Provided by: allegro4-doc_4.4.2-4_all 

NAME
get_vector_rotation_quat - Constructs a quaternion to rotate points around a vector. Allegro game
programming library.
SYNOPSIS
#include <allegro.h>
void get_vector_rotation_quat(QUAT *q, float x, y, z, float a);
DESCRIPTION
Constructs a quaternion that will rotate points around the specified x,y,z vector by the specified angle
(given in binary, 256 degrees to a circle format).
Allegro version 4.4.2 get_vector_rotation_quat(3alleg4)