Provided by: allegro4-doc_4.4.2-4_all
NAME
fli_frame - Stores the current frame number of the animation. Allegro game programming library.
SYNOPSIS
#include <allegro.h> extern int fli_frame;
DESCRIPTION
Global variable containing the current frame number in the FLI file. This is useful for synchronising other events with the animation, for instance you could check it in a play_fli() callback function and use it to trigger a sample at a particular point. Example: while (next_fli_frame(0) == FLI_OK) { if (fli_frame == 345) play_sample(trumpet_sound, 255, 128, 1000, 0); /* Rest some time until next frame... */ }
SEE ALSO
play_fli(3alleg4), play_memory_fli(3alleg4), next_fli_frame(3alleg4)