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NAME

       glActiveShaderProgram - set the active program object for a program pipeline object

C SPECIFICATION

       void glActiveShaderProgram(GLuint pipeline, GLuint program);

PARAMETERS

       pipeline
           Specifies the program pipeline object to set the active program object for.

       program
           Specifies the program object to set as the active program pipeline object pipeline.

DESCRIPTION

       glActiveShaderProgram sets the linked program named by program to be the active program
       for the program pipeline object pipeline. The active program in the active program
       pipeline object is the target of calls to glUniform() when no program has been made
       current through a call to glUseProgram().

ERRORS

       GL_INVALID_OPERATION is generated if pipeline is not a name previously returned from a
       call to glGenProgramPipelines() or if such a name has been deleted by a call to
       glDeleteProgramPipelines().

       GL_INVALID_OPERATION is generated if program refers to a program object that has not been
       successfully linked.

SEE ALSO

       glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline(),
       glUseProgram(), glUniform()

COPYRIGHT

       Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and
       conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org