$image->getPixel(x,y)" object method

            This returns the color table index underneath the specified point.  It can be combined with rgb() to
            obtain the rgb color underneath the pixel.

            Example:

                    $index = $myImage->getPixel(20,100);
                    ($r,$g,$b) = $myImage->rgb($index);

       "rgb"
            "$image->rgb(colorIndex)" object method

            This returns a list containing the red, green and blue components of the specified color index.

            Example:

                    @RGB = $myImage->rgb($peachy);

       "transparent"
            "$image->transparent(colorIndex)" object method

            This marks the color at the specified index as being transparent.  Portions of the image drawn in
            this color will be invisible.  This is useful for creating paintbrushes of odd shapes, as well as
            for making PNG backgrounds transparent for displaying on the Web.  Only one color can be transparent
            at any time. To disable transparency, specify -1 for the index.

            If you call this method without any parameters, it will return the current index of the transparent
            color, or -1 if none.

            Example:

                    open(PNG,"test.png");
                    $im = newFromPng GD::Image(PNG);
                    $white = $im->colorClosest(255,255,255); # find white
                    $im->transparent($white);
                    binmode STDOUT;
                    print $im->png;

   Special Colors
       GD implements a number of special colors that can be used to achieve special effects.  They are constants
       defined in the GD:: namespace, but automatically exported into your namespace when the GD module is
       loaded.

       "setBrush"
       "gdBrushed"
            "$image->setBrush( )" and "GD::gdBrushed"

            You can draw lines and shapes using a brush pattern.  Brushes are just images that you can create
            and manipulate in the usual way. When you draw with them, their contents are used for the color and
            shape of the lines.

            To make a brushed line, you must create or load the brush first, then assign it to the image using
            "setBrush".  You can then draw in that with that brush using the "gdBrushed" special color.  It's
            often useful to set the background of the brush to transparent so that the non-colored parts don't
            overwrite other parts of your image.

            Example:

                    # Create a brush at an angle
                    $diagonal_brush = new GD::Image(5,5);
                    $white = $diagonal_brush->allocateColor(255,255,255);
                    $black = $diagonal_brush->allocateColor(0,0,0);
                    $diagonal_brush->transparent($white);
                    $diagonal_brush->line(0,4,4,0,$black); # NE diagonal

                    # Set the brush
                    $myImage->setBrush($diagonal_brush);

                    # Draw a circle using the brush
                    $myImage->arc(50,50,25,25,0,360,gdBrushed);

       "setStyle"
       "gdStyled"
            "$image->setStyle(@colors)" and "GD::gdStyled"

            Styled lines consist of an arbitrary series of repeated colors and are useful for generating dotted
            and dashed lines.  To create a styled line, use "setStyle" to specify a repeating series of colors.
            It accepts an array consisting of one or more color indexes.  Then draw using the "gdStyled" special
            color.  Another special color, "gdTransparent" can be used to introduce holes in the line, as the
            example shows.

            Example:

                    # Set a style consisting of 4 pixels of yellow,
                    # 4 pixels of blue, and a 2 pixel gap
                    $myImage->setStyle($yellow,$yellow,$yellow,$yellow,
                                       $blue,$blue,$blue,$blue,
                                       gdTransparent,gdTransparent);
                    $myImage->arc(50,50,25,25,0,360,gdStyled);

            To combine the "gdStyled" and "gdBrushed" behaviors, you can specify "gdStyledBrushed".  In this
            case, a pixel from the current brush pattern is rendered wherever the color specified in setStyle()
            is neither gdTransparent nor 0.

       "gdTiled"
            Draw filled shapes and flood fills using a pattern.  The pattern is just another image.  The image
            will be tiled multiple times in order to fill the required space, creating wallpaper effects.  You
            must call "setTile" in order to define the particular tile pattern you'll use for drawing when you
            specify the gdTiled color.  details.

       "gdStyled"
            The gdStyled color is used for creating dashed and dotted lines.  A styled line can contain any
            series of colors and is created using the "setStyled" command.

   Drawing Commands
       "setPixel"
            "$image->setPixel(x,y,color)" object method

            This sets the pixel at (x,y) to the specified color index.  No value is returned from this method.
            The coordinate system starts at the upper left at (0,0) and gets larger as you go down and to the
            right.  You can use a real color, or one of the special colors gdBrushed, gdStyled and
            gdStyledBrushed can be specified.

            Example:

                    # This assumes $peach already allocated
                    $myImage->setPixel(50,50,$peach);

       "line"
            "$image->line(x1,y1,x2,y2,color)" object method

            This draws a line from (x1,y1) to (x2,y2) of the specified color.  You can use a real color, or one
            of the special colors gdBrushed, gdStyled and gdStyledBrushed.

