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NAME

       clCreateFromD3D10BufferKHR - Creates an OpenCL buffer object from a Direct3D 10 buffer.

       cl_mem clCreateFromD3D10BufferKHR(cl_context context, cl_mem_flags flags,
                                         ID3D10Buffer *resource, cl_int *errcode_ret);

PARAMETERS

       context
           A valid OpenCL context created from a Direct3D 10 device.

       flags
           A bit-field that is used to specify usage information. May be CL_MEM_READ_ONLY,
           CL_MEM_WRITE_ONLY, or CL_MEM_READ_WRITE. (See the table for clCreateBuffer(3clc) for
           more information.)

       resource
           A pointer to the Direct3D 10 buffer to share.

       errcode_ret
           An appropriate error code. If errcode_ret is NULL, no error code is returned.

NOTES

       The size of the returned OpenCL buffer object is the same as the size of resource. This
       call will increment the internal Direct3D reference count on resource. The internal
       Direct3D reference count on resource will be decremented when the OpenCL reference count
       on the returned OpenCL memory object drops to zero.

       General information about sharing memory objects with Direct3D 10 follows.

       The goal of this extension is to provide interoperability between OpenCL and Direct3D 10.
       This is designed to function analogously to the OpenGL interoperability. If this extension
       is supported by an implementation, the string "cl_khr_d3d10_sharing" will be present in
       the CL_PLATFORM_EXTENSIONS or CL_DEVICE_EXTENSIONS string described in the table of
       allowed values for param_name for clGetDeviceInfo(3clc).

       As currently proposed, the interfaces for this extension would be provided in cl_d3d10.h.

       This section discusses OpenCL functions that allow applications to use Direct3D 10
       resources as OpenCL memory objects. This allows efficient sharing of data between OpenCL
       and Direct3D 10. The OpenCL API may be used to execute kernels that read and/or write
       memory objects that are also Direct3D 10 resources. An OpenCL image object may be created
       from a Direct3D 10 texture resource. An OpenCL buffer object may be created from a
       Direct3D 10 buffer resource. OpenCL memory objects may be created from Direct3D 10 objects
       if and only if the OpenCL context has been created from a Direct3D 10 device.  Lifetime of
       Shared Objects.PP An OpenCL memory object created from a Direct3D 10 resource remains
       valid as long as the corresponding Direct3D 10 resource has not been deleted. If the
       Direct3D 10 resource is deleted through the Direct3D 10 API, subsequent use of the OpenCL
       memory object will result in undefined behavior, including but not limited to possible
       OpenCL errors, data corruption, and program termination.

       The successful creation of a cl_context against a Direct3D 10 device specified via the
       context create parameter CL_CONTEXT_D3D10_DEVICE_KHR will increment the internal Direct3D
       reference count on the specified Direct3D 10 device. The internal Direct3D reference count
       on that Direct3D 10 device will be decremented when the OpenCL reference count on the
       returned OpenCL context drops to zero.

       The OpenCL context and corresponding command-queues are dependent on the existence of the
       Direct3D 10 device from which the OpenCL context was created. If the Direct3D 10 device is
       deleted through the Direct3D 10 API, subsequent use of the OpenCL context will result in
       undefined behavior, including but not limited to possible OpenCL errors, data corruption,
       and program termination.

ERRORS

       Returns CL_SUCCESS returns a valid non-zero OpenCL buffer object and errcode_ret is set to
       CL_SUCCESS if the buffer object is created successfully. Otherwise, it returns a NULL
       value with one of the following error values returned in errcode_ret:

       ·   CL_INVALID_CONTEXT if context is not a valid context.

       ·   CL_INVALID_VALUE if values specified in flags are not valid.

       ·   CL_INVALID_D3D10_RESOURCE_KHR if resource is not a Direct3D 10 buffer resource, if
           resource was created with the D3D10_USAGE flag D3D10_USAGE_IMMUTABLE, if a cl_mem from
           resource has already been created using clCreateFromD3D10BufferKHR, or if context was
           not created against the same Direct3D 10 device from which resource was created.

       ·   CL_OUT_OF_HOST_MEMORY if there is a failure to allocate resources required by the
           OpenCL implementation on the host.

SPECIFICATION

       OpenCL Specification[1]

SEE ALSO

       cl_khr_d3d10_sharing(3clc), clGetDeviceIDsFromD3D10KHR(3clc),
       clCreateFromD3D10Texture2DKHR(3clc), clCreateFromD3D10Texture3DKHR(3clc),
       clEnqueueAcquireD3D10ObjectsKHR(3clc), clEnqueueReleaseD3D10ObjectsKHR(3clc)

AUTHORS

       The Khronos Group

COPYRIGHT

       Copyright © 2007-2011 The Khronos Group Inc.
       Permission is hereby granted, free of charge, to any person obtaining a copy of this
       software and/or associated documentation files (the "Materials"), to deal in the Materials
       without restriction, including without limitation the rights to use, copy, modify, merge,
       publish, distribute, sublicense, and/or sell copies of the Materials, and to permit
       persons to whom the Materials are furnished to do so, subject to the condition that this
       copyright notice and permission notice shall be included in all copies or substantial
       portions of the Materials.

NOTES

        1. OpenCL Specification
           page 73, section 9.9.7.3 - Sharing Direct3D 10 Buffer Resources as OpenCL...