Provided by: libdrawtk-dev_2.0-2ubuntu1_amd64 bug

NAME

       dtk_load_video_gst - Load the sink of gstreamer pipeline as a texture

SYNOPSIS

       #include <dtk_video.h>

       dtk_htex dtk_load_video_gst(int flags, const char *desc);

DESCRIPTION

       This  function  loads  as  a  dynamic texture the video stream arriving into the sink of a
       gstreamer pipeline. The pipeline description desc should follows the syntax  used  in  the
       gst-launch(1)  utility  and  it  must contains an video sink of type appsink named dtksink
       that will be used to get the data for the dynamic texture.  The  texture  will  then  been
       tracked  by an internal texture manager so that the next call using the same desc argument
       will return the same texture handle, thus sparing the resources  of  the  system.  If  not
       specified  by  flags the video will not be played immediately and dtk_video_exec(3) should
       be called to do start playing.

       The argument flags is used to modify  the  creation.  It  should  contains  a  bitwise  OR
       combination of the following flags:

              DTK_AUTOSTART : Indicates that the video should start immediately after creation.

              DTK_NOBLOCKING : Indicates that the creation function should not block waiting that
              the video pipeline is fully running.

       A dynamic texture can be used the same way as a static texture (for example  image  file).
       The  only  difference  is  that  the content of the texture changes automatically with the
       stream of video. This means that every time a shape  using  this  texture  is  drawn,  the
       latest frame available from the video stream will be mapped on the shape.

       There  is  no  need for a valid window to create successfully a texture, i.e.  creation of
       textures are completely decoupled from the creation of others resources and  can  even  be
       created in one thread to be used in another one.

       Once   a   the   texture   is   stopped   being   used,   it   should   be   destroyed  by
       dtk_destroy_texture(3).

RETURN VALUE

       In case of success, the function returns the handle to the created texture.   In  case  of
       failure, NULL is returned.

THREAD SAFETY

       dtk_load_video_gst() is thread-safe.

SEE ALSO

       gst-launch(1), dtk_destroy_texture(3), dtk_video_exec(3), dtk_video_getstate(3)