            Example:

                    # Draw a diagonal line using the currently defind
                    # paintbrush pattern.
                    $myImage->line(0,0,150,150,gdBrushed);

       "dashedLine"
            "$image->dashedLine(x1,y1,x2,y2,color)" object method

            This draws a dashed line from (x1,y1) to (x2,y2) in the specified color.  A more powerful way to
            generate arbitrary dashed and dotted lines is to use the setStyle() method described below and to
            draw with the special color gdStyled.

            Example:

                    $myImage->dashedLine(0,0,150,150,$blue);

       "rectangle"
            "GD::Image::rectangle(x1,y1,x2,y2,color)" object method

            This draws a rectangle with the specified color.  (x1,y1) and (x2,y2) are the upper left and lower
            right corners respectively.  Both real color indexes and the special colors gdBrushed, gdStyled and
            gdStyledBrushed are accepted.

            Example:

                    $myImage->rectangle(10,10,100,100,$rose);

       "filledRectangle"
            "$image->filledRectangle(x1,y1,x2,y2,color)" object method

            This draws a rectangle filed with the specified color.  You can use a real color, or the special
            fill color gdTiled to fill the polygon with a pattern.

            Example:

                    # read in a fill pattern and set it
                    open(PNG,"happyface.png") || die;
                    $tile = newFromPng GD::Image(PNG);
                    $myImage->setTile($tile);

                    # draw the rectangle, filling it with the pattern
                    $myImage->filledRectangle(10,10,150,200,gdTiled);

       "polygon"
            "$image->polygon(polygon,color)" object method

            This draws a polygon with the specified color.  The polygon must be created first (see below).  The
            polygon must have at least three vertices.  If the last vertex doesn't close the polygon, the method
            will close it for you.  Both real color indexes and the special colors gdBrushed, gdStyled and
            gdStyledBrushed can be specified.

            Example:

                    $poly = new GD::Polygon;
                    $poly->addPt(50,0);
                    $poly->addPt(99,99);
                    $poly->addPt(0,99);
                    $myImage->polygon($poly,$blue);

       "filledPolygon"
            "$image->filledPolygon(poly,color)" object method

            This draws a polygon filled with the specified color.  You can use a real color, or the special fill
            color gdTiled to fill the polygon with a pattern.

            Example:

                    # make a polygon
                    $poly = new GD::Polygon;
                    $poly->addPt(50,0);
                    $poly->addPt(99,99);
                    $poly->addPt(0,99);

                    # draw the polygon, filling it with a color
                    $myImage->filledPolygon($poly,$peachpuff);

       "arc"
            "$image->arc(cx,cy,width,height,start,end,color)" object method

            This draws arcs and ellipses.  (cx,cy) are the center of the arc, and (width,height) specify the
            width and height, respectively.  The portion of the ellipse covered by the arc are controlled by
            start and end, both of which are given in degrees from 0 to 360.  Zero is at the top of the ellipse,
            and angles increase clockwise.  To specify a complete ellipse, use 0 and 360 as the starting and
            ending angles.  To draw a circle, use the same value for width and height.

            You can specify a normal color or one of the special colors gdBrushed, gdStyled, or gdStyledBrushed.

            Example:

                    # draw a semicircle centered at 100,100
                    $myImage->arc(100,100,50,50,0,180,$blue);

       "fill"
            "$image->fill(x,y,color)" object method

            This method flood-fills regions with the specified color.  The color will spread through the image,
            starting at point (x,y), until it is stopped by a pixel of a different color from the starting pixel
            (this is similar to the "paintbucket" in many popular drawing toys).  You can specify a normal
            color, or the special color gdTiled, to flood-fill with patterns.

            Example:

                    # Draw a rectangle, and then make its interior blue
                    $myImage->rectangle(10,10,100,100,$black);
                    $myImage->fill(50,50,$blue);

       "$image->fillToBorder(x,y,bordercolor,color)" object method
            Like "fill", this method flood-fills regions with the specified color, starting at position (x,y).
            However, instead of stopping when it hits a pixel of a different color than the starting pixel,
            flooding will only stop when it hits the color specified by bordercolor.  You must specify a normal
            indexed color for the bordercolor.  However, you are free to use the gdTiled color for the fill.

