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NAME

       glBindBuffer - bind a named buffer object

C SPECIFICATION

       void glBindBuffer(GLenum target, GLuint buffer);

PARAMETERS

       target
           Specifies the target to which the buffer object is bound. The symbolic constant must be
           GL_ARRAY_BUFFER, GL_ATOMIC_COUNTER_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
           GL_DRAW_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER,
           GL_PIXEL_UNPACK_BUFFER, GL_QUERY_BUFFER, GL_SHADER_STORAGE_BUFFER, GL_TEXTURE_BUFFER,
           GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER.

       buffer
           Specifies the name of a buffer object.

DESCRIPTION

       glBindBuffer binds a buffer object to the specified buffer binding point. Calling glBindBuffer with
       target set to one of the accepted symbolic constants and buffer set to the name of a buffer object binds
       that buffer object name to the target. If no buffer object with name buffer exists, one is created with
       that name. When a buffer object is bound to a target, the previous binding for that target is
       automatically broken.

       Buffer object names are unsigned integers. The value zero is reserved, but there is no default buffer
       object for each buffer object target. Instead, buffer set to zero effectively unbinds any buffer object
       previously bound, and restores client memory usage for that buffer object target (if supported for that
       target). Buffer object names and the corresponding buffer object contents are local to the shared object
       space of the current GL rendering context; two rendering contexts share buffer object names only if they
       explicitly enable sharing between contexts through the appropriate GL windows interfaces functions.

       glGenBuffers() must be used to generate a set of unused buffer object names.

       The state of a buffer object immediately after it is first bound is an unmapped zero-sized memory buffer
       with GL_READ_WRITE access and GL_STATIC_DRAW usage.

       While a non-zero buffer object name is bound, GL operations on the target to which it is bound affect the
       bound buffer object, and queries of the target to which it is bound return state from the bound buffer
       object. While buffer object name zero is bound, as in the initial state, attempts to modify or query
       state on the target to which it is bound generates an GL_INVALID_OPERATION error.

       When a non-zero buffer object is bound to the GL_ARRAY_BUFFER target, the vertex array pointer parameter
       is interpreted as an offset within the buffer object measured in basic machine units.

       When a non-zero buffer object is bound to the GL_DRAW_INDIRECT_BUFFER target, parameters for draws issued
       through glDrawArraysIndirect() and glDrawElementsIndirect() are sourced from the specified offset in that
       buffer object's data store.

       When a non-zero buffer object is bound to the GL_DISPATCH_INDIRECT_BUFFER target, the parameters for
       compute dispatches issued through glDispatchComputeIndirect() are sourced from the specified offset in
       that buffer object's data store.

       While a non-zero buffer object is bound to the GL_ELEMENT_ARRAY_BUFFER target, the indices parameter of
       glDrawElements(), glDrawElementsInstanced(), glDrawElementsBaseVertex(), glDrawRangeElements(),
       glDrawRangeElementsBaseVertex(), glMultiDrawElements(), or glMultiDrawElementsBaseVertex() is interpreted
       as an offset within the buffer object measured in basic machine units.

       While a non-zero buffer object is bound to the GL_PIXEL_PACK_BUFFER target, the following commands are
       affected: glGetCompressedTexImage(), glGetTexImage(), and glReadPixels(). The pointer parameter is
       interpreted as an offset within the buffer object measured in basic machine units.

       While a non-zero buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target, the following commands are
       affected: glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(),
       glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage3D(), glTexImage1D(),
       glTexImage2D(), glTexImage3D(), glTexSubImage1D(), glTexSubImage2D(), and glTexSubImage3D(). The pointer
       parameter is interpreted as an offset within the buffer object measured in basic machine units.

       The buffer targets GL_COPY_READ_BUFFER and GL_COPY_WRITE_BUFFER are provided to allow
       glCopyBufferSubData() to be used without disturbing the state of other bindings. However,
       glCopyBufferSubData() may be used with any pair of buffer binding points.

       The GL_TRANSFORM_FEEDBACK_BUFFER buffer binding point may be passed to glBindBuffer, but will not
       directly affect transform feedback state. Instead, the indexed GL_TRANSFORM_FEEDBACK_BUFFER bindings must
       be used through a call to glBindBufferBase() or glBindBufferRange(). This will affect the generic
       GL_TRANSFORM_FEEDBACK_BUFFER binding.

       Likewise, the GL_UNIFORM_BUFFER, GL_ATOMIC_COUNTER_BUFFER and GL_SHADER_STORAGE_BUFFER buffer binding
       points may be used, but do not directly affect uniform buffer, atomic counter buffer or shader storage
       buffer state, respectively.  glBindBufferBase() or glBindBufferRange() must be used to bind a buffer to
       an indexed uniform buffer, atomic counter buffer or shader storage buffer binding point.

       The GL_QUERY_BUFFER binding point is used to specify a buffer object that is to receive the results of
       query objects through calls to the glGetQueryObject() family of commands.

       A buffer object binding created with glBindBuffer remains active until a different buffer object name is
       bound to the same target, or until the bound buffer object is deleted with glDeleteBuffers().

       Once created, a named buffer object may be re-bound to any target as often as needed. However, the GL
       implementation may make choices about how to optimize the storage of a buffer object based on its initial
       binding target.

NOTES

       The GL_COPY_READ_BUFFER, GL_UNIFORM_BUFFER and GL_TEXTURE_BUFFER targets are available only if the GL
       version is 3.1 or greater.

       The GL_ATOMIC_COUNTER_BUFER target is available only if the GL version is 4.2 or greater.

       The GL_DISPATCH_INDIRECT_BUFFER and GL_SHADER_STORAGE_BUFFER targets are available only if the GL version
       is 4.3 or greater.

       The GL_QUERY_BUFFER target is available only if the GL version is 4.4 or greater.

ERRORS

       GL_INVALID_ENUM is generated if target is not one of the allowable values.

       GL_INVALID_VALUE is generated if buffer is not a name previously returned from a call to glGenBuffers().

ASSOCIATED GETS

       glGet() with argument GL_ARRAY_BUFFER_BINDING

       glGet() with argument GL_ATOMIC_COUNTER_BUFFER_BINDING

       glGet() with argument GL_COPY_READ_BUFFER_BINDING

       glGet() with argument GL_COPY_WRITE_BUFFER_BINDING

       glGet() with argument GL_DRAW_INDIRECT_BUFFER_BINDING

       glGet() with argument GL_DISPATCH_INDIRECT_BUFFER_BINDING

       glGet() with argument GL_ELEMENT_ARRAY_BUFFER_BINDING

       glGet() with argument GL_PIXEL_PACK_BUFFER_BINDING

       glGet() with argument GL_PIXEL_UNPACK_BUFFER_BINDING

       glGet() with argument GL_SHADER_STORAGE_BUFFER_BINDING

       glGet() with argument GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

       glGet() with argument GL_UNIFORM_BUFFER_BINDING

SEE ALSO

       glGenBuffers(), glBindBufferBase(), glBindBufferRange(), glMapBuffer(), glUnmapBuffer(),
       glDeleteBuffers(), glGet(), glIsBuffer()

COPYRIGHT

       Copyright © 2005 Addison-Wesley. Copyright © 2010-2013 Khronos Group. This material may be distributed
       subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS

       opengl.org