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NAME

       Event Classes -

   Classes
       class SoButtonEvent
           The SoButtonEvent class is the base class for all button events.

       The event classes which results from the user pushing buttons on some device (keyboard,
       mouse or spaceball) all inherit this class. The SoButtonEvent class contains methods for
       setting and getting the state of the button(s). "
   class SoEvent
       The SoEvent class is the base class for all Coin events.

       Coin contains its own set of event classes, independent of the underlying window system. "
   class SoKeyboardEvent
       The SoKeyboardEvent class contains information about keyboard interaction.

       When the user presses any keys on the keyboard, these will be translated from a system
       specific event into a Coin event and sent to the scenegraph by using instances of this
       class. "
   class SoLocation2Event
       The SoLocation2Event class contains information about 2D movement events.

       Location2 events are generated by devices capable of 2D, e.g. pointer devices -- typically
       computer mice. Instances of this class contains information about the position of the
       pointer on the render area. "
   class SoMotion3Event
       The SoMotion3Event class contains information about 3D movement events.

       Motion3 events are generated by devices capable of '3D motion', for instance spaceballs.
       Instances of this class contains information about these devices' translations and
       rotations in all 3 dimensions. "
   class SoMouseButtonEvent
       The SoMouseButtonEvent class contains information about mousebutton interaction.

       When the user presses any buttons on the mouse, these will be translated from a system
       specific event into a Coin event and sent to the scenegraph by using instances of this
       class. "
   class SoSpaceballButtonEvent
       The SoSpaceballButtonEvent class contains information about spaceball button interaction.

       When the user presses any buttons on a spaceball device, these will be translated from a
       system specific event into a Coin event and sent to the scenegraph by using instances of
       this class. "

Detailed Description

       These classes are te event types you can send to a scene graph through the
       SoHandleEventAction. They are a pretty direct mapping from the various system event types
       you will have on all the host architectures.

Author

       Generated automatically by Doxygen for Coin from the source code.