            Example:

                    # This has the same effect as the previous example
                    $myImage->rectangle(10,10,100,100,$black);
                    $myImage->fillToBorder(50,50,$black,$blue);

   Image Copying Commands
       Two methods are provided for copying a rectangular region from one image to another.  One method copies a
       region without resizing it.  The other allows you to stretch the region during the copy operation.

       With either of these methods it is important to know that the routines will attempt to flesh out the
       destination image's color table to match the colors that are being copied from the source.  If the
       destination's color table is already full, then the routines will attempt to find the best match, with
       varying results.

       "copy"
            "$image->copy(sourceImage,dstX,dstY,srcX,srcY,width,height)" object method

            This is the simplest of the several copy operations, copying the specified region from the source
            image to the destination image (the one performing the method call).  (srcX,srcY) specify the upper
            left corner of a rectangle in the source image, and (width,height) give the width and height of the
            region to copy.  (dstX,dstY) control where in the destination image to stamp the copy.  You can use
            the same image for both the source and the destination, but the source and destination regions must
            not overlap or strange things will happen.

            Example:

                    $myImage = new GD::Image(100,100);
                    ... various drawing stuff ...
                    $srcImage = new GD::Image(50,50);
                    ... more drawing stuff ...
                    # copy a 25x25 pixel region from $srcImage to
                    # the rectangle starting at (10,10) in $myImage
                    $myImage->copy($srcImage,10,10,0,0,25,25);

       "clone"
            "$image->clone()" object method

            Make a copy of the image and return it as a new object.  The new image will look identical.
            However, it may differ in the size of the color palette and other nonessential details.

            Example:

                    $myImage = new GD::Image(100,100);
                    ... various drawing stuff ...
                    $copy = $myImage->clone;

            "$image->copyMerge(sourceImage,dstX,dstY,srcX,srcY,width,height,percent)" object method

            This copies the indicated rectangle from the source image to the destination image, merging the
            colors to the extent specified by percent (an integer between 0 and 100).  Specifying 100% has the
            same effect as copy() -- replacing the destination pixels with the source image.  This is most
            useful for highlighting an area by merging in a solid rectangle.

            Example:

                    $myImage = new GD::Image(100,100);
                    ... various drawing stuff ...
                    $redImage = new GD::Image(50,50);
                    ... more drawing stuff ...
                    # copy a 25x25 pixel region from $srcImage to
                    # the rectangle starting at (10,10) in $myImage, merging 50%
                    $myImage->copyMerge($srcImage,10,10,0,0,25,25,50);

            "$image->copyMergeGray(sourceImage,dstX,dstY,srcX,srcY,width,height,percent)" object method

            This is identical to copyMerge() except that it preserves the hue of the source by converting all
            the pixels of the destination rectangle to grayscale before merging.

       "copyResized"
            "$image->copyResized(sourceImage,dstX,dstY,srcX,srcY,destW,destH,srcW,srcH)" object method

            This method is similar to copy() but allows you to choose different sizes for the source and
            destination rectangles.  The source and destination rectangle's are specified independently by
            (srcW,srcH) and (destW,destH) respectively.  copyResized() will stretch or shrink the image to
            accommodate the size requirements.

            Example:

                    $myImage = new GD::Image(100,100);
                    ... various drawing stuff ...
                    $srcImage = new GD::Image(50,50);
                    ... more drawing stuff ...
                    # copy a 25x25 pixel region from $srcImage to
                    # a larger rectangle starting at (10,10) in $myImage
                    $myImage->copyResized($srcImage,10,10,0,0,50,50,25,25);

   Character and String Drawing
       Gd allows you to draw characters and strings, either in normal horizontal orientation or rotated 90
       degrees.  These routines use a GD::Font object, described in more detail below.  There are four built-in
       fonts, available in global variables gdGiantFont, gdLargeFont, gdMediumBoldFont, gdSmallFont and
       gdTinyFont.  Currently there is no way of dynamically creating your own fonts.

       "string"
            "$image->string(font,x,y,string,color)" Object Method

            This method draws a string startin at position (x,y) in the specified font and color.  Your choices
            of fonts are gdSmallFont, gdMediumBoldFont, gdTinyFont, gdLargeFont and gdGiantFont.

            Example:

                    $myImage->string(gdSmallFont,2,10,"Peachy Keen",$peach);

       "stringUp"
            "$image->stringUp(font,x,y,string,color)" Object Method

            Just like the previous call, but draws the text rotated counterclockwise 90 degrees.

       "char"
       "charUp"
            "$image->char(font,x,y,char,color)" Object Method "$image->charUp(font,x,y,char,color)" Object
            Method

            These methods draw single characters at position (x,y) in the specified font and color.  They're
            carry-overs from the C interface, where there is a distinction between characters and strings.  Perl
            is insensible to such subtle distinctions.

