Provided by: allegro4-doc_4.4.2-4_all
NAME
excustom - Creating custom GUI objects. Allegro game programming library.
SYNOPSIS
#include <allegro.h> Example excustom
DESCRIPTION
A follow up of the exgui.c example showing how to customise the default Allegro framework. In this case a dialog procedure animates a graphical clock without disrupting other GUI dialogs. A more simple option shows how to dynamically change the font used by all GUI elements.
SEE ALSO
BITMAP(3alleg4), DATAFILE(3alleg4), DIALOG(3alleg4), END_OF_MAIN(3alleg4), FONT(3alleg4), allegro_error(3alleg4), allegro_init(3alleg4), allegro_message(3alleg4), blit(3alleg4), circle(3alleg4), circlefill(3alleg4), clear_to_color(3alleg4), create_bitmap(3alleg4), d_button_proc(3alleg4), d_check_proc(3alleg4), d_clear_proc(3alleg4), d_edit_proc(3alleg4), desktop_palette(3alleg4), destroy_bitmap(3alleg4), do_dialog(3alleg4), fixcos(3alleg4), fixed(3alleg4), fixmul(3alleg4), fixsin(3alleg4), fixtoi(3alleg4), font(3alleg4), install_keyboard(3alleg4), install_mouse(3alleg4), install_timer(3alleg4), itofix(3alleg4), key(3alleg4), line(3alleg4), load_datafile(3alleg4), makecol(3alleg4), object_message(3alleg4), replace_filename(3alleg4), screen(3alleg4), set_gfx_mode(3alleg4), set_palette(3alleg4), unload_datafile(3alleg4)