Provided by: allegro4-doc_4.4.2-4_all bug

NAME

       apply_matrix,  apply_matrix_f  -  Multiplies a point by a transformation matrix. Allegro game programming
       library.

SYNOPSIS

       #include <allegro.h>

       void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);

       void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout);

DESCRIPTION

       Multiplies the point (x, y, z) by the transformation matrix m,  storing  the  result  in  (*xout,  *yout,
       *zout).

SEE ALSO

       matrix_mul(3alleg4), ex12bit(3alleg4), ex3d(3alleg4), exstars(3alleg4)