       "stringTTF"
            "@bounds = $image->stringTTF(fgcolor,fontname,ptsize,angle,x,y,string)" Object Method "@bounds =
            GD::Image->stringTTF(fgcolor,fontname,ptsize,angle,x,y,string)" Class Method

            This method uses TrueType to draw a scaled, antialiased string using the TrueType vector font of
            your choice.  It requires that libgd to have been compiled with TrueType support, and for the
            appropriate TrueType font to be installed on your system.

            The arguments are as follows:

              fgcolor    Color index to draw the string in
              fontname   An absolute or relative path to the TrueType (.ttf) font file
              ptsize     The desired point size (may be fractional)
              angle      The rotation angle, in radians
              x,y        X and Y coordinates to start drawing the string
              string     The string itself

            If successful, the method returns an eight-element list giving the boundaries of the rendered
            string:

             @bounds[0,1]  Lower left corner (x,y)
             @bounds[2,3]  Lower right corner (x,y)
             @bounds[4,5]  Upper right corner (x,y)
             @bounds[6,7]  Upper left corner (x,y)

            In case of an error (such as the font not being available, or TTF support not being available), the
            method returns an empty list and sets $@ to the error message.

            You may also call this method from the GD::Image class name, in which case it doesn't do any actual
            drawing, but returns the bounding box using an inexpensive operation.  You can use this to perform
            layout operations prior to drawing.

   Miscellaneous Image Methods
       "interlaced"
            "$image->interlaced( )" "$image->interlaced(1)" Object method

            This method sets or queries the image's interlaced setting.  Interlace produces a cool venetian
            blinds effect on certain viewers.  Provide a true parameter to set the interlace attribute.  Provide
            undef to disable it.  Call the method without parameters to find out the current setting.

       "getBounds"
            "$image->getBounds( )" Object method

            This method will return a two-member list containing the width and height of the image.  You query
            but not not change the size of the image once it's created.

       "compare"
            "$image1->compare($image2)"

            Compare two images and return a bitmap describing the differenes found, if any.  The return value
            must be logically ANDed with one or more constants in order to determine the differences.  The
            following constants are available:

              GD_CMP_IMAGE             The two images look different
              GD_CMP_NUM_COLORS        The two images have different numbers of colors
              GD_CMP_COLOR             The two images' palettes differ
              GD_CMP_SIZE_X            The two images differ in the horizontal dimension
              GD_CMP_SIZE_Y            The two images differ in the vertical dimension
              GD_CMP_TRANSPARENT       The two images have different transparency
              GD_CMP_BACKGROUND        The two images have different background colors
              GD_CMP_INTERLACE         The two images differ in their interlace

            The most important of these is GD_CMP_IMAGE, which will tell you whether the two images will look
            different, ignoring differences in the order of colors in the color palette and other invisible
            changes.  The constants are not imported by default, but must be imported individually or by
            importing the :cmp tag.  Example:

              use GD qw(:DEFAULT :cmp);
              # get $image1 from somewhere
              # get $image2 from somewhere
              if ($image1->compare($image2) & GD_CMP_IMAGE) {
                 warn "images differ!";
              }

   Polygon Methods
       A few primitive polygon creation and manipulation methods are provided.  They aren't part of the Gd
       library, but I thought they might be handy to have around (they're borrowed from my qd.pl Quickdraw
       library).

       "new"
            "GD::Polygon->new" class method

            Create an empty polygon with no vertices.

                    $poly = new GD::Polygon;

       "addPt"
            "$poly->addPt(x,y)" object method

            Add point (x,y) to the polygon.

                    $poly->addPt(0,0);
                    $poly->addPt(0,50);
                    $poly->addPt(25,25);
                    $myImage->fillPoly($poly,$blue);

       "getPt"
            "$poly->getPt(index)" object method

            Retrieve the point at the specified vertex.

                    ($x,$y) = $poly->getPt(2);

       "setPt"
            "$poly->setPt(index,x,y)" object method

            Change the value of an already existing vertex.  It is an error to set a vertex that isn't already
            defined.

                    $poly->setPt(2,100,100);

       "deletePt"
            "$poly->deletePt(index)" object method

            Delete the specified vertex, returning its value.

                    ($x,$y) = $poly->deletePt(1);

       "toPt"
            "$poly->toPt(dx,dy)" object method

            Draw from current vertex to a new vertex, using relative (dx,dy) coordinates.  If this is the first
            point, act like addPt().

