trusty (3) draw_lit_sprite.3alleg4.gz

Provided by: allegro4-doc_4.4.2-4_all bug

NAME

       draw_lit_sprite - Draws a sprite tinted with a specific color. Allegro game programming library.

SYNOPSIS

       #include <allegro.h>

       void draw_lit_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int color);

DESCRIPTION

       In 256-color modes, uses the global color_map table to tint the sprite image to the specified color or to
       light it to the level specified by "color", depending on the function which was used to build  the  table
       (create_trans_table  or  create_light_table), and draws the resulting image to the destination bitmap. In
       truecolor modes, uses the blender functions to light the sprite image using the alpha level specified  by
       "color"  (the  alpha  level which was passed to the blender functions is ignored) and draws the resulting
       image to the destination bitmap. The "color" parameter must be in the range [0-255] whatever  its  actual
       meaning is. This must only be used after you have set up the color mapping table (for 256-color modes) or
       blender functions (for truecolor modes). Example:

          /* Some one time initialisation code. */
          COLOR_MAP global_light_table;
          create_light_table(&global_trans_table, my_palette,
                             10, 10, 60, NULL);
          ...
          if (get_color_depth() == 8)
             color_map = &global_light_table;
          else
             set_trans_blender(40, 40, 255, 255);

          /* Lit the cape with a blueish light. */
          draw_lit_sprite(buffer, colored_cape, x, y, 64);

SEE ALSO

       draw_sprite(3alleg4),              draw_trans_sprite(3alleg4),              draw_gouraud_sprite(3alleg4),
       draw_lit_rle_sprite(3alleg4), color_map(3alleg4), set_trans_blender(3alleg4), bitmap_mask_color(3alleg4),
       exblend(3alleg4)