Provided by: allegro5-doc_5.0.10-2_all
NAME
al_draw_prim - Allegro 5 API
SYNOPSIS
#include <allegro5/allegro_primitives.h> int al_draw_prim(const void* vtxs, const ALLEGRO_VERTEX_DECL* decl, ALLEGRO_BITMAP* texture, int start, int end, int type)
DESCRIPTION
Draws a subset of the passed vertex buffer. Parameters: • texture - Texture to use, pass 0 to use only color shaded primitves • vtxs - Pointer to an array of vertices • decl - Pointer to a vertex declaration. If set to NULL, the vertices are assumed to be of the ALLEGRO_VERTEX type • start - Start index of the subset of the vertex buffer to draw • end - One past the last index of subset of the vertex buffer to draw • type - A member of the ALLEGRO_PRIM_TYPE(3alleg5) enumeration, specifying what kind of primitive to draw Returns: Number of primitives drawn For example to draw a textured triangle you could use: ALLEGRO_COLOR white = al_map_rgb_f(1, 1, 1); ALLEGRO_VERTEX v[] = { {.x = 128, .y = 0, .z = 0, .color = white, .u = 128, .v = 0}, {.x = 0, .y = 256, .z = 0, .color = white, .u = 0, .v = 256}, {.x = 256, .y = 256, .z = 0, .color = white, .u = 256, .v = 256}}; al_draw_prim(v, NULL, texture, 0, 3, ALLEGRO_PRIM_TRIANGLE_LIST);
SEE ALSO
ALLEGRO_VERTEX(3alleg5), ALLEGRO_PRIM_TYPE(3alleg5), ALLEGRO_VERTEX_DECL(3alleg5), al_draw_indexed_prim(3alleg5)