Provided by: libxs-object-magic-perl_0.4-1build1_amd64
NAME
XS::Object::Magic - Opaque, extensible XS pointer backed objects using "sv_magic"
SYNOPSIS
package MyObject; use XS::Object::Magic; sub new { my $class = shift; # create any object representation you like my $self = bless {}, $class; $self->build_struct; return $self; } # or using Moose package MyObject; use Moose; sub BUILD { shift->build_struct; } # then in XS MODULE = MyObject PACKAGE = MyObject void build_struct (SV *self) PREINIT: my_struct_t *thingy; CODE: thingy = create_whatever(); /* note that we dereference self first. This * can be done using an XS typemap of course */ xs_object_magic_attach_struct(aTHX_ SvRV(self), thingy); void foo (SV *self) PREINIT: my_struct_t *thingy; INIT: thingy = xs_object_magic_get_struct_rv(aTHX_ self); CODE: my_struct_foo(thingy); /* delegate to C api */ /* using typemap */ void foo (my_struct_t *thingy) CODE: my_struct_foo(thingy); /* or better yet */ PREFIX = my_struct_ void my_struct_foo (thingy) my_struct_t *thingy; /* don't forget a destructor */ void DESTROY (my_struct_t *thingy) CODE: Safefree(thingy); /* note that xs_object_magic_get_struct() will * still return a pointe which is now invalid */
DESCRPTION
This way of associating structs with Perl space objects is designed to supercede Perl's builtin "T_PTROBJ" with something that is designed to be: Extensible The association of the pointer using "sv_magicext" can be done on any data type, so you can associate C structs with any representation type. This means that you can add pointers to any object (hand coded, Moose or otherwise), while still having instance data in regular hashes. Opaque The C pointer is neither visible nor modifiable from Perl space. This prevents accidental corruption which could lead to segfaults using "T_PTROBJ" (e.g. "$$ptr_obj = 0").
C API
void *xs_object_magic_get_struct_rv(aTHX_ SV *sv) When called on the object reference it will check that the "sv" is a reference, dereference it and return the associated pointer using "xs_object_magic_get_struct". Basically the same as "xs_object_magic_get_struct(aTHX_ SvRV(sv)" but croaks if no magic was found. Note that storing a "NULL" pointer will not cause an error. void *xs_object_magic_get_struct(aTHX_ SV *sv) Fetches the pointer associated with "sv". Returns "NULL" if no pointer is found. There is no way to distinguish this from having a "NULL" pointer. MAGIC *xs_object_magic_get_mg (aTHX_ SV *sv) Fetches the appropriate "MAGIC" entry for the struct pointer storage from "sv". This lets you manipulate "mg-"mg_ptr> if you need to. void xs_object_magic_attach_struct(aTHX_ SV *sv, void *ptr) Associates "ptr" with "sv" by adding a magic entry to "sv". SV *xs_object_magic_create(aTHX_ void *ptr, HV *stash) Convenience function that creates a hash object blessed to "stash" and associates it with "ptr". Can be used to easily create a constructor: SV * new(char *class) CODE: RETVAL = xs_object_magic_create( (void *)test_new(), gv_stashpv(class, 0) ); OUTPUT: RETVAL int xs_object_magic_has_struct(aTHX_ SV *sv) Returns 1 if the SV has XS::Object::Magic magic, 0 otherwise. int xs_object_magic_has_struct_rv(aTHX_ SV *self) Returns 1 if the SV references an SV that has XS::Object::Magic magic, 0 otherwise. This lets you write a quick predicate method, like: void my_struct_has_struct (self) SV *self; PPCODE: EXTEND(SP, 1); if(xs_object_magic_has_struct_rv(aTHX_ self)) PUSHs(&PL_sv_yes); else PUSHs(&PL_sv_no); Then you can check for the existence of your struct from the Perl side: if( $object->has_struct ) { ... } int xs_object_magic_detach_struct(aTHX_ SV *sv) Removes the XS::Object::Magic magic from the given SV. Returns 1 if something is removed, 0 otherwise. int xs_object_magic_detach_struct_rv(aTHX_ SV *self) Likes "xs_object_magic_detach_struct", but takes a reference to the magic-containing SV instead of the SV itself. The reference to the SV is typically $self. Returns 0 if the SV is not a reference, otherwise returns whatever "xs_object_magic_detach_struct" returns.
TYPEMAP
The included typemap provides a "T_PTROBJ_MG" entry which only supports the "INPUT" conversion. This typemap entry lets you declare methods that are invoked directly on the associated pointer. In your own typemap add an entry: TYPEMAP my_pointer_t * T_PTROBJ_MG and then you can use "my_pointer_t" as the argument type of the invocant: I32 method (self) my_pointer_t *self; CODE: ... Note that there is no "OUTPUT" conversion. In order to return your object you need to use ST(0) or some other means of getting the invocant.
VERSION CONTROL
<http://github.com/nothingmuch/xs-object-magic>
AUTHOR
Florian Ragwitz, Yuval Kogman
COPYRIGHT & LICENSE
Copyright (c) 2009 Florian Ragwitz, Yuval Kogman. All rights reserved This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.