Provided by: allegro4-doc_4.4.2-4_all
NAME
get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices. Allegro game programming library.
SYNOPSIS
#include <allegro.h> void get_z_rotate_matrix(MATRIX *m, fixed r); void get_z_rotate_matrix_f(MATRIX_f *m, float r);
DESCRIPTION
Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the specified angle (given in binary, 256 degrees to a circle format).
SEE ALSO
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_x_rotate_matrix(3alleg4), get_y_rotate_matrix(3alleg4)