Provided by: libdrawtk-dev_2.0-2ubuntu1_amd64 

NAME
dtk_load_video_test - Load an test video as a texture
SYNOPSIS
#include <dtk_video.h>
dtk_htex dtk_load_video_test(int flags);
DESCRIPTION
This function loads a test video file as a dynamic texture. The texture will then been tracked by an
internal texture manager so that the next call will return the same texture handle, thus sparing the
resources of the system. If not specified by flags the video will not be played immediately and
dtk_video_exec(3) should be called to do start playing.
The argument flags is used to modify the creation. It should contains a bitwise OR combination of the
following flags:
DTK_AUTOSTART : Indicates that the video should start immediately after creation.
DTK_NOBLOCKING : Indicates that the creation function should not block waiting that the video
pipeline is fully running.
A dynamic texture can be used the same way as a static texture (for example image file). The only
difference is that the content of the texture changes automatically with the stream of video. This means
that every time a shape using this texture is drawn, the latest frame available from the video stream
will be mapped on the shape.
There is no need for a valid window to create successfully a texture, i.e. creation of textures are
completely decoupled from the creation of others resources and can even be created in one thread to be
used in another one.
Once a the texture is stopped being used, it should be destroyed by dtk_destroy_texture(3).
RETURN VALUE
In case of success, the function returns the handle to the created texture. In case of failure, NULL is
returned.
THREAD SAFETY
dtk_load_video_test() is thread-safe.
SEE ALSO
dtk_destroy_texture(3), dtk_video_exec(3), dtk_video_getstate(3)
EPFL 2011 DTK_LOAD_VIDEO_TEST(3)