                    $poly->addPt(0,0);
                    $poly->toPt(0,50);
                    $poly->toPt(25,-25);
                    $myImage->fillPoly($poly,$blue);

       "length"
            "$poly->length" object method

            Return the number of vertices in the polygon.

                    $points = $poly->length;

       "vertices"
            "$poly->vertices" object method

            Return a list of all the verticies in the polygon object.  Each membver of the list is a reference
            to an (x,y) array.

                    @vertices = $poly->vertices;
                    foreach $v (@vertices)
                       print join(",",@$v),"\n";
                    }

       "bounds"
            "$poly->bounds" object method

            Return the smallest rectangle that completely encloses the polygon.  The return value is an array
            containing the (left,top,right,bottom) of the rectangle.

                    ($left,$top,$right,$bottom) = $poly->bounds;

       "offset"
            "$poly->offset(dx,dy)" object method

            Offset all the vertices of the polygon by the specified horizontal (dh) and vertical (dy) amounts.
            Positive numbers move the polygon down and to the right.

                    $poly->offset(10,30);

       "map"
            "$poly->map(srcL,srcT,srcR,srcB,destL,dstT,dstR,dstB)" object method

            Map the polygon from a source rectangle to an equivalent position in a destination rectangle, moving
            it and resizing it as necessary.  See polys.pl for an example of how this works.  Both the source
            and destination rectangles are given in (left,top,right,bottom) coordinates.  For convenience, you
            can use the polygon's own bounding box as the source rectangle.

                    # Make the polygon really tall
                    $poly->map($poly->bounds,0,0,50,200);

       "scale"
            "$poly->scale(sx,sy)" object method

            Scale each vertex of the polygon by the X and Y factors indicated by sx and sy.  For example
            scale(2,2) will make the polygon twice as large.  For best results, move the center of the polygon
            to position (0,0) before you scale, then move it back to its previous position.

       "transform"
            "$poly->transform(sx,rx,sy,ry,tx,ty)" object method

            Run each vertex of the polygon through a transformation matrix, where sx and sy are the X and Y
            scaling factors, rx and ry are the X and Y rotation factors, and tx and ty are X and Y offsets.  See
            the Adobe PostScript Reference, page 154 for a full explanation, or experiment.

   Font Utilities
       The libgd library (used by the Perl GD library) has built-in support for about half a dozen fonts, which
       were converted from public-domain X Windows fonts.  For more fonts, compile libgd with TrueType support
       and use the stringTTF() call.

       If you wish to add more built-in fonts, the directory bdf_scripts contains two contributed utilities that
       may help you convert X-Windows BDF-format fonts into the format that libgd uses internally.  However
       these scripts were written for earlier versions of GD which included its own mini-gd library.  These
       scripts will have to be adapted for use with libgd, and the libgd library itself will have to be
       recompiled and linked!  Please do not contact me for help with these scripts: they are unsupported.

       "gdSmallFont"
            "GD::Font->Small" constant

            This is the basic small font, "borrowed" from a well known public domain 6x12 font.

       "gdLargeFont"
            "GD::Font->Large" constant

            This is the basic large font, "borrowed" from a well known public domain 8x16 font.

       "gdMediumBoldFont"
            "GD::Font->MediumBold" constant

            This is a bold font intermediate in size between the small and large fonts, borrowed from a public
            domain 7x13 font;

       "gdTinyFont"
            "GD::Font->Tiny" constant

            This is a tiny, almost unreadable font, 5x8 pixels wide.

       "gdGiantFont"
            "GD::Font->Giant" constant

            This is a 9x15 bold font converted by Jan Pazdziora from a sans serif X11 font.

       "nchars"
            "$font->nchars"     object method

            This returns the number of characters in the font.

                    print "The large font contains ",gdLargeFont->nchars," characters\n";

       "offset"
            "$font->offset"     object method

            This returns the ASCII value of the first character in the font

       "width"
       "height"
            "$font->width" "GD::Font::height"  object methods

            These return the width and height of the font.

                    ($w,$h) = (gdLargeFont->width,gdLargeFont->height);

Obtaining the C-language version of gd

       libgd, the C-language version of gd, can be obtained at URL http://www.boutell.com/gd/.  Directions for
       installing and using it can be found at that site.  Please do not contact me for help with libgd.

       The GD.pm interface is copyright 1995-1999, Lincoln D. Stein.  It is distributed under the same terms as
       Perl itself.  See the "Artistic License" in the Perl source code distribution for licensing terms.

       The latest versions of GD.pm are available at

         http://stein.cshl.org/WWW/software/GD