Provided by: libdrawtk-dev_2.0-2ubuntu1_amd64 bug

NAME

       dtk_load_video_tcp - Load an video stream via TCP connection as a texture

SYNOPSIS

       #include <dtk_video.h>

       dtk_htex dtk_load_video_tcp(int flags, const char *host, int port);

DESCRIPTION

       This function loads as a dynamic texture the video stream broadcasted over the network via
       TCP by the server host on the port port. The texture will then been tracked by an internal
       texture  manager  so that the next call using the same host and port arguments will return
       the same texture handle, thus sparing the resources of the system.  If  not  specified  by
       flags  the  video will not be played immediately and dtk_video_exec(3) should be called to
       do start playing.

       The argument flags is used to modify  the  creation.  It  should  contains  a  bitwise  OR
       combination of the following flags:

              DTK_AUTOSTART : Indicates that the video should start immediately after creation.

              DTK_NOBLOCKING : Indicates that the creation function should not block waiting that
              the video pipeline is fully running.

       A dynamic texture can be used the same way as a static texture (for example  image  file).
       The  only  difference  is  that  the content of the texture changes automatically with the
       stream of video. This means that every time a shape  using  this  texture  is  drawn,  the
       latest frame available from the video stream will be mapped on the shape.

       There  is  no  need for a valid window to create successfully a texture, i.e.  creation of
       textures are completely decoupled from the creation of others resources and  can  even  be
       created in one thread to be used in another one.

       Once   a   the   texture   is   stopped   being   used,   it   should   be   destroyed  by
       dtk_destroy_texture(3).

RETURN VALUE

       In case of success, the function returns the handle to the created texture.   In  case  of
       failure, NULL is returned.

THREAD SAFETY

       dtk_load_video_tcp() is thread-safe.

SEE ALSO

       dtk_destroy_texture(3), dtk_video_exec(3), dtk_video_getstate(3)